BiG World Setup
#341
Posted 17 November 2010 - 01:08 PM
#342
Posted 17 November 2010 - 08:40 PM
Still no NSIS folder. My system is Vista x64 Business. I have had UAC off from the day I built it, so that's definitely not the issue. Any clue what might be going on? Or is this something I shouldn't worry about?
EDIT: Okay, so it IS something to worry about. It looks like this is an NSIS vs. Vista problem. From reading through various other posts, I see that I'm supposed to see a series of yes/no questions. However, I see none, likely due to Vista killing the NSIS silent installer as it starts.
What baffles me here is that I had practically EVERYTHING off from the start of BWS all the way till the NSIS silent installation (UAC, Firewall, Defender, MS Security Essentials). Still it fails to run. Any insight?
Edited by spanyam, 18 November 2010 - 12:26 AM.
#343
Posted 18 November 2010 - 12:55 AM
findstr /M NSIS *.exe.
The output should be the NSIS-installers that you need to execute.
Edited by dabus, 18 November 2010 - 12:55 AM.
#344
Posted 18 November 2010 - 02:40 AM
I have to reinstall Windows again, and I wanted to backup the files, BiG World Setup would usually download, so i would save some time (it took quite a while back then). My problem is, I have no idea, which folder to back up. I would also lik to back up my savegame.
I will do a standard install, nothing fancy.
EDIT: Oh BTW, I hate having to put in the disc every time, so I tend to crack all my PC games (despite owning all of them legally). For infinity engine, the "infinity cracker" wores fine with unmodded games. Would that be compatible with the megamod? I'd try it, but I fear, it might ruin the whole install.
Edited by HiPhish, 18 November 2010 - 02:55 AM.
#345
Posted 18 November 2010 - 06:47 AM
Ok here is what I want to know. I am going for the BWP installation with setup for the first time. I want to install standard version, but I would like to exclude some mods that I dont like (like 'one day npc') and include some that are not from standard version, but not all of them. Just few from tactical and expert version that I like. Also I would like to modify few components from mods manualy (i know how to do that).
Can I pick standard version in setup and exclude some mods? Also can I download other mods without downloading every tactical and expert mod or must I do this manualy and then unpack them to BWP folder? Must I modify install bat before installation, to include this mods in standard version and to change some components and then run installation through setup, or setup can do it?
Edited by Februarius, 18 November 2010 - 06:49 AM.
#346
Posted 18 November 2010 - 06:54 AM
Hi there, I'm new
I have to reinstall Windows again, and I wanted to backup the files, BiG World Setup would usually download, so i would save some time (it took quite a while back then). My problem is, I have no idea, which folder to back up. I would also lik to back up my savegame.
I will do a standard install, nothing fancy.
EDIT: Oh BTW, I hate having to put in the disc every time, so I tend to crack all my PC games (despite owning all of them legally). For infinity engine, the "infinity cracker" wores fine with unmodded games. Would that be compatible with the megamod? I'd try it, but I fear, it might ruin the whole install.
Maybe you should download all files again, especially if you downloaded them long ago? Many mods included have been updated.
#347
Posted 18 November 2010 - 01:02 PM
#348
Posted 18 November 2010 - 02:03 PM
Hi,I thought BiG World Setup checks automatically if my downloaded mods are the latest version? Well, if not then there is no way around.
BWS does exactly what you say : it checks the mods that must be downloaded again (new version) and keep those you already have.
Hope this helps.
#349
Posted 18 November 2010 - 08:14 PM
[Setup-BGT.exe] WeiDU version 22400
[Setup-BGT.exe] Using scripting style "BG2
Using Language [English]
Installing [Baldur's Gate Trilogy - Core]
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ...
It never moves past that file. Up until that point I've been able to get everything to go just fine.
#350
Posted 18 November 2010 - 09:05 PM
Figured it out, had to manually enter the directoryHi there folks. My installation keeps hanging on this part
[Setup-BGT.exe] WeiDU version 22400
[Setup-BGT.exe] Using scripting style "BG2
Using Language [English]
Installing [Baldur's Gate Trilogy - Core]
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying 1 file ...
It never moves past that file. Up until that point I've been able to get everything to go just fine.
#351 -max-
Posted 18 November 2010 - 09:57 PM
The installation was much faster this time. Don't know what you did but it was about 40% faster now. Maybe the order of the mods? Taking into account two mods which I left out (which take about an hour each) it was still only 13 hours. Last time it was 24 hours on the same old computer with the same mod selection. Ha!
The tactics kits still want ashes of embers installed. Got around this by adding one component "wizard slayer magic resistance".
The only other problem was the magic resistance not showing up correctly, mentioned in another post. (and solved by changing tobex.ini)
@Februarias- The BWS will handle most of the things you mentioned, and is simple to use. It loads a template of the BWP regular, tactic, etc but you do not have to modify the .bat (it does it for you). Basically:
1)Download it, install it and it starts up giving you a choice of what kind of install you want (regular,tactic,etc.).
2)Pick one and make sure you check the box "further customize my install". Hit continue.
3)The menu shows you the mods sorted by type. Then you can select the mod and which components you want from it by clicking on +/- next to the mod, then check/uncheck the components.
4)Since you just want to add a few tactic mods I would recommend picking standard install, and add those extra one by one. The BWP asks you if you really want to add the mod (if you are adding outside the install type you picked). Just hit ok.
5)As you go down the list of mods, you can just uncheck the ones like 1 day npcs,etc.
6)When you are done make sure to make a save of your selection or export selection. Then you have a backup to use so you don't have to spend a lot of time again. You can just load it again later if you change your mind or reinstall. Hit continue and it installs.
7)Just use the BWP pdf guide for more info about the mods. Now the selection is done by type of mod (AI, npcs, bg1 or bg2 quests, etc.) so the order is different, but makes more sense thematically.
The only work you have to do is pick the mods, Dabus has done the rest for you.
Its pretty easy, the "pick your own mods auto install" is here. Recommended to everyone. A big thank you to Dabus!
#352 -max-
Posted 18 November 2010 - 10:02 PM
#353
Posted 18 November 2010 - 10:42 PM
Open a cmd, go to your BG2-path and execute
findstr /M NSIS *.exe.
The output should be the NSIS-installers that you need to execute.
Thanks, dabus. I was able to find and extract the files from all those installers.
Edited by spanyam, 18 November 2010 - 11:15 PM.
#354
Posted 19 November 2010 - 08:39 AM
That's great. So which folder do I back up? Is it "BiG World Downloads"? I don't want to break anything, installing it once is already quite a timesink, let alone doing it again just because I had the wrong files lying around.Hi,
I thought BiG World Setup checks automatically if my downloaded mods are the latest version? Well, if not then there is no way around.
BWS does exactly what you say : it checks the mods that must be downloaded again (new version) and keep those you already have.
Hope this helps.
#355
Posted 19 November 2010 - 09:10 AM
- I set the widescreen resolution to 1900x1200 during the initial step of BiG world install.bat. However, when I start the game in fullscreen mode, it only displays the top left 800x600 (or whatever I choose in BGConfig.exe) of the display area. Meaning that I can pretty much see nothing, and all the stuff is hugely pixellated and off the screen. Manually changing the baldur.ini ConfigWidth and ConfigHeight do not seem to help.
When I turn off fullscreen, then it shows up correctly in the window. Now I haven't actually started gameplay yet, but all the menus, movies, and char creation screens are in an 800x600 box in the center of the screen, with black all around. Do I need to fix anything, or will that adjust during gameplay to take up the whole screen? Also, how do I enable fullscreen mode?
- Secondly, I keep reading that we're supposed to be able to select components and set values for various mods during the BWS mod selection process itself. However, in the long list of mods, I never see any additional components when I expand the selction. A few mods have just one component, which is always the name of the mod itself. And other mods which claim to have components on their web pages (such as the Bigg Tweaks Pack) simply display one option saying "In the future, you will be able to select components here." Is this correct behavior, or am I doing something wrong?
Thank you for your help.
Edited by spanyam, 19 November 2010 - 09:10 AM.
#356
Posted 19 November 2010 - 09:41 AM
Yep, this is what happens when you misunderstand what the mod does, the black surroundings for centre of the GUI is there on purpose, the movement in the game window is what the mod changes, like so;Now I haven't actually started gameplay yet, but all the menus, movies, and char creation screens are in an 800x600 box in the center of the screen, with black all around. Do I need to fix anything, or will that adjust during gameplay to take up the whole screen? Also, how do I enable fullscreen mode?
The menu/map etc. screens on 1920x1200:
The widescreen mod-ed play screen on 1920x1200:
PS: the screen should be 1920x1200, not 1900x... and yes, if you set it to wrong value, the screen is automatically put into a windowed mode.
The other full screen resolutions might be: 1920x1080, 1650x1050, 1600x1200... depending on the monitor, GPU etc. configurations.
The beta is there for a purpose, this exact one.Secondly, I keep reading that we're supposed to be able to select components and set values for various mods during the BWS mod selection process itself. ... Is this correct behavior, or am I doing something wrong?
Edited by Jarno Mikkola, 19 November 2010 - 09:59 AM.
Deactivated account. The user today is known as The Imp.
#357
Posted 19 November 2010 - 09:45 AM
You can specify the download folder which contains the mods and will automatically select BiG World Downloads. So the mods that are not in that directory will be downloaded. Making a backup of that folder is a wise decision if you want to install a second time in the future.
@spanyam:
If you set the screen size with the widescreen mod, you should not be scale the screen in the game any more.
The BWS beta contains the component selection.
#358
Posted 19 November 2010 - 10:20 AM
@dabus or Jarno: What is the best way to go about testing the beta? I would like to help out, but I do not have too much time to run repeated installations. As far as is known, is it stable enough that I can play after a successful installation (since playing the game is my final purpose anyway)? If so, can I overwrite the current stable BWS (after restoring backups and deleting files, etc) with the beta and run the installation like normal? I definitely want to try the beta, as the new features seem wonderful. Plus, the ability to exclude unwanted components sounds fantastic for actually playing the game.
Edited by spanyam, 19 November 2010 - 10:23 AM.
#359
Posted 20 November 2010 - 02:23 AM
Thanks a lot@HiPhish:
You can specify the download folder which contains the mods and will automatically select BiG World Downloads. So the mods that are not in that directory will be downloaded. Making a backup of that folder is a wise decision if you want to install a second time in the future.
#360
Posted 20 November 2010 - 02:57 AM
It's my understanding that the beta is the normal BWS installer plus extra features, so the best way to test it is to just make a 'normal' BWS installs but also use the extra features, to add or remove components you don't like and understand that the added components can have (a lot more) undocumented and unresolved bugs if they are installed, so you might have to use the Console or request help to solve them... it's also best if you specify that you used the beta and what you did differently when you ask the help(and attach the WeiDU.log's content in the spoilers-tag's), in a new thread here at SHS'es Mega Mod Help forum.@dabus or Jarno: What is the best way to go about testing the beta? I would like to help out, but I do not have too much time to run repeated installations. As far as is known, is it stable enough that I can play after a successful installation (since playing the game is my final purpose anyway)? If so, can I overwrite the current stable BWS (after restoring backups and deleting files, etc) with the beta and run the installation like normal? I definitely want to try the beta, as the new features seem wonderful. Plus, the ability to exclude unwanted components sounds fantastic for actually playing the game.
But if you just remove components and the BWS beta is newer than the normal BWS, the beta install should be as stable as the normal one.
Deactivated account. The user today is known as The Imp.