In ARD011.are for example, BGSpawn adds six script-triggered spawn points, FW05110-FW05115, with .bcs-files of the same name which don't exist.
Afair the original spawn points created these creatures:
- a Battle Horror/Doom Guard
- a group of huge spiders and phase spiders
- a group of phase and ghost spiders
- a horde of zombies
- a group with ghasts, ghouls and a phase spider
- a group of phase spiders
These spawn points are gone if you install BGSpawn. The next area with spawn points would be ARD014, the big area before the Demon Knight. It had afair various carrion crawlers, ghasts and ghouls and some spiders.
Other spawn point areas:
ARW000 - Werewolf village, just behind the wall were two bear spawnpoints
ARW012 - Underground passage to escape ship, various werewolf spawnpoints
ARW500 - Wolfwere island part, various wolf variety and wolfwere spawnpoints
ARD000 - outside Durlag's Tower, two doppelganger and greater doppelganger spawnpoints
10th
Edited by 10th, 09 August 2010 - 09:06 AM.
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board