It's true I added BG2 creatures, but ONLY where appropriate and it is quite fair ...
Are you recreating the .cre files and checking their stats(the assigned creature level) ? I only ask cause the
SCS can be really punishing if you run into a 30th level mage... that say was actually just capable of casting magic missiles on the original game but... As now he has a full spell book and all the spells memorized.
I am not aware that the BGSpawns has this fault... every mod should look out for it.
Yep, there's the mage/thief(10/9) Borda in the Xvart village(ar4700) in the original
BG1 game that was selling a few scrolls... he is way overpowered, especially as the
SCS tends to give the +2 mage levels on top of the original char. So now instead of the Shield, Horror, Magic missiles and Melf's Acid arrows, he throws down Protection from Magic Weapons, Ice Storm and Sun Fire or Summon Monsters III.
Also please regarding 3a of your point:
It happens in
BGT-
weidu's normal spawn system after you save and reload the saves a few times in the same area... it is because the already spawned creatures do not occupy the spawn point/tricker at the time the game loads the area.
Edited by The Imp, 07 February 2015 - 05:40 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.