@Guest: anyway i understood u faced some of them in a previous game, then, after u installed SCS, u didn't have the same encounters, or at least BGSpawn doesn't work as it should. Is that correct? Or is it just a matter of party members and Highest levelled character? Please may you post also your weidu log please? Installing SCS before or later BGSpawn really makes no difference and u should not have different behaviours in your game.
Correct, I've ran into large groups of them before, and the members of my party are the same, except a little more experience. So I'd assume the same difficulty spawns or harder would show up, no the weaker single ankheg spawns.
WeiDu.log :
// Log of Currently Installed
WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-
BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy -
BGT required): 1.00
~SETUP-BGSPAWN.TP2~ #0 #1 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.00
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 8
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 8
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 8
~SETUP-BGTTWEAK.TP2~ #0 #600 // Druid/Ranger-responsive bears in
BG1: 8
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 8
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 8
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 8
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 8
~SETUP-BGTTWEAK.TP2~ #0 #1600 // Hooded unarmoured mages and thieves: 8
~SETUP-BGTTWEAK.TP2~ #0 #1700 // Salk's Pen-and-Paper ruleset corrections: 8
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 8
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 8
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 8
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 8
~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 8
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 8
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 8
~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore
BG2 XP bonus for traps, locks, and scrolls: 8
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 8
~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item
BG1-ification: Price changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2201 // Item
BG1-ification: Reduced stack size from 40 to 20: 8
~SETUP-BGTTWEAK.TP2~ #0 #2202 // Item
BG1-ification: Lore changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2203 // Item
BG1-ification: Scroll casting level changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2204 // Item
BG1-ification: Item behaviour changes: 8
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 8
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 8
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 8
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 8
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~SETUP-
SCS.TP2~ #0 #10 // Detectable Spells: v12
~SETUP-
SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12
~SETUP-
SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12
~SETUP-
SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v12
~SETUP-
SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v12
~SETUP-
SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v12
~SETUP-
SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v12
~SETUP-
SCS.TP2~ #0 #2000 // Make elemental arrows more like their
BG2 counterparts: v12
~SETUP-
SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12
~SETUP-
SCS.TP2~ #0 #3001 // Standardise spells:
BG1 vs
BG2 -> Introduce
BG2 spell scrolls into
BG1: v12
~SETUP-
SCS.TP2~ #0 #3010 // Faster Bears: v12
~SETUP-
SCS.TP2~ #0 #3020 // Allow player to choose
NPC proficiencies and skills: v12
~SETUP-
SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v12
~SETUP-
SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v12
~SETUP-
SCS.TP2~ #0 #3080 // Improved shapeshifting: v12
~SETUP-
SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v12
~SETUP-
SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v12
~SETUP-
SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v12
~SETUP-
SCS.TP2~ #0 #5000 // Smarter general AI: v12
~SETUP-
SCS.TP2~ #0 #5010 // Better calls for help: v12
~SETUP-
SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from
BG1 and
BG2; mages pre-buff: v12
~SETUP-
SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from
BG1 and
BG2; priests pre-buff: v12
~SETUP-
SCS.TP2~ #0 #5050 // Smarter deployment: v12
~SETUP-
SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12
~SETUP-
SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12
~SETUP-
SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12
~SETUP-
SCS.TP2~ #0 #5090 // Smarter basilisks: v12
~SETUP-
SCS.TP2~ #0 #6000 // Improved doppelgangers: v12
~SETUP-
SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12
~SETUP-
SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12
~SETUP-
SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v12
~SETUP-
SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12
~SETUP-
SCS.TP2~ #0 #6050 // Improved Ulcaster: v12
~SETUP-
SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12
~SETUP-
SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v12
~SETUP-
SCS.TP2~ #0 #6080 // Improved Demon Cultists: v12
~SETUP-
SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12
~SETUP-
SCS.TP2~ #0 #6100 // Improved Bassilus: v12
~SETUP-
SCS.TP2~ #0 #6110 // Improved Drasus party: v12
~SETUP-
SCS.TP2~ #0 #6120 // Improved Red Wizards: v12
~SETUP-
SCS.TP2~ #0 #6130 // Improved Undercity party: v12
~SETUP-
SCS.TP2~ #0 #6140 // Improved minor encounters: v12
~SETUP-
SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v12
~SETUP-
SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v12
~SETUP-
SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v12
~SETUP-
SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v12
~SETUP-
SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v12
~SETUP-
SCS.TP2~ #0 #6200 // Improved final battle: v12
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4020 // Make Watchers' Keep accessible between
SoA and
ToB: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to
ToB mages -> Only selected
ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to
ToB priests -> Only selected
ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to
SoA mages -> Only selected
SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to
SoA priests -> Only selected
SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 //
BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 //
BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.8
~
BG1NPC.TP2~ #0 #0 // The
BG1 NPC Project: Required Modifications: v17
~
BG1NPC.TP2~ #0 #1 // The
BG1 NPC Project: Banters, Quests, and Interjections: v17
~
BG1NPC.TP2~ #0 #5 // The
BG1 NPC Project: Give Minsc his
BG2 portrait.: v17
~
BG1NPC.TP2~ #0 #6 // The
BG1 NPC Project: Give Viconia her
BG2 portrait.: v17
~
BG1NPC.TP2~ #0 #7 // The
BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v17
~
BG1NPC.TP2~ #0 #8 // The
BG1 NPC Project: Add Non-Joinable
NPC portraits to quests and dialogues: v17
~
BG1NPC.TP2~ #0 #9 // The
BG1 NPC Project: Ajantis Romance Core (teen content): v17
~
BG1NPC.TP2~ #0 #12 // The
BG1 NPC Project: Dynaheir's Romance Core (teen content): v17
~
BG1NPC.TP2~ #0 #13 // The
BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17
~
BG1NPC.TP2~ #0 #17 // The
BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders.: v17
~
BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17
~
BG1NPC.TP2~ #0 #30 // The
BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17
~
BG1NPC.TP2~ #0 #200 // The
BG1 NPC Project: Player-Initiated Dialogues: v17
~SETUP-BTSERIES.TP2~ #0 #0 // BGTuTu btSeries by Yovaneth, derived from Sarkyn's gSeries