#282
Posted 01 January 2012 - 07:20 PM
zz
Edited by hindo's doom, 27 February 2015 - 05:13 PM.
#283
Posted 03 January 2012 - 02:28 AM
#285
Posted 03 January 2012 - 07:48 AM
Attached Files
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#287
Posted 03 January 2012 - 08:15 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#288
Posted 03 January 2012 - 09:52 AM
Additionally, is it an "Flaming Fist Soldier, Corrupted" or a "Corrupted Flaming Fist Soldier"?
What I also noticed, that you use Giant Stick Insect. What's different from a normal Ankheg, apart from a different melee attack item?
Apart from that it's just too cruel from you Now I'll have to do another install in the foreseeable future, as your mod is just a must.
Fixed Rogtro and SFTROLL is attached.
Explanation:
Your Rogtro.cre has now rogtro75 instead of rogtro01 as a script.
This means, that it sets SPRITE_IS_DEADrogtro02 to 0 if it dies immediately, which prevents one hickup with the quest from Roger the Fence in BG2.
Moreover, it uses a new spell. Instead of using the original Sea_Troll_change, it uses rogtroxd.spl via ReallyForceSpellRES to change Rogtro.cre to its "regenerating mode" version Rogtroxd.cre.
Rogtroxd.cre has a new script named rogtroxd, which prevents the second hickup with the quest from Roger the Fence in BG2.
No new tra-lines are required, you only have to include all of the above for both monsters in the usual manner (=SAY for rogtroxd.cre etc.) in the tp2.
The change for SFTROLL is similar.
If you want, you can change their script names, in case you want to script something only referring to them and not other giant trolls.
10th
Attached Files
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#289
Posted 03 January 2012 - 10:28 AM
My ugly english for the first 2 names, so i'm updating those right now (as for the troll's death, i have to check that).
As far as Giant Stick Insect is concerned, it's similar to Ankheg's attack, but currently much stronger when in phisical combat against the party as u noticed (different melee item and deadly at low levels).
I'm still not sure about Sea Troll, did u experience in the game it breaks Roger's quest? I just created that troll from scratch using a normal troll but with its animation, so it shouldn't have and give those issues ...
mm75
PS: ehehehe i'm not that cruel mate, i didn't do a "component" update for so long time, and the new random spawn between areas should provide at least some new option and good option to expand the mod in future
Edited by melkor_morgoth75, 03 January 2012 - 10:35 AM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#290
Posted 03 January 2012 - 11:42 AM
I'm still not sure about Sea Troll, did u experience in the game it breaks Roger's quest? I just created that troll from scratch using a normal troll but with its animation, so it shouldn't have and give those issues ...
The Problem with the new Sea Troll is the following:
If you kill them instantly with a death effect (Death Spell, Chromatic Orb at Caster Level 12 etc.) or something similar (Intelligence Drain of a Mind Flayer) there is no problem, as it's still in its original form.
But if you kill them when they're lying on the ground, you're killing a different creature. As the following
IF !StateCheck(Myself,STATE_REALLY_DEAD) HPLT(Myself,12) THEN RESPONSE #100 SetInterrupt(FALSE) StartTimer(77,6) ChangeAnimationNoEffect("ROGTRO02") // Sea Troll ENDchanges it to rogtro02.
And even if that wouldn't give you a SPRITE_IS_DEADrogtro02, if it gets back on its feet it sure will.
That's because in the lying down animation it has rogtro02.bcs. Which will replace itself with the regenerated version of the Sea Troll due to the spell SEA_TROLL_CHANGE (Spin670).
This spell does a Replace Self with rogtro01.cre.
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#291
Posted 03 January 2012 - 11:59 AM
Thanks mate, i'll fix it definitely
mm75
Edited by melkor_morgoth75, 03 January 2012 - 12:00 PM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#292
Posted 04 January 2012 - 01:24 PM
I have some doubts about a few creature names:
Is this like a spirit troll, a kind of ghost? That's how I translated.@1304 = ~Gnoll Spirit Shaman~
I have no idea what this is, and couldn't find any Internet reference linking to D&D, so I left it as it is.@1307 = ~Baloch~
In Icewind Dale, there is an "Ice troll". I assumed it was the same, but giant.@1308 = ~Frost Giant Troll~
I'm surprised by "corrupted", alone without additional "by ..." for instance. Shouldn't it be simply "corrupt"? Was he bribed to act against his group? I think "corrupt" might be better then.@1310 = ~Corrupted Flaming Fist Soldier~
Thanks for the update.
Attached Files
#293
Posted 04 January 2012 - 01:57 PM
I have some doubts about a few creature names:
Is this like a spirit troll, a kind of ghost? That's how I translated.@1304 = ~Gnoll Spirit Shaman~
No, it's simply a Gnoll, Shaman
I have no idea what this is, and couldn't find any Internet reference linking to D&D, so I left it as it is.@1307 = ~Baloch~
Yup, my invention ... currently it's based on a creature from a very old game (Moonstone )
In Icewind Dale, there is an "Ice troll". I assumed it was the same, but giant.@1308 = ~Frost Giant Troll~
Currently it's Giant Frost Troll. And it's simply a Troll from the coldest places Maybe i'm not that great with names
I'm surprised by "corrupted", alone without additional "by ..." for instance. Shouldn't it be simply "corrupt"? Was he bribed to act against his group? I think "corrupt" might be better then.@1310 = ~Corrupted Flaming Fist Soldier~
Thanks for the update.
Corrupted is ok here
Should i wait for a different translation?
Cheers and thanks!
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#294
Posted 04 January 2012 - 03:09 PM
Quite funny what you notice when you start to search for a translation of "Giant Stick Insect".
10th
Attached Files
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#295
Posted 04 January 2012 - 03:45 PM
#296
Posted 04 January 2012 - 04:42 PM
Quester: yep i do agree but ... guys, please note that the aim of my mod is NOT to bring new creatures to the game, but to give always new "feelings" to any new BGT game (the random factor in my mod is the key)
Anyway, at this stage i added a couple of new creatures taking advantage of some animation used not so often in the game, of course those creatures can be "adjusted" in future releases, as for now it's just an add-on for the sporadic random encounters u may face travelling between areas. I appreciate any feedback in improving those or any new idea eventually
@Quester (was forgetting ): i'd like in future to dig a bit into IA mod ... while i don't like some new animation, absolutely it has some very cool ones that can be used (example: goblin raiders ) for new creatures ...
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#297
Posted 05 January 2012 - 08:19 AM
Cheers
#298
Posted 05 January 2012 - 01:30 PM
Then change toNo, it's simply a Gnoll, Shaman
@1304 = ~Chaman Gnoll~
Then change toCurrently it's Giant Frost Troll. And it's simply a Troll from the coldest places Maybe i'm not that great with names
I'm not great at names either@1308 = ~Troll des glaces éternelles~
If I got the correct meaning but made a wrong assumption about the way to spell, you can keep the current translation. Otherwise, please clarify the meaning. Thank you.Corrupted is ok here
#299
Posted 06 January 2012 - 02:35 AM
@Shaitan: i'm not experienced with Tutu unfortunately, but i'm sure it won't work for the area names (any of my script refers for example to "areaXXXX" while in Tutu the same name is "FWYYYYY"). But i'm sure there could be also other technical details i'm not aware of right now or they don't come up to my mind right now ...
mm75
Edited by melkor_morgoth75, 06 January 2012 - 02:36 AM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#300
Posted 07 January 2012 - 03:14 PM
@1309 = ~Elémentaire de l'eau mineur~
(Kinda means : Elemental of "minor water", as in, an elemental made of "minor water" )
should be
@1309 = ~Elémentaire d'eau mineur~
(Means : Minor water elemental)
Edited by Aranthys, 07 January 2012 - 03:15 PM.
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