
cheers!
mm75
Posted 06 September 2010 - 11:36 PM
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 10 September 2010 - 09:33 AM
Posted 11 September 2010 - 03:19 PM
Hi,
Just a simple message to tell you that BGSpawn is one of my favorite mods!
Thank you
Edited by melkor_morgoth75, 11 September 2010 - 03:21 PM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 12 September 2010 - 03:47 AM
Edited by Arkenor, 12 September 2010 - 04:31 AM.
Posted 19 October 2010 - 08:42 AM
Edited by 10th, 19 October 2010 - 10:04 AM.
Posted 24 October 2010 - 12:41 PM
Posted 26 October 2010 - 05:01 AM
Posted 26 October 2010 - 05:49 AM
I'm really looking for something that brings the random spawns closer to the vanilla game's versions. BGT for whatever reason turned them into the most bizarre encounters with animals mixed in with humanoid monsters, or worse, undead and humanoids mixed together. I've tried BGTTweaks version of the Tutu like scaling encounters and found that I get things like one lone wolf or one lone gibberling, which is too easy and not the way vanilla was either.
BGSpawn, on the other hand, is all the way at the opposite extreme, basicly turning the random encounters into Tactics level of difficulty especially if you have SCS/SCS2 installed. While challenging encounters is fine (which is why I have ScS installed), raising the random spawns to this level of difficulty shifts the entire game's balance and flow significantly enough that I find it disruptive to the gameplay experience. It's one thing to have to face tough boss fights and slightly improved general fights like ScS; if you throw in encounters en route to these fights that require constant resting to deal with/recover from Tactics level random encounters on top of it everywhere you travel, it really becomes a very different game.
I'm simply looking for a bug free version of the original game with enhanced boss fights and less stupid ai of ScS and some mods that enhance the original game without putting it on steroids. Is there a chance that you can include an option to make this mod something that makes BGT spawns more sensible without Tactifying them?
BGTutu currently has the closest thing to a sensible balance imo, but alas, I prefer BGT installs, in all ways except this one.
Edited by melkor_morgoth75, 26 October 2010 - 05:51 AM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 26 October 2010 - 10:10 AM
Posted 26 October 2010 - 10:20 AM
Stupid artificial intelligence? Kind of a contradiction, no?less stupid ai of ScS
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 26 October 2010 - 11:02 AM
Maybe BGSpawn could do the same (if it doesn't already) but it would be a rather insane amount of work (because instead of 1 script block you'll have 5 or whatever).
Posted 26 October 2010 - 11:21 PM
Maybe BGSpawn could do the same (if it doesn't already) but it would be a rather insane amount of work (because instead of 1 script block you'll have 5 or whatever).
Not difficulty level, but number of party members and highest level of the party.
10th
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 27 October 2010 - 10:04 AM
Posted 28 October 2010 - 12:18 AM
While I enjoy the enhanced AI and tougher boss fights of ScS tremendously, I'm not looking for the random encounters while traveling in the wilderness to be as difficult as the main encounters in the game. It's a significant jump from encountering, say a pack of hobgoblin elites and warriors plus ogres in the wild, than a pack of elite orcs with shamans that cast unholy blight using SCS's advanced AI.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 28 October 2010 - 10:18 AM
Edited by 10th, 28 October 2010 - 10:27 AM.
Posted 28 October 2010 - 11:46 PM
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 29 October 2010 - 09:10 AM
PS: for those interested i'm working on a new release finally
Posted 30 October 2010 - 02:40 PM
It would also be nice to have some new creatures from Infinity Animations included, like the IWD2-worg-riders (who would be quite nice, realistic marauders even close to villages, since they could escape much faster from the Flaming Fist, Amnian Soldiers etc. that many other creatures/human beings)PS: for those interested i'm working on a new release finally
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Modding →
Miscellaneous Released Mods →
[MOD] Icewind Sound SetsStarted by eyre, 01 Feb 2025 ![]() |
|
![]() |
||
Modding →
IE Modding →
IE Mod Ideas →
Unique Casting Sounds for Player vs. Everyone ElseStarted by Sebastian, 17 Apr 2023 ![]() |
|
![]() |
||
Modding →
Miscellaneous Released Mods →
Protagonist-Be-Gone! for BG2, BGT, Tutu, BGEE, BG2EE and EETStarted by Argent77, 31 Mar 2023 ![]() |
|
![]() |
||
Modding →
Mega Modifications →
Mega Mod Help →
EET and TDDz - Can the core component be started in ToB?Started by Wardibald, 05 Jul 2022 ![]() |
|
![]() |
||
Modding →
Mega Modifications →
Mega Mod Help →
Project Infinity Mass Mod Install (TAKE 2) for EET on Windows 10 HelpStarted by Endarire, 29 Feb 2020 ![]() |
|
![]() |