I have a fixed ready version of the mod but it seems i'm not able to upload it
For those interested i can upload to an external site eventually ...
Have you contacted K'aeloree about your upload problems?
10th
Posted 19 October 2012 - 10:46 AM
I have a fixed ready version of the mod but it seems i'm not able to upload it
For those interested i can upload to an external site eventually ...
Posted 22 October 2012 - 07:24 AM
I have a fixed ready version of the mod but it seems i'm not able to upload it
For those interested i can upload to an external site eventually ...
Have you contacted K'aeloree about your upload problems?
10th
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 22 October 2012 - 09:46 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 23 October 2012 - 11:09 PM
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 25 January 2013 - 06:06 PM
@melkor: Re: This file has been reported as broken because: Archive corrupted (winrar).
I have this file and WinRar shows that there is an issue with it, but it extracts fine. I will PM a good, error-free, repack to you if you want; though it will probably have a slightly different size to the original, so BWS for BWP may require a minor Mod.ini amendment as a result.
Edited by Test Person, 25 January 2013 - 06:07 PM.
Latest BWP Essentials (Not My Contributions, - Just A Note To Anyone Who Needs The Link): http://kerzenburg.ba...oads.php?cat=10
Posted 26 January 2013 - 07:53 AM
The archive is not corrupted. It is SHS downloads which is partially broken and does not let you download files correctly. I've reported that several times.
Edited by ScuD, 26 January 2013 - 07:53 AM.
Posted 26 January 2013 - 11:33 AM
The archive is not corrupted. It is SHS downloads which is partially broken and does not let you download files correctly. I've reported that several times.
I've had no problems downloading from this forum. - I will try and find the man pages for the board (if open source; otherwise the manual) and see what the limitations are on downloading, - that, to me, is most likely where the problem lies.
Latest BWP Essentials (Not My Contributions, - Just A Note To Anyone Who Needs The Link): http://kerzenburg.ba...oads.php?cat=10
Posted 25 April 2013 - 03:55 AM
I have a quick question please, I couldn't find an answer on these forums or though Google sorry.
If I start a game from BG1, after I kill Sarevok and I'm in Amn and I'm playing BG2, can I still return to all the Baldur's Gate 1 areas?
Posted 25 April 2013 - 04:51 AM
I beg your pardon I'm an idiot and didn't log, I can't delete the last post.
It's posted in the wrong place too isn't it, sorry!
Posted 11 August 2013 - 11:53 AM
Something I've been meaning to post for some time:
Would it be possible that you offer the spawn component with some different options?
Namely:
- one option which will always give you the most difficult spawns = those normally reserved for a party of 6 with level 8 or higher party members
- another one, which will always give you the most difficult spawns for the level your highest leveled party member has = only those spawns normally reserved for a party of 6
10th
Posted 24 September 2013 - 01:52 PM
Hey Melkor,
I think there is a incompatibility with the SCS V24 component whitch realocated bounty hunter in folowing random encounters area. :
AR 4700 4701 4800, 4801 4900 4901 5100 5101 5400
DavidW add these lines at the top of the script and I think it makes impossible for the script to read your lines :
IF
Global("DMWWSpawnMolkar","GLOBAL",1)
THEN
RESPONSE #100
CreateCreature("drakar",[710.478],0) // Drakar
CreateCreature("halaca",[569.592],0) // Halacan
CreateCreature("morvin",[884.525],0) // Morvin
CreateCreature("molkar",[824.684],0) // Molkar
SetGlobal("DMWWSpawnMolkar","GLOBAL",0)
SetGlobalTimer("DMWWSuppressRandoms","GLOBAL",FOUR_HOURS)
END
IF
Global("DMWWSpawnLamalha","GLOBAL",1)
THEN
RESPONSE #100
CreateCreature("zeela",[710.478],0) // Zila
CreateCreature("telka",[569.592],0) // Telka
CreateCreature("maneir",[884.525],0) // Maneïra
CreateCreature("lamalh",[824.684],0) // Lamalha
SetGlobal("DMWWSpawnLamalha","GLOBAL",0)
SetGlobalTimer("DMWWSuppressRandoms","GLOBAL",FOUR_HOURS)
END
IF
GlobalTimerNotExpired("DMWWSuppressRandoms","GLOBAL")
THEN
RESPONSE #100
NoAction()
END
Thanks again for for this amazing mod
Posted 07 October 2013 - 01:18 AM
Hi all,
being busy with RL ...
tx DrAzTiK for the report, but I don't see why those lines should make BGSpawn incompatible ..... any more info please? Also I saw SCS is not at 24 version ...
@10th .... hmmm dunnow how to implement that honestly, as all the "random" chances have been "embedded" within the codes for the spawn. Too much a pain really sorry.
mm75
Edited by melkor_morgoth75, 07 October 2013 - 01:23 AM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 07 October 2013 - 07:56 PM
Hi all,
being busy with RL ...
tx DrAzTiK for the report, but I don't see why those lines should make BGSpawn incompatible ..... any more info please? Also I saw SCS is not at 24 version ...
@10th .... hmmm dunnow how to implement that honestly, as all the "random" chances have been "embedded" within the codes for the spawn. Too much a pain really sorry.
mm75
Well, in my current playtrough, your creatures only appears if I delete the SCS lines. If I keep the SCS lines, I encounter the vanilla creatures . (aka one dog)
I will try do do some more test.
Edited by DrAzTiK, 07 October 2013 - 07:57 PM.
Posted 07 October 2013 - 11:04 PM
Well, in my current playtrough, your creatures only appears if I delete the SCS lines. If I keep the SCS lines, I encounter the vanilla creatures . (aka one dog).Well, no need to test ! That's the purpose of the thing... you encounter the assassins... and for the next 4 hours, the randoms won't bother you as it might take some time to first kill the idiots and then rest... as it usually takes a rest to heal up the group and cast the best spells etc. DAH...
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 08 October 2013 - 01:44 PM
@10th .... hmmm dunnow how to implement that honestly, as all the "random" chances have been "embedded" within the codes for the spawn. Too much a pain really sorry.
IF NumInParty(1) THEN Stuff END . . . IF NumInParty(6) THEN Stuff ENDOnly the spawn-blocks for NumInParty(6) are present - obviously without the NumInParty().
Posted 08 October 2013 - 11:50 PM
Instead of
IF NumInParty(1) THEN Stuff END . . . IF NumInParty(6) THEN Stuff END
Only the spawn-blocks for NumInParty(6) are present - obviously without the NumInParty().
10th
Didnt get sorry mate ... what are u suggesting?
tx,
mm75
Edited by melkor_morgoth75, 08 October 2013 - 11:51 PM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 09 October 2013 - 08:36 AM
Take FW01231.baf for example:
instead of:
you'd have this:
which is the original NumInParty(6) script block, without NumInParty(6). And that for the whole script.
10th
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