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academy of kuldin


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#1 Hurai

Hurai
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  • 7 posts

Posted 28 March 2009 - 04:32 AM

HI,

i have been to the kuldin academy.
Fun place to explore (traps, many rooms, amazing treasures...), but, is this NORMAL that ALL monsters i see (some "gargoyles", other "barbarians"...) after a few seconds turn in iron golems?

I have to say that these iron golems are hard (like if there where, in fact, adamantine golems, but with 13000xp...).

I must say that if i need to rest each 2 golems fighted, it seemed IMPOSSIBLE to me when i faced 7 iron golems after the "you have been randomly teleported" with only 1 wizard (Edwin, in the case).
I had to ctrl y them...

But, just before the turn in iron(-adamantine-resistances) golem, they looked like gargoyle/succubi...

Hug?

My weidu log (in french, because i'm):

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v8
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-CTB.TP2~ #2 #0 // Check The Bodies: 1.11
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~ABYSTORE/ABYSTORE.TP2~ #3 #0 // Magasin des Curiosites Inhabituelles
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #0 // Ascension v1.41 (ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis)
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v5
~SETUP-ITEMUPGRADE.TP2~ #1 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #1 #1 // Throne Of Bhaal Item Upgrades
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~REVISEDBATTLES/SETUP-REVISEDBATTLES.TP2~ #1 #23 // Kit : Vengeur des Arcanes
~REVISEDBATTLES/SETUP-REVISEDBATTLES.TP2~ #1 #24 // Kit : Maitre d'Armes
~SETUP-RUAD.TP2~ #1 #0 // Ruad Ro'fhessa (SoA)
~SETUP-RUAD.TP2~ #1 #1 // Ruad Ro'fhessa (ToB)
~TOD/SETUP-TOD.TP2~ #6 #0 // Mod Tower of Deception (necessite Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #6 #1 // Gardien ameliore de l'Eclat Astral
~TOD/SETUP-TOD.TP2~ #6 #2 // Rencontre avec Ustrain
~UB/SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v18
~UB/SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v18
~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v18
~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v18
~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v18
~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v18
~UB/SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v18
~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v18
~UB/SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v18
~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v18
~UB/SETUP-UB.TP2~ #1 #13 // Portrait original de Yoshimo: v18
~UB/SETUP-UB.TP2~ #1 #14 // Portrait original d'Anomen: v18
~UB/SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v18
~UB/SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v18
~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v18
~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v18
~UB/SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v18
~UB/SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v18
~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v18
~UB/SETUP-UB.TP2~ #1 #22 // Classe de justicier: v18
~UB/SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v18
~SETUP-OVERSIGHT.TP2~ #1 #1 // Correction des Alignements
~SETUP-OVERSIGHT.TP2~ #1 #2 // Correction des Classes
~SETUP-OVERSIGHT.TP2~ #1 #3 // Sorts modifies
~SETUP-OVERSIGHT.TP2~ #1 #4 // Continuite amelioree
~SETUP-OVERSIGHT.TP2~ #1 #6 // Capacites de Haut Niveau des Moines
~SETUP-OVERSIGHT.TP2~ #1 #7 // Kit de Paladin, le Liberateur Sacre
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.03
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.03
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.03
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #7 // Equipement supplementaire pour les voleurs et les bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #8 // Equipement ameliorable: v4.03
~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.03
~SETUP-D0TWEAK.TP2~ #1 #0 // Baies magiques ameliorees
~SETUP-D0TWEAK.TP2~ #1 #3 // Reintroduire Porte dimensionnelle
~SETUP-D0TWEAK.TP2~ #1 #4 // Correction des armes enchantees
~SETUP-D0TWEAK.TP2~ #1 #5 // Nouvelles races ennemies
~SETUP-D0TWEAK.TP2~ #1 #17 // Table des connaissances sensee
~SETUP-D0TWEAK.TP2~ #1 #18 // Attaque sournoise amelioree
~SETUP-D0TWEAK.TP2~ #1 #21 // Desamorcage des pieges par les PNJs ou les convocations -> Only green-circles and enemy summons can set off traps
~SETUP-DUNGEONBEGONE.TP2~ #4 #0 // Dungeon Be Gone V1.6
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #0 // Convocations Angeliques Ameliorees (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #1 // Convocations Demoniques Ameliorees (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #2 // Convocations Elementaires Ameliorees (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #4 // Animation des Morts Amelioree (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #5 // Appel de Creatures des Bois Amelioree
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #6 // Convocations d'Animaux Ameliorees
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #7 // Convocations de Monstres Ameliorees
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #8 // Remplacer Convocation de Vers Charognards par Convocation de Spectateur
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #9 // Remplacer Appel de la Wyverne par Convocation de Vampire
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #10 // Autres (Djinns, Efrits, etc.)
~SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #3 #1 // Installer le script accelerateur de dialogues de SoA ? (augmente la frequence des dialogues a l'interieur du groupe)
~SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB
~SETUP-BANTERPACK.TP2~ #3 #3 // Installer le script accelerateur de dialogues de ToB ? (augmente la frequence des dialogues a l'interieur du groupe)
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6162 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8
~SETUP-ROLLES.TP2~ #2 #0 // Rolles Safyer
~SETUP-UNDERREP.TP2~ #1 #0 // Objets peu representes provenant d'Icewind Dale 2
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #10 // Masquer les casques sur les avatars
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #30 // Avatar de voleur pour Nalia
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #50 // Script de changement d'avatar
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #70 // Incantation des sorts style Icewind Dale (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #80 // Restaurer le logo de SoA sur les ecrans de chargement (ToB Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #90 // Masquer les icones de portrait ajoutees par les objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #110 // Amelioration des icones des objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1160 // Forteresses pour toutes les classes -> Pas de restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1170 // Marchands bonus (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2060 // Styles de combat pour toutes les classes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2080 // Reporter les competences de haut niveau
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2140 // Options de jumelage etendues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2151 // Port de plusieurs objets de protection -> Pas de restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2160 // Modifier le systeme des competences martiales -> Reequilibrage des competences martiales
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2170 // Lancement les sorts depuis les parchemins (et autres objets) au niveau du personnage
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2200 // Grande maitrise pour les multi-classes (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2312 // Ajouter des penalites aux jets de sauvegarde des sorts des lanceurs de sorts de haut niveau -> Magie divine et des arcanes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3012 // Points de vie maximum pour les PNJs (the bigg) -> Pour les PNJs recrutables uniquement
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3020 // Identification de tous les objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3031 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort et nombre de sorts illimite
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3050 // Retirer l'effet de fatigue des sorts de restauration
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3060 // Desactiver le vocal "Vous devez reunir votre groupe avant d'aller plus loin" (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3070 // Changer l'effet de la reputation sur les prix dans les boutiques -> Prix reduits dans les boutiques pour les faibles reputations (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3080 // Empilement illimite des munitions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3090 // Empilement illimite des gemmes et des bijoux
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3100 // Empilement illimite des potions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3110 // Empilement illimite des parchemins
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se battent pas et ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne quittent jamais (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3200 // Batons, gourdins et frondes vendables (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4020 // PNJs style ToB
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon"
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais"
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2
~MICMOD/SETUP-MICMOD.TP2~ #0 #0 // Installation des objets


Thanks for answer.

For now, sorry, but i just ctrl y each golem (don't wanna rest... because when resting some "barbarians looking" monsters appears... then turn in iron golem..5 in one time, when i was resting, you could imagine easily that i was not in my best form ^^.

#2 Hoppy

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Posted 28 March 2009 - 06:45 PM

The regular creatures are Harpies and bugbears that appear but adjust depending on 2 things:

1)number in party

2)the combined levels of the existing number of party members

I think the high level adjustments are the golems or demons. That is if party levels add up to greater than 72 or something like that. If you were to solo through at level 9, you would see different monsters just as an example. I hope that made sense :cheers:

Actually I think the golems are high level but the demons are the highest level. What levels combined is your entire party?

Edited by Hoppy, 28 March 2009 - 06:46 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#3 maximus2001

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Posted 30 March 2009 - 09:57 PM

Yeah that happened to me too. They would show up and a second later transform into golems. If you have Munchmod installed (item mod) there is a very handy mace that kills golems on hit, or use the rod of smiting. I had Anomen kill almost all of them. It should be called the Tower of Neverending Golems, must have killed dozens of them - that is the only monster in there besides a few vamps. Kind of too bad that the bugbear and harpy animations are wasted, they were very cool. (Wish a modmaker would use them again!)

Also my party was only level 13 or 14 average, so yeah it was tough. Without the mace it would have been extremely tiresome. Wasn't it nice when you tried to rest and had 7 or 8 spawn on you. <_<

Good luck fighting dozens of demons Hopster! :lol:

#4 Hoppy

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Posted 01 April 2009 - 05:07 PM

Good luck fighting dozens of demons Hopster! :lol:



Me sad... :crying: I can't get the adjustment to work for the demons. That was mentioned in an old thread and I must investigate. I think the script stops at the golem conversion...strange.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#5 Jarno Mikkola

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Posted 02 April 2009 - 12:25 AM

Hug?

:hug:

Kind of too bad that the bugbear and harpy animations are wasted, they were very cool. (Wish a modmaker would use them again!)

The Classic Adventures uses plenty of them... and a lot of other stuff too.

Edited by Jarno Mikkola, 02 April 2009 - 12:43 AM.

Deactivated account. The user today is known as The Imp.


#6 Hurai

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Posted 06 April 2009 - 05:30 AM

what a kind guy :).

Huummm.
I was maybe 72+ yes... but... those golems are "iron" ones... but in fact are as strong as adamantite... (my hits do +- 3 hp.... rather than 20 average...)

THat was not "easy" at all, and i had no more spell... and can't rest.

#7 Catastrophy

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Posted 14 April 2009 - 02:09 AM

what a kind guy :).

Huummm.
I was maybe 72+ yes... but... those golems are "iron" ones... but in fact are as strong as adamantite... (my hits do +- 3 hp.... rather than 20 average...)

THat was not "easy" at all, and i had no more spell... and can't rest.


I think the bad part is just that it ruins the entire mood of the place :mellow: