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BG1 NPC imported in BG2 : where are they?


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#1 --Reporter--

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Posted 23 March 2009 - 03:28 AM

Hi!

I have finished BG1 with Skie and Shar-teel, and, according of the component of my mods, Skie and Shar-teeel are coming in BG2 (wouhou!)
Skie was "easy" to find: she was in the cell near mine.
But, where is Shar-teel?

I ask, because i have gone out of Chateau Irenicus with Dungeon Be Gone, and if she was inside... let say i will have to console her (how?).

Quote weidu log:

~SETUP-BGTTWEAK.TP2~ #2 #1800 // Importer plus de PNJs dans Shadows of Amn : Alora: 8
~SETUP-BGTTWEAK.TP2~ #2 #1801 // Importer plus de PNJs dans Shadows of Amn : Branwen: 8
~SETUP-BGTTWEAK.TP2~ #2 #1802 // Importer plus de PNJs dans Shadows of Amn : Eldoth: 8
~SETUP-BGTTWEAK.TP2~ #2 #1803 // Importer plus de PNJs dans Shadows of Amn : Kagain: 8
~SETUP-BGTTWEAK.TP2~ #2 #1804 // Importer plus de PNJs dans Shadows of Amn : Kivan: 8
~SETUP-BGTTWEAK.TP2~ #2 #1805 // Importer plus de PNJs dans Shadows of Amn : Sharteel: 8
~SETUP-BGTTWEAK.TP2~ #2 #1806 // Importer plus de PNJs dans Shadows of Amn : Skie: 8
~SETUP-BGTTWEAK.TP2~ #2 #1807 // Importer plus de PNJs dans Shadows of Amn : Xan: 8
~SETUP-BGTTWEAK.TP2~ #2 #1808 // Importer plus de PNJs dans Shadows of Amn : Yeslick: 8


It's too bad Skie has not banter in BG2 (at least for now (i'm just after the circus' aerie meeting ^^)).

Thanks for help!

#2 --reporter--

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Posted 23 March 2009 - 03:30 AM

Oh, and by the way, I remember I had also Branwen in my party when transiting in SoA.
Where is she?

#3 Hurai

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Posted 23 March 2009 - 03:31 AM

I have rememberd my password, so i'm now logged.
Sorry for the multipost.

Edit 6:32pm . I have found Branwen, in the temple district.
Taken by some weird idea (lol) i went to the prison. And found Shar Teel.

Consider myself answered :D

Edit bis:
but, and i don't know if it's a bug, neither Shar teel or Branwen talk to me: they stay silent, with "X has nothing to say to you". To join them, i have to use ctrl+q...
And when i expulse them, no dialog :(, they just stay where they are at the moment i expulse them...

Edit ter: well.
I had expulsed Skie long time ago. Then, i pick her in the governemnt district (i have taken Viconia when i expulsed her). And go to the copper coronet, where i'll rejoin MInsc. Then, THERE, she has her expulsed dialog... BUT it was her dialog saying "wait at : - brasamical
- elf song tavern
- beregost .." (dialog < scs mod in my memory)

Hem. I don't know if it's normal :(

Edited by Hurai, 23 March 2009 - 09:40 AM.


#4 Ascension64

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Posted 27 March 2009 - 11:09 PM

Hmm, can you post the entire textual contents of your WeiDU.log? Looks like SCS or BG1NPC is interfering with this.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#5 cmorgan

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Posted 28 March 2009 - 06:11 AM

Pretty strange - both SCS and BG1NPC flag the Wait_At_Inn stuff by looking for fw0100.are...

//////////////////////////////////////////////////////////////////////////////
 BEGIN @12 DESIGNATED 3040 GROUP @4020 // NPCs go to inns
 //////////////////////////////////////////////////////////////////////////////
 
 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~fw0100.are~ @4001
 FORBID_FILE ~override/X#WaitAtInn.G3~ @66
 
 COPY_EXISTING ~_misc01.itm~ ~override/dw#12.xxx~ //installation marker
	 
 INCLUDE ~scs/misc/inns.tph~
 
 LAUNCH_ACTION_MACRO ~wait_at_inns~


/* BG1 NPC Final Modifications (Wait at an Inn, Change NPC Starting Locations, Jason Compton's Accelerated Banter Script, Walking Speeds Component, Player-Initiated Dialogues */
/* NPCs Wait at Inn */
BEGIN @1064  /* The BG1 NPC Project: NPCs can be sent to wait in an inn. */
  GROUP @1065 /* The BG1 NPC Project: Tweaks */
  REQUIRE_PREDICATE (!FILE_EXISTS_IN_GAME ~dw#12.xxx~) @1066 /* This component is already handled by Sword Coast Strategems. To use the BG1 NPC version, please uninstall the SCS version first. */
  REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~FW0100.are~) @1095 /* Incompatible with BGT: please use the equivalent component in SwordCoastStrategems for BGT */
  REQUIRE_FILE ~override/X#BG1NPCCore.G3~ @1004 /* BG1 NPC Required Changes component is not installed. */
	COPY ~BG1NPC/Core/X#component.xx~ ~override/X#WaitAtInn.G3~

  /* makes sure PIDs go last */
  UNINSTALL ~bg1npc.tp2~ 200

  /* dialog Tutu Only */
  COMPILE ~BG1NPC/Phase3/WAIT/dlg/X#NPCWAIT.D~
	USING ~BG1NPC/TRA/%LANGUAGE%/X#NPCWAIT.TRA~

  /* scripts Tutu Only */
  COPY_EXISTING ~_AR2301.bcs~ ~override~
	DECOMPILE_BCS_TO_BAF
	REPLACE_TEXTUALLY
	  ~GlobalGT("Chapter","GLOBAL",2)~
	  ~GlobalGT("Chapter","GLOBAL",2) GlobalLT("X#Kh_Jae","GLOBAL",1)~
	COMPILE_BAF_TO_BCS
  BUT_ONLY_IF_IT_CHANGES

  EXTEND_BOTTOM ~_JAHEIRA.bcs~   ~BG1NPC/Phase3/wait/baf/_jaheira_bot.baf~
  EXTEND_BOTTOM ~_KHALID.bcs~   ~BG1NPC/Phase3/wait/baf/_khalid_bot.baf~

Edited by cmorgan, 28 March 2009 - 06:12 AM.


#6 -Jijicc-

-Jijicc-
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Posted 29 March 2009 - 01:56 PM

Hmm, can you post the entire textual contents of your WeiDU.log? Looks like SCS or BG1NPC is interfering with this.

Hi,
I`m not Hurai, but have exactly same story for BGT tweaks (russian). Tested with Xan (at Promenade) and Sharteel (in prison)
Here is WeiDU.log contents:
WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ linenums:0'>// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BGTTWEAK.TP2~ #7 #400 // Добавить Никадку Семажа и Улучшенное Кольцо Защиты Ковераса: 8 ~SETUP-BGTTWEAK.TP2~ #7 #701 // <Счастливый> патч -> Персонажи не могут решить покинуть группу самостоятельно: 8 ~SETUP-BGTTWEAK.TP2~ #7 #800 // Импортировать больше предметов в Тени Амна (ВНИМАНИЕ: это можно расценивать как читинг): 8 ~SETUP-BGTTWEAK.TP2~ #7 #1000 // Мешки Побережья Меча: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1102 // Измененный генератор монстров -> Деактивировать точки возрождения BGT-WeiDU: точки возрождения никогда не появятся: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1300 // Коран реагирует на смерть виверна: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1501 // Измененный эффект износа предметов -> Убрать эффект износ предметов: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1600 // Капюшоны для магов и воров без брони: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1800 // Импорт дополнительных персонажей в Shadow of Amn: Alora: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1801 // Импорт дополнительных персонажей в Shadow of Amn: Branwen: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1802 // Импорт дополнительных персонажей в Shadow of Amn: Eldoth: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1803 // Импорт дополнительных персонажей в Shadow of Amn: Kagain: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1804 // Импорт дополнительных персонажей в Shadow of Amn: Kivan: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1805 // Импорт дополнительных персонажей в Shadow of Amn: Sharteel: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1806 // Импорт дополнительных персонажей в Shadow of Amn: Skie: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1807 // Импорт дополнительных персонажей в Shadow of Amn: Xan: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1808 // Импорт дополнительных персонажей в Shadow of Amn: Yeslick: 8 ~SETUP-BGTTWEAK.TP2~ #7 #1900 // Восстановить BG2 XP бонусы для ловушек, замков и свитков: 8 ~SETUP-BGTTWEAK.TP2~ #7 #2002 // Модификация биографии главного героя -> Установить биографию из BG2 при переходе в Shadows of Amn: 8 ~SETUP-BGTTWEAK.TP2~ #7 #2100 // Экзотическое Оружие для Таерома: 8 ~SETUP-BGTTWEAK.TP2~ #7 #2300 // Запретить враждебность после Очарования: 8 [/codebox] Here is also an extract from setup-bgttweak.debug: For Xan [codebox] Установить компонент [Импорт дополнительных персонажей в Shadow of Amn: Xan] [Y]-Да или [N]-Нет или [Q]-Выйти? Установка [Импорт дополнительных персонажей в Shadow of Amn: Xan] Copying and patching 1 file ... [./override/ARAM00.BCS] loaded, 112056 bytes override/ARAM00.BCS copied to BGTTweak/Backup/1807/ARAM00.BCS, 112056 bytes Copied [ARAM00.BCS] to [override/ARAM00.BCS] Extending game scripts ... [BGTTweak/18/aAR1000.BAF] loaded, 712 bytes [./override/AR1000.BCS] loaded, 11220 bytes override/AR1000.BCS copied to BGTTweak/Backup/1807/AR1000.BCS, 11220 bytes Extended script [AR1000.BCS] with [BGTTweak/18/aAR1000.BAF] [/codebox] And Sharteel [codebox] Установить компонент [Импорт дополнительных персонажей в Shadow of Amn: Sharteel] [Y]-Да или [N]-Нет или [Q]-Выйти? Установка [Импорт дополнительных персонажей в Shadow of Amn: Sharteel] Copying and patching 1 file ... [./override/ARAM00.BCS] loaded, 112142 bytes override/ARAM00.BCS copied to BGTTweak/Backup/1805/ARAM00.BCS, 112142 bytes Copied [ARAM00.BCS] to [override/ARAM00.BCS] Extending game scripts ... [BGTTweak/18/aAR1005.BAF] loaded, 1122 bytesExtended script [AR1005.BCS] with [BGTTweak/18/aAR1005.BAF]Copying and patching 1 file ...BIFF may be in hard-drive CD-path [E:\games\bgt\/DATA/AREAS.BIF][E:\games\bgt\/DATA/AREAS.BIF] 2438836 bytes, 307 files, 0 tilesetsCopied [AR1005.ARE] to [override/AR1005.ARE]