BiG World Project (BWP) v6.0
#101
Posted 16 April 2009 - 03:46 AM
#102
Posted 16 April 2009 - 04:31 AM
No updated news at the moment, because all changes are included in the recent "BiG World Installpack", "BiG World Fixpack" and "BiG Wold Textpack", now.------------------------------------------------------------------------------------------------------------------------------------
Updated News
No updates at the moment
------------------------------------------------------------------------------------------------------------------------------------
Updated "BiG World Installpack v6.0.1"
- Updated "BiG World Install.bat"
- Munchmod fix, so that the merchant appears in BG2 only.
- Xulaye installation fix
- Some compatibility fixes
- Some small corrections
- Updated "Underrepresented Items" patch.
- Some small corrections
- First release
The "BiG World Setup (BWS)" is released and therefore we updated the first post. Now, you need to download the BWS only. You don't additionaly need to download the mods or the BiG World tools anymore. Only what you must do after you have downloaded the "BiG World Setup" is, to start it. This programm does all the work for you and guide you through the whole installation process: You can choose your mods, download them, extract them and install your megamod with it. The "BiG World Setup" starts the "BiG World Install.bat" automatically and therefore the "BiG World Fixpack", too.
We have opened a new thread for the "BiG World Setup", so you can give your comments, problems and criticism to it there: http://www.shsforums...showtopic=39756 We'll solve the small problem with the "BiG World Setup" as soon as possible. Meanwhile you can use the walkaround which is given in the mentioned thread.
Sorry, that I have not the time to answered your questions in this and the other threads, but we wanted to get the BWS released first. In the next days I try to answer all your questions. Thanks for all the people who helped us meanwhile and answered some of the BWP questions.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#103
Posted 16 April 2009 - 08:15 AM
Can't wait for this summer when I will go for it!
#104
Posted 17 April 2009 - 09:56 PM
1) I don't think, that RoT does this. There was a thread in the RoT forum about to remove the second Drizzt, but this was never happend.Hi all,
I am using a version of BWP that was installed from the beginning of January but are the mods were pretty current. Its possible there is a conflict between Saerelith and SCSII and Watcher's Keep. Scouring the forums there wasn't an answer for this, so hope its the right place to post. Here it goes:
1)Once the party leaves the elves from the underdark exit, they bump into Drizzt and company. (I thought that was removed when you have ROT installed?)
2)A messenger for Saerelith shows up and the party is brought to WK. (Have not visited the area before)- I was able to make a save here.
3)On entry to WK map party appears in bottom left corner and sees Kesevar the fallen.
4)Immediately party is transported to the stairs of WK, Saerelith talks about marriage, party gets lots of xp.
5)Again, party is immediately transported to the east side of the map, Kesevar walks up says something and thats it. The quest won't start (he just stays blue and repeats his line).
6)Then when making a save I see it is saving as a TOB game save, and I can't reload a BG2 game without quitting.
So something is messing up the globals with Saerelith and then moving the game to TOB (and transporting three times on that map). The only mods that touched WK are Saerelith and SCSII correct?
Also when leaving the underdark, the narration and text for the new chapter (chapter 6) was missing. There was just a picture of the drow fighting the elf. Otherwise the meeting with the elves etc. was ok.
Because of your problems: Can you post your WeiDU.log?
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#105
Posted 17 April 2009 - 10:33 PM
Can you attach your setup-bg2_tweaks.DEBUG?I did a minimal install of the mega-mod and the install.bat halted at one spot with a prompt. I don't think it's a big deal, but here's the output from the debug log:
Installing [Romance Cheats] Copying 1 file ... Compiling 1 dialogue file ... Remove racial requirements for romances? (Select a or b) a) Remove b) No changes Remove racial requirements for romances? (Select a or b) a) Remove b) No changes Remove racial requirements for romances? (Select a or b) a) Remove b) No changes Remove racial requirements for romances? (Select a or b) a) Remove b) No changes Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Romance Cheats], rolling back to previous state Will uninstall 2 files for [BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2] component 3183. Uninstalled 2 files for [BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2] component 3183. ERROR: End_of_file PLEASE email the file SETUP-BG2_TWEAKS.DEBUG to webmaster@gibberlings3.net Automatically Skipping [Romance Cheats] because of error. Using Language [English] NOT INSTALLED DUE TO ERRORS Romance Cheats [Setup-BG2_Tweaks.exe] WeiDU version 21000 [Setup-BG2_Tweaks.exe] Using scripting style "BG2" Using Language [English]
I had the same problem like robb_force's.Here is my WeiDu.log and BWP debug file.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#106
Posted 17 April 2009 - 10:42 PM
Thanks. The description in the guide is right, so I've corrected the description in the linklist.Hello,
I want to make a small notice about a possible confusion amongst BWP players:
http://kerzenburg.ni...ead.php?t=34931 :
00.05. BG1 Missing Files v2 [DEU/ENG]
Homepage: http://kerzenburg.ni....hp?t=37727#Was
Add DEU: http://www.shsforums....=post&id=15887
Add ENG: http://www.shsforums....=post&id=15886
DEU: Nach Benutzung des BG1 Patches, entpackt das Paket ins BG1 Verzeichnis, um Dateien wieder herzustellen.
ENG: After you executed the BG1 Patch, extract this package into the BG1 "Override" folder to restore the files.
BiG_World_v6.0_english.pdf :
By the BioWare BG1 Patch some BG1 files are deleted. In order to repair this again, you need to
download after patching the "BG1 MISSING files"¯ and unpack them in the BG1main"Override" directory.
If i unpack BG1MissingFiles_ENG_.7z I get BG1MissingFiles_ENG_ folder which contains the 26 *.wav's. Here will be ok if the *.wav's were in a folder named "Override".
In here is all fine :
BiG World Install v6.bat :
...
SET BGO="Baldur's Gate\Override\
...
%BGO%ERROR01.wav"
%BGO%ERROR02.wav"
%BGO%ERROR03.wav"
%BGO%ERROR04.wav"
%BGO%ERROR05.wav"
%BGO%ERROR06.wav"
%BGO%ERROR07.wav"
%BGO%ERROR08.wav"
%BGO%ERROR09.wav"
%BGO%ERROR10.wav"
%BGO%ERROR11.wav"
%BGO%ERROR12.wav"
%BGO%ERROR13.wav"
%BGO%ERROR14.wav"
%BGO%ERROR15.wav"
%BGO%ERROR16.wav"
%BGO%ERROR17.wav"
%BGO%ERROR18.wav"
%BGO%INTRO01.wav"
%BGO%INTRO01F.wav"
%BGO%INTRO02.wav"
%BGO%INTRO02F.wav"
%BGO%INTRO03.wav"
%BGO%INTROADD.wav"
%BGO%TSCNA01.wav"
%BGO%Tscna02.wav"
...
But if you use the BiG World Setup, you don't need to care about it anymore, because the BWS does it for you, now.ENG: After you executed the BG1 Patch, extract this package into the BG1 folder to restore the files.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#107
Posted 17 April 2009 - 10:52 PM
Hey, thanks, Chevalier. We have instead an deitm049.itm error. We'll test it.Another bug for your great FixPack to fix.
FR_ROV has a bug that shows up when you install FR_ROV with Lost Crossroads Spell Pack. This bug might not effect game play with FR_ROV alone. More info here with a link to a fixed file.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#108
Posted 17 April 2009 - 11:05 PM
Thank you very much. We'll include your fix in the BW Fixpack.More for your FixPack to fix. There is a conflict with installing both gMinion and BPSeries. BPSeries will install an older version of gMinion that I think over writes the newer version. gMinionC in the current version has some real problems, but the older version in BPSeries works.
From gMinion.tp2:COMPILE ~gminion/build1.8/baf/gMinionM.baf~ END COMPILE ~gminion\build1.8\baf\gMinionR.baf~ COMPILE ~gminion\build1.8\baf\gMinionS.baf~ //COMPILE ~gminion\build1.8\baf\gMinionC.baf~ // deprecated for this version while I work on a new method for assigning scripts to clones
From BPSeries.tp2:// Compile .bcs Files COMPILE ~bpseries\baf\gMinionM.baf~ COMPILE ~bpseries\baf\gMinionR.baf~ COMPILE ~bpseries\baf\gMinionS.baf~ COMPILE ~bpseries\baf\gMinionC.baf~
How I fix BPSeries.tp2:// Compile .bcs Files //COMPILE ~bpseries\baf\gMinionM.baf~ //COMPILE ~bpseries\baf\gMinionR.baf~ //COMPILE ~bpseries\baf\gMinionS.baf~ COMPILE ~bpseries\baf\gMinionC.baf~
This way the newer gMinion works & is not overwritten and the older working version gMinionC is installed.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#109
Posted 17 April 2009 - 11:21 PM
Yes, this happens, because we install Ascension for BG2 Fixpack, now. Until the Revamp-Version comes out, we fix this with the BW Fixpack and the fix is included in the recent v6.0.9.@Chevalier
I got this info from the german forum:
BGT biffs at the end of its installation. In order to install Turnabout in the current version of BiG-World you'll either have to remove or comment out the following line from the setup-turnabout.tp2:
REQUIRE_FILE ~override/finbodh.dlg~ ~You do not appear to have Ascension installed.~
10th
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#110
Posted 17 April 2009 - 11:34 PM
Wonderful. Miloch said, that he want to make Thrown Hammers BGT compatible, but has left the community without fixing his mod. Until Miloch comes back and fixes his mod, we'll include your fix in the BW Fixpack. Thanks.Another fix for your FixPack. Thrown Hammers has its' BG1 stores set with BGTuTu names. I have changed the .tp2 to BGT settings and it installs fine. I have not yet play tested it and will do so when I can.
Here is the updated .tp2 file:
With this .tp2 file it will no longer work with BGTuTu.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#111
Posted 17 April 2009 - 11:59 PM
We update the linklist for each new modversion and pronaunce it in the linklist mostly at the same day. If you see such posts, then we have updated the linklist with the new modversion. The German text is everytime the same and means the following:Well, you should read the update from the link you are provided, which should be this. So it's not direct download link unless so stated, which the BWP's Link Lists does state. and this, not the f¤%& link list, unless you are totally confident that the info in the list is right... and you could have a little more patience on the updates, as we have our real lives too...Hi folks, 02.01. One Pixel Productions (1ppv2.x) v2.66 [DEU/ENG] ...is being updated to new version constantly without saying when (not even in the Updated News) ... and probably with other mods happens the same ... if it's possible to write down the update time of the mods it will be fantastic
13.32. Konalan's Tweaks
gibt es jetzt in der v1.6
13.32. Konalan's Tweaks
is now available in v1.6
But with the BiG World Setup you don't need to check for new modversions anymore, because the BWS does it for you, now.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#112
Posted 18 April 2009 - 12:31 AM
We know the Kobold 0XP problem and have done some research about it in the German forum. I don't want to discuss this in the general BWP thread, so I'll open a new thread about it in the next days.I don't have a clue, sorry. Perhaps some one else does.Now I tried a Standard install version but the same error.
Thanks for that, but... I am not actual part of the project, but a regular poster, so I know most of the user errors, as I call them.Thank you for this project.
I haven't crossed to that feature(let's call it that), but I have few questions: Is it in all the kobolds, or is it only in specified kind, as in theory, the most likely thing that has happened is that one of the mods modifies one of the creatures to make them summon-able by some magic spell and so the creature is affected by other mods no summon XP patching. For us to get more precise topology of the problem, it would help to get your WeiDU.log content, and if you can make a picture of before-and-after kill picture of one of the kobolds that doesn't give XP. The picture helps identifying the kobolds .cre file, and then you can make a change-log form the creatures .cre file with WeiDU, which narrows the mod list quite a lot, but that's later... you might also upload the BiG_World_Debug.txt(in a .rar or .zip .z7 file) if there is errors in it.One question, which is not related to BWP per se, but you might have encountered it, so just in case... I don't receive any XP for killing kobolds; I've noticed this in the mines of Nashkael, but it seems even outside I don't get any XP for Kobolds. Know anything about it?
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#113
Posted 18 April 2009 - 01:00 AM
I've found a minor annoyance in the "Realm of the BhaalSpawn" mod. It seems that one of the armors, RBPLAT02.itm has an interchanged General and Identified name. RBPLAT02 is supposed to be the "Blessed of the Triad" (the other two being the "Enchanted"-RBPLAT03 and the "Cursed"-RBPLAT04) but in-game it doesn't show up with a name. I tried to edit the values and interchange them but NI keeps giving me a HeapsOutOfBounds error or something while reading the dialog.tlk (Good thing I made a backup ). Here are RBPLAT02 and RBPLAT03 as in my pc. This hasn't been reported before so I have my doubts of this being a one-off case.
If that is the case, I'll just redl the mod and make another BWP install. Seeing that there have been some new updates to the fixpack and thrown hammers, is a new BWP on the works soon?? Should I wait before reinstalling??
And can someone please direct me to a better mirror (working) for NeJ4.2b?? I've dled the entire 335 MB about 7 times!!! and it always shows corruptions at MXLeina.acm. I tried running a RAR recovery on the setup but the .tp2 doesn't extract.
Btw: About Thrown Hammers, I think I saw Miloch (or a guest that goes by his name) in the "Aurora's Shoes" forums here yesterday.
Attached Files
#114
Posted 18 April 2009 - 08:50 PM
#115
Posted 19 April 2009 - 01:34 AM
Well, it´f you have diagnosed the problem right, you just nede to go to the TDD folder, it has a backup folder that has "0" folder, it should have backup for all the spells(spin123, ...124, ...678, ...890, spwi502, ...613), so they need to be moved to the override folder, and that's should be it.whatever TDD-SPL.bif is doing to my spells is crashing the game all over the place. All the 'drain' spells freeze the game. vampiric touch, larloch. I cant just delete that either. anyway to get the engine to reference back to the original spells.bif?
Edited by Jarno Mikkola, 19 April 2009 - 01:36 AM.
Deactivated account. The user today is known as The Imp.
#116
Posted 19 April 2009 - 05:33 AM
If you have questions for "Secret of Bone Hill" the best place is the SoBH forum. There you could find some answers in the posted threads or you can ask your questions there.Thanks.
The problem is, the whole area could use a little polishing; it's not always clear what to do to finish a quest, and since most of the quest on this island don't even appear as quests in the journal, things get really complicated! But I really enjoyed that abandoned castle in Bone Hill...
Now, I have this "Gnoll Attacks" quest, and I've checked whole Tri-Top area and killed all gnolls (I did that once again before, did they respawn or what?), but Yalta, who gave me that quest, has nothing to say about it. Grrr! I'll go to Peltar now, to see if he has something to say.
Should I leave the area after that? Will I be able to come back? I think this is the last quest that needs to be solved...... I've checked all the areas I could!
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#117
Posted 19 April 2009 - 06:00 AM
It is not really tested from our side. We have informations from gamers, that they have CTDs which are caused by higher resolutions. Therefore we gave this warning. The resolution 1024 x 768 is used and tested by Leonardo only at the moment and it works fine for him. So I can't really recommend it. Try the resolution and should you get a CTD try to lower the resolution first and/or use the Widescreen mod then.Hello,
to Leomar :
BWP v6.0 topic:BWP manual:Important: Don't change the BG graphic-options or not more then the supportet 800x600 resolution of BG. You can get crashs to desktops (CTDs) if you take a higher resolution as 800x600. When you want to play in a higher resolution take the Widescreen Mod.
CONFIGURATION OF BALDURS GATE
Higher resolution
If you have a large enough monitor you can choose to see a larger amount of the map in your screen
window by using a higher resolution. Double click the file BGConfig.exe in your BGII - SoA folder.
Under the graphics options select the highest resolution; 1024 x 768 and under window mode
choose full image.
It is safe if I change the resolution to 1024 x 768 from the file BGConfig.exe in my BGII - SoA folder without installing Widescreen and not to worry about CTDs?
The music.exe is in this package since April 2008 and there was no virus warning before. I've tested it now and get a DR/Delphi.Gen, too, but I think this is the same problem what we have sometimes with other BG executing files and AntiVir programms, too. It is a wrong warning.I found in Tashia_Remix_v1.1.exe a file "music.exe" from Tashia folder , my Avira antivirus detected that is infected with DR/Delphi.Gen and http://www.sophos.co...rojdelfina.html. Is "music.exe" a mod file?
Here is one example.
Greetings Leomar
Edited by Leomar, 19 April 2009 - 06:02 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#118
Posted 19 April 2009 - 07:12 AM
Component 6270 of SCSII needs Ascension. It looks like, that you have not installed Ascension and therefore this component is automatically skipped. But why is 6260 installed!?! Can you post your WeiDU.log?My weidu.log:
....
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
....
BWP 6.0 manual:
...
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
...
install.bat:
....
%IFES%scsII%S%scsII%L%0%SK% 6210 6220 6230 6240 6250 6260 6270 --logapp | %M%
%IFGS%scsII%S%scsII%L%3%SK% 6210 6220 6230 6240 6250 6260 6270 --logapp | %M%
....
Why is component 6270 missing ?
[EDIT]
I found the problem:
SCSII search for a file like Turnabout does:
REQUIRE_PREDICATE FILE_EXISTS ~override/fingrom.cre~ @3314Here the Turnabout problem:
I think that happens with this SCSII component, too. We'll check it and fix it with the BW Fixpack.BGT biffs at the end of its installation. In order to install Turnabout in the current version of BiG-World you'll either have to remove or comment out the following line from the setup-turnabout.tp2:
...
Yes, this happens, because we install Ascension for BG2 Fixpack, now.
Greetings Leomar
Edited by Leomar, 19 April 2009 - 07:26 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#119
Posted 19 April 2009 - 07:46 AM
Thanks for you report, neutrowave. We'll try to fix this.Well the "SetGlobil("CbOriginalPeopleInteract","AR1100",0)" is just spelled wrong, as it should start with SetGlobal. Do you know which mod was the warning attached to?WARNING: cannot verify action ~SetGlobil("CbOriginalPeopleInteract","AR1100",0)
SetGlobal("CbImoenInteracted_1100","AR1100",1)
~: Parsing.Parse_error
...
...
Can you post your WeiDU.log?
[EDIT]
We need more help:
- Could you make a changelog for Imoen2j.dlg and post the content here?
- Could you decompile and upload the Imoen2j.dlg? (type in the console "Weidu.exe Imoen2j.dlg", then you should find the Imoen2j.d in the BG2 main directory)
Greetings Leomar
Edited by Leomar, 19 April 2009 - 08:52 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#120
Posted 19 April 2009 - 08:42 AM
I can't say. You could try to download and install RotB Armor Set without other mods after a clean install and see if you have the same problem.I've found a minor annoyance in the "Realm of the BhaalSpawn" mod. It seems that one of the armors, RBPLAT02.itm has an interchanged General and Identified name. RBPLAT02 is supposed to be the "Blessed of the Triad" (the other two being the "Enchanted"-RBPLAT03 and the "Cursed"-RBPLAT04) but in-game it doesn't show up with a name. I tried to edit the values and interchange them but NI keeps giving me a HeapsOutOfBounds error or something while reading the dialog.tlk (Good thing I made a backup ). Here are RBPLAT02 and RBPLAT03 as in my pc. This hasn't been reported before so I have my doubts of this being a one-off case.
If that is the case, I'll just redl the mod and make another BWP install.
Have you tried the BiG World Setup? It helps you a lot with downloading and extracting the mods in a correct manner.And can someone please direct me to a better mirror (working) for NeJ4.2b?? I've dled the entire 335 MB about 7 times!!! and it always shows corruptions at MXLeina.acm. I tried running a RAR recovery on the setup but the .tp2 doesn't extract.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World