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BiG World Project (BWP) v6.0


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#81 -VadeUltra-

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Posted 10 April 2009 - 01:04 AM

Hi guys,

I have a problem, but - no idea why - all the screenshots I make in-game (via printscreen) and then paste into Photoshop end up being all black, so I will have to describe the problem for you.

It's dialogue problem with Martin in Reddy Forest.

After he is delighted to hear we are sent by Almax, I tell him that Almax was worried about lack of communication with Martin and that he guessed it was due to gnolls attacks.

Now he replies:

"Humm, quite possible. We will need someone to find a solution to this problem."

Now, my answer is all in capital letter, saying: "NO VALID REPLIES OR LINKS"

The button that is used to "END DIALOGUE" is having "Humm, quite possible. We will need someone" written over it.

Now, when I click my answer, the dialogue ends, and I am not sure at all if I can finish that quest? (I can't actually find any gnolls on this island... and I am almost 100% positive I've checked all the locations. Reddy Forest, Bone Hill, Tri-Top, Thief's Den, Bald Hill, Sir BillyBob's farm.)

What do you suggest?

#82 -VadeUltra-

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Posted 10 April 2009 - 02:40 AM

By the way, sorry for me posting as guest, but I have some problems with registering. I hope I'll sort it out soon.

Interesting thing is that when I click to go south of the Temple area, to go to Garrotten, I get to chose where I want to travel, but I don't see Garrotten on the map at all!

#83 -Plicker-

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Posted 10 April 2009 - 06:44 AM

By the way, sorry for me posting as guest, but I have some problems with registering. I hope I'll sort it out soon.

Interesting thing is that when I click to go south of the Temple area, to go to Garrotten, I get to chose where I want to travel, but I don't see Garrotten on the map at all!


You can't go to Garotten until Part 2 of Secret of BoneHill (which starts after you've escaped from the Candlekeep Catacombs). Until then. Garrotten won't appear on the map.

#84 -VadeUltra-

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Posted 10 April 2009 - 07:04 AM

Thanks.

The problem is, the whole area could use a little polishing; it's not always clear what to do to finish a quest, and since most of the quest on this island don't even appear as quests in the journal, things get really complicated! But I really enjoyed that abandoned castle in Bone Hill...

Now, I have this "Gnoll Attacks" quest, and I've checked whole Tri-Top area and killed all gnolls (I did that once again before, did they respawn or what?), but Yalta, who gave me that quest, has nothing to say about it. Grrr! I'll go to Peltar now, to see if he has something to say.

Should I leave the area after that? Will I be able to come back? I think this is the last quest that needs to be solved...... I've checked all the areas I could!

#85 neutrowave

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Posted 10 April 2009 - 08:21 AM

Hello,

to Leomar :

BWP v6.0 topic:

Important: Don't change the BG graphic-options or not more then the supportet 800x600 resolution of BG. You can get crashs to desktops (CTDs) if you take a higher resolution as 800x600. When you want to play in a higher resolution take the Widescreen Mod.

BWP manual:

CONFIGURATION OF BALDURS GATE
Higher resolution
If you have a large enough monitor you can choose to see a larger amount of the map in your screen
window by using a higher resolution. Double click the file BGConfig.exe in your BGII - SoA folder.
Under the graphics options select the highest resolution; 1024 x 768 and under window mode
choose full image.


It is safe if I change the resolution to 1024 x 768 from the file BGConfig.exe in my BGII - SoA folder without installing Widescreen and not to worry about CTDs?

I found in Tashia_Remix_v1.1.exe a file "music.exe" from Tashia folder , my Avira antivirus detected that is infected with DR/Delphi.Gen and http://www.sophos.co...rojdelfina.html. Is "music.exe" a mod file?

Edited by neutrowave, 10 April 2009 - 01:03 PM.


#86 -Seven-

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Posted 10 April 2009 - 10:11 PM

Hi, I think this is a great project but I'm having one little problem when the install comes to BP-BGT-Worldmap v7.1 I think just after New Worldmap for use with Mega Modification... it freaks out fails to install BP-BGT-Worldmap v7.1 the install for the rest of BiG World finishes fine but then in game when ever I have to access the world map by traveling or through the menu it crashes because BP-BGT-Worldmap v7.1 isn't installed. I have re downloaded BP-BGT-Worldmap v7.1 twice now and still have the problem. Below is the error message form trying to access the world map.

An Assertion failed in ChDimm.cpp at line number 1246 Programmer say: ChDimm.cpp CDimm::Demand():CRes pointer invalid (check Baldur.log for missing resource)


I hoping that someone who has a better idea of this then me can check BP-BGT-Worldmap v7.1 and the install to see if there's any reason it would fail. Thanks in advance.

#87 -Seven-

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Posted 10 April 2009 - 10:50 PM

[./override/WORLDMAP.WMP] loaded, 200 bytes
ERROR: [WORLDMAP.WMP] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [New Worldmap for use with Mega Modification...], rolling back to previous state
[BP-BGT_Worldmap/Backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall 8 files for [SETUP-BP-BGT-WORLDMAP.TP2] component 0.
Restoring backed-up [BP-BGT_Worldmap/Backup/0/new_map_mods_areas.tbl]
BP-BGT_Worldmap/Backup/0/new_map_mods_areas.tbl copied to BP-BGT_Worldmap/Original/tbl/new_map_mods_areas.tbl, 2 bytes
Restoring backed-up [BP-BGT_Worldmap/Backup/0/map_mods_areas.tbl]
BP-BGT_Worldmap/Backup/0/map_mods_areas.tbl copied to Worldmap/map_mods_areas.tbl, 14741 bytes
Restoring backed-up [BP-BGT_Worldmap/Backup/0/worldmap.wmp]
BP-BGT_Worldmap/Backup/0/worldmap.wmp copied to override/worldmap.wmp, 105200 bytes
[./override/AR6526.ARE] loaded, 22264 bytes
Uninstalled 8 files for [SETUP-BP-BGT-WORLDMAP.TP2] component 0.


Ok... so I found this in the debug log for BP-BGT-Worldmap v7.1 and think this bit is the problem... is it stuffing up because I haven't backed anything up???

#88 Jarno Mikkola

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Posted 11 April 2009 - 12:36 AM

So, what is gathered, is that in the current order the Stone of Askavar version need to be updated to v1.4 to get it installed with the "The Gibberlings Three Anniversary Mod" and Worldmap mod.

Edited by Jarno Mikkola, 11 April 2009 - 12:37 AM.

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#89 -Seven-

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Posted 11 April 2009 - 04:35 AM

Yeah I upgraded to the new version Stone of Askavar and that's fixed it. Cheers.

#90 neutrowave

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Posted 11 April 2009 - 09:54 PM

My weidu.log:
....
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
....

BWP 6.0 manual:
...
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
...

install.bat:
....
%IFES%scsII%S%scsII%L%0%SK% 6210 6220 6230 6240 6250 6260 6270 --logapp | %M%
%IFGS%scsII%S%scsII%L%3%SK% 6210 6220 6230 6240 6250 6260 6270 --logapp | %M%
....

Why is component 6270 missing ?

Attached Files


Edited by neutrowave, 11 April 2009 - 10:15 PM.


#91 Jarno Mikkola

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Posted 12 April 2009 - 01:27 AM

Now I tried a Standard install version but the same error.

I don't have a clue, sorry. Perhaps some one else does.

Well, we might have found a solution to this problem, and it is to not extract the Widescreen mod v2.1 for the game directory, but use it after you have installed the BWP, as the setup-widesceen.exe might cause this problem with the BWP.bat-auto installer. Link.

Why is component 6270 missing ?

Another thing I don't have a clue about. :(

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#92 danemanuelk

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Posted 12 April 2009 - 07:07 AM

THANKS again Jarno, now I made a tactic-version install and It's OK :rolleyes:, ... evidently I have the same problem like neutrowave with component 6270 from SCSII bat I don't care ... It's perfect from me without this ..now I run to play :devil: :cheers:

#93 Larry89

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Posted 12 April 2009 - 03:45 PM

does this change the install order? I have mix mod and a6xpatch install before bg2 fixpack

#94 Larry89

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Posted 12 April 2009 - 03:49 PM

So, what is gathered, is that in the current order the Stone of Askavar version need to be updated to v1.4 to get it installed with the "The Gibberlings Three Anniversary Mod" and Worldmap mod.


I currently don't even have stone of askavar and I get an error w/ worldmap

#95 neutrowave

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Posted 12 April 2009 - 11:53 PM

After my successful install of BWP 6.0 Tactic with all valid mods for an english install, I saw this :

SETUP-XPMOD.DEBUG :

...
WARNING: cannot verify action ~SetGlobil("CbOriginalPeopleInteract","AR1100",0)
SetGlobal("CbImoenInteracted_1100","AR1100",1)
~: Parsing.Parse_error
...
...
INSTALLED WITH WARNINGS Reduce to 50%
...

It's the only warning and what would this warning mean , if can someone tell....I'll appreciate it.
THX, ^_^

#96 Jarno Mikkola

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Posted 13 April 2009 - 12:45 AM

WARNING: cannot verify action ~SetGlobil("CbOriginalPeopleInteract","AR1100",0)
SetGlobal("CbImoenInteracted_1100","AR1100",1)
~: Parsing.Parse_error
...
...

Well the "SetGlobil("CbOriginalPeopleInteract","AR1100",0)" is just spelled wrong, as it should start with SetGlobal. Do you know which mod was the warning attached to?

does this change the install order? I have mix mod and a6xpatch install before bg2 fixpack

The BWP installs both of those mods, a6xpatch before the BG2Fixpack, and few components(not one in 30-35, 36-41, 45, 46) of the MixMod after the BG2_Tweakpack, so yes, BWPv6.0 does change the install order. At least the MixMods tweaks number 42, 43 and 47 are a lot alike, or the exact same as other components in the BWP, so they are not installed.

Edited by Jarno Mikkola, 13 April 2009 - 01:03 AM.

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#97 neutrowave

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Posted 13 April 2009 - 01:30 AM

WARNING: cannot verify action ~SetGlobil("CbOriginalPeopleInteract","AR1100",0)
SetGlobal("CbImoenInteracted_1100","AR1100",1)
~: Parsing.Parse_error
...
...

Well the "SetGlobil("CbOriginalPeopleInteract","AR1100",0)" is just spelled wrong, as it should start with SetGlobal. Do you know which mod was the warning attached to?

Attached Files



#98 Larry89

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Posted 13 April 2009 - 04:51 PM

anyone else have abnormally loud spell damage sounds

#99 danemanuelk

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Posted 15 April 2009 - 10:08 AM

Sorry I have a question ... somebody ... how I will revive Haiass' after his death ??? <_< I ask her because is originally Spanish mod

#100 danemanuelk

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Posted 16 April 2009 - 03:42 AM

For Leomar ...

Please what is difference between BiG World Installpack v6.0 & BiG World Installpack v6.0.1 and BiG World Fixpack v6.0.8 & BiG World Fixpack v6.0.9, because I see today this new version