Jump to content


Photo

Generalized Biffing


  • Please log in to reply
74 replies to this topic

#61 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 10 March 2020 - 04:45 AM

With the bigg permission, Generalized Biffing has been updated to v2.3 and is now available for Mac Os X and Linux games (in the same package).


Edited by skellytz, 07 October 2022 - 01:51 PM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#62 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 14 April 2020 - 07:10 AM

Generalized Biffing has been updated to v2.4 (all credits go to Argent77).


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#63 Ineth

Ineth
  • Member
  • 35 posts

Posted 17 April 2020 - 01:36 PM

I'm encountering a character encoding issue with:

Generalized Biffing v2.4

WeiDU 246

BG2:EE 2.5

on Linux.

 

The Vecna mod installs a bunch of files that start with a non-ASCII letter, such as "override/µcxa2e.bam".

Generalized Biffing croaks on the first such file it encounters:

 

Installing [Generalized Biffing -> Biff all files (recommended by the Big World Dudes)] [v2.4]
Creating 1 directory
Creating 1 directory
Warning: BASH_FOR encountered Unix.Unix_error(Unix.ENOENT, "stat", "override/\226\181cxa2e.bam")
It will proceed with a partial file list
[data/tb#gen0.bif] will contain 24 resources totalling 597631 bytes
Warning: BASH_FOR encountered Unix.Unix_error(Unix.ENOENT, "stat", "override/\226\181cxa2e.bam")
It will proceed with a partial file list


In my case, this resulted in only a tiny fraction of my override files getting biffed (24 out of 45,377).

 

As a work-around, I'm manually moving all files with non-ASCII letters out of the override folder, apply Generalized Biffing, and then move the offending files back.

Is there a better solution?



#64 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 17 April 2020 - 10:42 PM

Which language is your OS?


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#65 Ineth

Ineth
  • Member
  • 35 posts

Posted 17 April 2020 - 10:56 PM

My Linux uses the "en_US.UTF-8" locale.


Edited by Ineth, 17 April 2020 - 10:57 PM.


#66 Felipe

Felipe
  • Modder
  • 59 posts

Posted 19 January 2021 - 09:58 AM

Note: Recent user reports have indicated that Generalized Biffing is unnecessary for Enhanced Edition games.



Are you sure about this? I dont wanna have problems when i play PST again. :|

I made a translation to pt-br because i read about this tool in pst:ub reloaded and decided to contribute for it.

Attached Files


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#67 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 19 January 2021 - 11:05 AM

Are you sure about this?

It has been so for the last 5 years, so yeah. It has to do with how the game use files, see previously we didn't have GBs of RAM memory, but 32 Mbs at most.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#68 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 19 January 2021 - 11:36 AM

Note: Recent user reports have indicated that Generalized Biffing is unnecessary for Enhanced Edition games.



Are you sure about this? I dont wanna have problems when i play PST again. :|

I made a translation to pt-br because i read about this tool in pst:ub reloaded and decided to contribute for it.


100% sure. It does not mean you can't do it. It just means it is useless. ;)

 

Thanks for the translation. I will update the mod as soon as possible.


Edited by Gwendolyne, 19 January 2021 - 02:51 PM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#69 Felipe

Felipe
  • Modder
  • 59 posts

Posted 19 January 2021 - 01:32 PM

Are you sure about this?

It has been so for the last 5 years, so yeah. It has to do with how the game use files, see previously we didn't have GBs of RAM memory, but 32 Mbs at most.

I see, i saw no mention about the time or if this was solved at beamdog's forum.

 

Gwendolyne - Thank you, there is no need to update now, you can wait till a new update is done. ;)


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#70 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 30 January 2021 - 11:11 AM

Updated to v2.5

 

Thanks, Felipe.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#71 skellytz

skellytz
  • Staff
  • 578 posts

Posted 27 September 2024 - 09:52 PM

Generalized Biffing updated to v2.8!
 
 Download  |  Readme  |  GitHub
 
 

Changes in this release

  • Added a warning and instructions in relation to the deprecated Latin-1 character set as of WeiDU v247
  • Added compatibility with EEex (thanks to Argent77)
  • Updated mod metadata for PI


#72 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 28 September 2024 - 03:52 PM

There's a small problem with the instruction with the Infinity Animations, assuming that one wants to use the US-ASCII characters.
The instructions should also inform that as the game would use the files, they need to be EXTRACTED using the Latin-1 windows codepage, and that only happens if it's set to be done before the Infinity Animations files are extracted with a Latin-1 codepage.
And technically, you could use any codepage set ... as long as it's the same during the files extraction and installation of the Generalized Biffing. Unless the Weidu or Infinity Animation insists on the codepage being the Latin-1(which it did at one point.. if I remember correctly).

Ouh, and the warning is in the readme, not in the mods code. Or at least the mod doesn't respond to finding files that violate somekind of detection with a response from the .tra file.
Don't take this as a critisism on your work, you are doing above the expectations, and no, I do not know how to implement any of this...

Hopefully, at some point, we get a Infinity Animation that uses just normal characters and we get on with our games. Best wishes and so forth.

Edited by The Imp, 28 September 2024 - 04:02 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#73 skellytz

skellytz
  • Staff
  • 578 posts

Posted 28 September 2024 - 05:01 PM

There's a small problem with the instruction with the Infinity Animations, assuming that one wants to use the US-ASCII characters.
The instructions should also inform that as the game would use the files, they need to be EXTRACTED using the Latin-1 windows codepage, and that only happens if it's set to be done before the Infinity Animations files are extracted with a Latin-1 codepage.

But there is information about that in IA readme; please look again in the "Installation" section: https://spellhold-st...animations.html

 

These steps have nothing to do with Generalized Biffing. You need to manually change the code page if you want Infinity Animations even if you don't install Generalized Biffing afterward.



#74 skellytz

skellytz
  • Staff
  • 578 posts

Posted 09 November 2024 - 08:00 PM

Generalized Biffing updated to v2.9!

 Download  |  Readme  |  GitHub


Changes in this release

  • Added support for non-ASCII filenames (thanks to Argent77)
  • Repackaged with Windows, macOS, and Linux installers in a single ZIP archive (thanks to Argent77)


#75 WanderingScholar

WanderingScholar
  • Member
  • 31 posts

Posted 09 December 2024 - 02:17 PM

I've got a biffing related error that's preventing me from progressing in my game. 

 

It's the same error that's mentioned in this thread. @Miloch mentions the problem. Maybe this was never officially addressed.

 

It's currently preventing me from accessing Saradush. Previously, I had this issue with Small Teeth Pass which I was able to remedy by replacing all the sound files with newly named ones.

 

I tried similar with AR5000.ARE but I'm still crashing, so I'm at a loss.

 

Edit: Decompressing the BIF with DLTCEP worked. I hope this can be resolved within the mod however. 

 

Edit 2: I'm realizing after further research that this isn't related to gen-biffing. Still would be nice to have a packaged solution.


Edited by WanderingScholar, 10 December 2024 - 06:53 AM.