With the bigg permission, Generalized Biffing has been updated to v2.3 and is now available for Mac Os X and Linux games (in the same package).
Edited by skellytz, 07 October 2022 - 01:51 PM.
Posted 10 March 2020 - 04:45 AM
With the bigg permission, Generalized Biffing has been updated to v2.3 and is now available for Mac Os X and Linux games (in the same package).
Edited by skellytz, 07 October 2022 - 01:51 PM.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
Posted 17 April 2020 - 01:36 PM
I'm encountering a character encoding issue with:
Generalized Biffing v2.4
WeiDU 246
BG2:EE 2.5
on Linux.
The Vecna mod installs a bunch of files that start with a non-ASCII letter, such as "override/µcxa2e.bam".
Generalized Biffing croaks on the first such file it encounters:
Installing [Generalized Biffing -> Biff all files (recommended by the Big World Dudes)] [v2.4] Creating 1 directory Creating 1 directory Warning: BASH_FOR encountered Unix.Unix_error(Unix.ENOENT, "stat", "override/\226\181cxa2e.bam") It will proceed with a partial file list [data/tb#gen0.bif] will contain 24 resources totalling 597631 bytes Warning: BASH_FOR encountered Unix.Unix_error(Unix.ENOENT, "stat", "override/\226\181cxa2e.bam") It will proceed with a partial file list
In my case, this resulted in only a tiny fraction of my override files getting biffed (24 out of 45,377).
As a work-around, I'm manually moving all files with non-ASCII letters out of the override folder, apply Generalized Biffing, and then move the offending files back.
Is there a better solution?
Posted 17 April 2020 - 10:56 PM
My Linux uses the "en_US.UTF-8" locale.
Edited by Ineth, 17 April 2020 - 10:57 PM.
Posted 19 January 2021 - 09:58 AM
Note: Recent user reports have indicated that Generalized Biffing is unnecessary for Enhanced Edition games.
Posted 19 January 2021 - 11:05 AM
Are you sure about this?
It has been so for the last 5 years, so yeah. It has to do with how the game use files, see previously we didn't have GBs of RAM memory, but 32 Mbs at most.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 19 January 2021 - 11:36 AM
Note: Recent user reports have indicated that Generalized Biffing is unnecessary for Enhanced Edition games.
Are you sure about this? I dont wanna have problems when i play PST again. :|
I made a translation to pt-br because i read about this tool in pst:ub reloaded and decided to contribute for it.
100% sure. It does not mean you can't do it. It just means it is useless.
Thanks for the translation. I will update the mod as soon as possible.
Edited by Gwendolyne, 19 January 2021 - 02:51 PM.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
Posted 19 January 2021 - 01:32 PM
Are you sure about this?It has been so for the last 5 years, so yeah. It has to do with how the game use files, see previously we didn't have GBs of RAM memory, but 32 Mbs at most.
I see, i saw no mention about the time or if this was solved at beamdog's forum.
Gwendolyne - Thank you, there is no need to update now, you can wait till a new update is done.
Posted 27 September 2024 - 09:52 PM
Generalized Biffing updated to v2.8!
Download | Readme | GitHub
Changes in this release
Posted 28 September 2024 - 03:52 PM
Edited by The Imp, 28 September 2024 - 04:02 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 28 September 2024 - 05:01 PM
There's a small problem with the instruction with the Infinity Animations, assuming that one wants to use the US-ASCII characters.
The instructions should also inform that as the game would use the files, they need to be EXTRACTED using the Latin-1 windows codepage, and that only happens if it's set to be done before the Infinity Animations files are extracted with a Latin-1 codepage.
But there is information about that in IA readme; please look again in the "Installation" section: https://spellhold-st...animations.html
These steps have nothing to do with Generalized Biffing. You need to manually change the code page if you want Infinity Animations even if you don't install Generalized Biffing afterward.