Generalized Biffing
#21 -Nomblecronch-
Posted 03 December 2011 - 01:46 PM
http://www.weidu.org...iDU-Mac-230.zip
Version 231 has been released but isn't compiled for the Mac yet.
[/quote]
...wow. Well, now I feel rather foolish.
Problem solved. The game appears to be playable at last. Thank you!
#22 -Guest-
Posted 09 March 2012 - 05:12 AM
#23
Posted 09 March 2012 - 05:34 AM
This mod does not add any new text to the game, so the language you install it in doesn't matterDoes it work with German language? If I do so, are my modifications in english or doesn´t it matter? I only play with german modifications.
Edited by Turambar, 09 March 2012 - 05:34 AM.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#24
Posted 28 March 2012 - 03:53 PM
#25
Posted 23 October 2012 - 05:50 AM
I have a large BGT installation successfully biffed some time ago.
I have meanwhile added quite a number of new mods etc to the game and override is pretty large once again (6000 files, 700mb). I have no problems yet withn game performance but I want it a bit cleaner to find my own files used for my mod more easily.
Is it possible to apply general biffing once more?
#26
Posted 23 October 2012 - 08:04 AM
Yes... the though behind not recommending that you do it multiple times is that you waste space (and possibly some processing power, as the computer might need to read the files, but it's insignificant when compared to not biffing the files).Is multiple biffing possible?
But you cannot use the Generalized Biffing twice, because the mod doesn't allow you that... but there was the End_bif, that you wouldn't be able to uninstall... but it's has been removed from SHS.
Deactivated account. The user today is known as The Imp.
#27
Posted 23 October 2012 - 09:20 AM
Yes... the though behind not recommending that you do it multiple times is that you waste space (and possibly some processing power, as the computer might need to read the files, but it's insignificant when compared to not biffing the files).Is multiple biffing possible?
But you cannot use the Generalized Biffing twice, because the mod doesn't allow you that... but there was the End_bif, that you wouldn't be able to uninstall... but it's has been removed from SHS.
In this case I guess yes actually means no? If I remember it correctly the advantage of the current general biffing is that you can still access all file - and in my case add to them for my mod via WEIDU tp2 installs. End_bif would not allow that, or am I mistaken?
#28
Posted 23 October 2012 - 09:31 AM
Well, it depend on what you use to access them... any Infinity Engine Tool can do that with ease too even if you .bif them with whatever (NearInfinity, DLTCEP)... but not from the override or the mods own folders.End_bif would not allow that, or am I mistaken?
Deactivated account. The user today is known as The Imp.
#29
Posted 23 October 2012 - 10:29 AM
MD XYZ MOVE OVERRIDE\*.XYZ XYZ weidu --make-biff XYZ rd XYZ /s /qCute, isn't it? Create a new folder, move files you want to biff in a folder, tell weidu to biff that folder and delete the folder afterwards (since files are in data\XYZ.biff).
So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:
MD coolitem MOVE OVERRIDE\*.itm coolitem weidu --make-biff coolitem rd coolitem /s /q
Here it is:
http://www.weigo.gmx...d_biff_v2.1.rar
Edited by dabus, 23 October 2012 - 10:39 AM.
#30
Posted 23 October 2012 - 11:03 AM
Here is a little overview:
MD XYZ MOVE OVERRIDE\*.XYZ XYZ weidu --make-biff XYZ rd XYZ /s /qCute, isn't it? Create a new folder, move files you want to biff in a folder, tell weidu to biff that folder and delete the folder afterwards (since files are in data\XYZ.biff).
So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:MD coolitem MOVE OVERRIDE\*.itm coolitem weidu --make-biff coolitem rd coolitem /s /q
Here it is:
http://www.weigo.gmx...d_biff_v2.1.rar
I think that is maybe the same method I have used before in order to get the movies from my mod into the game by using such a script and a copy of WEIDU.
My idea could be to include it with my own mod and do this biffing. The mod is already mega-big and others may be bothered by the size. I understand that I would copy original chitin.key before as a new one is created with the added biffed files. With a corresponding uninstall.bat the whole thing could be made undone.
This is what I did for my movies
@echo off @ECHO Installing movies mkdir SandrahNPC\backup\Chitin-Key copy chitin.key SandrahNPC\backup\Chitin-Key mkdir CVMovie copy SandrahNPC\mve\CVHell1.mve CVMovie copy SandrahNPC\mve\CVSarde.mve CVMovie copy SandrahNPC\mve\CVJonde.mve CVMovie copy SandrahNPC-setup.exe CVMovie.exe CVMovie --make-biff CVMovie del CVMovie.exe rmdir CVMovie /S /Q @ECHO Finished installing movies
and for uninstalling
@echo off @ECHO Uninstalling movies copy SandrahNPC-setup.exe CVMovie.exe CVMovie --remove-biff data\CVMovie.bif del CVMovie.exe del data\CVMovie.bif /F /Q del SandrahNPC\backup\Chitin-Key /F /Q @ECHO Finished uninstalling movies
Both operations are triggered by bat files from the *.tp2 of the mod
???a mod that biffs itself with the installation???
#31
Posted 23 October 2012 - 11:09 AM
Make sure to make the .biffing an optional component... cause you don't want to force people into it.???a mod that biffs itself with the installation???
Or if you want to manually do this, you go to the game folder, make a folder "whatever", and the go to the override folder and cut paste the things you want to "whatever" folder, and then just run a .bat that has the following code in the game folder and the weidu.exe :So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:
MD coolitem MOVE OVERRIDE\*.itm coolitem weidu --make-biff coolitem rd coolitem /s /q
weidu --make-biff whatever rd whatever /s /qAnd then run the .bat you just made, yeah, just a .txt file that's renamed as a .bat ..
Deactivated account. The user today is known as The Imp.
#32
Posted 23 October 2012 - 11:23 AM
Make sure to make the .biffing an optional component... cause you don't want to force people into it.???a mod that biffs itself with the installation???
Or if you want to manually do this, you go to the game folder, make a folder "whatever", and the go to the override folder and cut paste the things you want to "whatever" folder, and then just run a .bat that has the following code in the game folder and the weidu.exe :So if you want to biff itm-files and find those in data\coolitem.biff, goto your game-folder and do this:
MD coolitem MOVE OVERRIDE\*.itm coolitem weidu --make-biff coolitem rd coolitem /s /qweidu --make-biff whatever rd whatever /s /qAnd then run the .bat you just made, yeah, just a .txt file that's renamed as a .bat ..
If it works - and it sounds like it is possible - it would be an optional component - the mod by design and contents requires a large BGT installation with all the mega mods and many of the *almost standard* mods in place - so it must be installed very late in an installation sequence. I can imagine that people having an interest in it would have already a stable and biffed game as a basis (just like myself). The mod would add significantly again to that as it covers all three parts of the Trilogy with part four - continue after ToB without a game conversion and with the old and some new companions in the old and many new areas adding even more. So a biffing option would make sense to me.
#33
Posted 12 December 2012 - 11:21 AM
I´d like to ask something that is best to show on example. Say I have Areas.biff, that contains .are files. For some reason, e.g. adding something new, updating or correcting, I have a copy of some .are file in override, too. Now when i create a new .biff, that will contains, say, all .are files from override folder, it will logically lead to a situation, when one. are file will be present in two .biff files at the same time - Areas.biff and newly created .biff file. So my question is - which one will be chosen by game engine? Or in another words - will game crash to desktop?
It´s also an example of many original files, namely .are files, for example. I checked it in NearInfinity, some of .are files present in Areas.biff are also located in override, too...
What will happen?
#34
Posted 12 December 2012 - 12:27 PM
No, the game has a file that dictates where the files are, if the file is in the override folder, it's read and given a priority over all others, if the files are not there, then the game reads it from the .biffs, and to do that the game reads a library file to locate where it is and then reads the file. If you use the weidu.exe to bif the file or just the Generalized biffing to do that, the process updates the library file's file references to the new .bif file. Now if you have the same file .bif-fed 1000 times, the game actually just knows just the last one, so the other 999 just waste your game folder size, nothing else... well there might be some processing delay that comes from having large mechanical device doing all this boring reading of way too large files to find that the answer was 0, and not a 1. Well, OK, that's from what I understand it, the bigg actually would be the proper authority on this...Or in another words - will game crash to desktop?
As a reference on the size issue, the BiG World Projects large mods that .bif the override folder what ~10 times ate extra ~5 Gb before it was removed by Lollorian's fix in the "BiG World Trimpack". That's about the size of all the possible ~400 mods extracted and installed mod in the game folder...that the BiG World has a .bat file to remove too after the install.
Edited by Jarno Mikkola, 12 December 2012 - 01:54 PM.
Deactivated account. The user today is known as The Imp.
#35
Posted 06 May 2013 - 11:36 PM
@the bigg / Wisp, mainly.
Erhm, maybe it should be mentioned somewhere that to avoid the Assertion errors at ChDimm.cpp Line: 834 errors, the game needs to be a fully installed* to the game folder when the game mod is installed. To prevent these.
*fully installed, meaning that CD2 to CD5 content needs to be inside the very game folder the mod is to be installed, as the weidu.exe can't jump directories without creating a mess or missing/ignoring files thus possily creating the error.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#36 -~Guest~-
Posted 16 May 2013 - 06:01 AM
Just a small issue: this mod doesn't seem to bif enough files on Tutu. It works all fine and wonderfully, leaving my override directory nice and sparse on BG2, but it doesn't seem to do very much on Tutu, only biffing wavs and bams, and even then, not all of them.
Here's setup-generalized_biffing.debug:
WeiDU v 23100 Log WeiDU --tlkout dialog.tlk --ftlkout dialogf.tlk --log setup-generalized_biffing.debug generalized_biffing.tp2 setup-generalized_biffing.tp2 generalized_biffing/generalized_biffing.tp2 generalized_biffing/setup-generalized_biffing.tp2 [./chitin.key] loaded, 691893 bytes [./chitin.key] 378 BIFFs, 48589 resources [./dialog.tlk] loaded, 16503565 bytes [./dialog.tlk] 119619 string entries [./keymap.ini] loaded, 5615 bytes [./autorun.ini] loaded, 1452 bytes [./baldur.ini] loaded, 4180 bytes Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD1\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD2\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD2\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD2\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD3\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\English\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD4\] Possible HD/CD Path: [Z:\home\caleb\Games\TuTu\CD5\] [./baldur.w.ini] loaded, 2786 bytes Possible HD/CD Path: [C:\Games\TuTu\] Possible HD/CD Path: [C:\Games\TuTu\English\] Possible HD/CD Path: [C:\Games\TuTu\CD1\] Possible HD/CD Path: [C:\Games\TuTu\CD2\] Possible HD/CD Path: [C:\Games\TuTu\English\] Possible HD/CD Path: [C:\Games\TuTu\CD2\] Possible HD/CD Path: [C:\Games\TuTu\CD2\] Possible HD/CD Path: [C:\Games\TuTu\English\] Possible HD/CD Path: [C:\Games\TuTu\CD3\] Possible HD/CD Path: [C:\Games\TuTu\English\] Possible HD/CD Path: [C:\Games\TuTu\CD4\] Possible HD/CD Path: [C:\Games\TuTu\CD5\] [WeiDU] Using scripting style "BG2" [dialog.tlk] claims to be writeable. [dialog.tlk] claims to be a regular file. Choose your language: 0 [English] 1 [French (By Isaya)] 2 [Italiano] Using Language [English] [English] has 1 top-level TRA files [generalized_biffing/tra/english/setup.tra] has 3 translation strings EASYTUTUDEGREENIFIER.TP2 0 0 Installed BG1NPC.TP2 0 0 Installed BG1NPC.TP2 0 1 Installed BG1NPC.TP2 0 8 Installed BG1NPC.TP2 0 9 Installed BG1NPC.TP2 0 10 Installed BG1NPC.TP2 0 11 Installed BG1NPC.TP2 0 12 Installed BG1NPC.TP2 0 13 Installed BG1NPC.TP2 0 14 Installed BG1NPC.TP2 0 16 Installed BG1NPC.TP2 0 17 Installed BG1NPC.TP2 0 19 Installed BG1NPC.TP2 0 22 Installed BG1NPC.TP2 0 24 Installed BG1NPC.TP2 0 25 Installed BG1NPC.TP2 0 26 Installed BG1NPC.TP2 0 27 Installed BG1NPC.TP2 0 29 Installed BG1NPC.TP2 0 30 Installed BG1NPC.TP2 0 200 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1010 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1060 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1070 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1080 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1100 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1110 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1120 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2040 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2060 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2140 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2160 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2170 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2200 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2210 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2240 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2250 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2261 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2271 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2281 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2291 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3040 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3060 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3080 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3100 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3110 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3125 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3190 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3200 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 4080 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 4090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 110 Installed SETUP-HARDTIMES.TP2 0 0 Installed TOB_HACKS/TOB_HACKS.TP2 0 0 Installed TOB_HACKS/TOB_HACKS.TP2 0 10 Installed TOB_HACKS/TOB_HACKS.TP2 0 20 Installed TOB_HACKS/TOB_HACKS.TP2 0 21 Installed TOB_HACKS/TOB_HACKS.TP2 0 30 Installed TOB_HACKS/TOB_HACKS.TP2 0 31 Installed TOB_HACKS/TOB_HACKS.TP2 0 40 Installed TOB_HACKS/TOB_HACKS.TP2 0 41 Installed TOB_HACKS/TOB_HACKS.TP2 0 50 Installed TOB_HACKS/TOB_HACKS.TP2 0 60 Installed TOB_HACKS/TOB_HACKS.TP2 0 70 Installed TOB_HACKS/TOB_HACKS.TP2 0 80 Installed TOB_HACKS/TOB_HACKS.TP2 0 90 Installed TOB_HACKS/TOB_HACKS.TP2 0 100 Installed TOB_HACKS/TOB_HACKS.TP2 0 120 Installed TOB_HACKS/TOB_HACKS.TP2 0 121 Installed TOB_HACKS/TOB_HACKS.TP2 0 130 Installed TOB_HACKS/TOB_HACKS.TP2 0 140 Installed TOB_HACKS/TOB_HACKS.TP2 0 150 Installed TOB_HACKS/TOB_HACKS.TP2 0 160 Installed TOB_HACKS/TOB_HACKS.TP2 0 170 Installed TOB_HACKS/TOB_HACKS.TP2 0 180 Installed Install Component [Generalized Biffing]? [I]nstall, or [N]ot Install or [Q]uit? Installing [Generalized Biffing] [v2.2] Would you like to biff only wav&tis files, or all files found? 0] only wav&tis&bam (recommended by The Bigg and other Small World Dudes) 1] all files (recommended by the Big World Dudes) User answer: "0" Creating 1 directory Creating 1 directory Moving override/AM0072.WAV to generalized_biffing/prod/0/biffs/0/AM0072.WAV Moving override/AM0201C1.WAV to generalized_biffing/prod/0/biffs/0/AM0201C1.WAV Moving override/AM0201C2.WAV to generalized_biffing/prod/0/biffs/0/AM0201C2.WAV Moving override/AM0201C3.WAV to generalized_biffing/prod/0/biffs/0/AM0201C3.WAV Moving override/AM0201C4.WAV to generalized_biffing/prod/0/biffs/0/AM0201C4.WAV Moving override/AM0201C5.WAV to generalized_biffing/prod/0/biffs/0/AM0201C5.WAV Moving override/AM0201C6.WAV to generalized_biffing/prod/0/biffs/0/AM0201C6.WAV Moving override/AM0201C7.WAV to generalized_biffing/prod/0/biffs/0/AM0201C7.WAV Moving override/AM0201C8.WAV to generalized_biffing/prod/0/biffs/0/AM0201C8.WAV Moving override/AM0201C9.WAV to generalized_biffing/prod/0/biffs/0/AM0201C9.WAV Moving override/AM0400B1.WAV to generalized_biffing/prod/0/biffs/0/AM0400B1.WAV Moving override/AM0400B2.WAV to generalized_biffing/prod/0/biffs/0/AM0400B2.WAV Moving override/AM0400B3.WAV to generalized_biffing/prod/0/biffs/0/AM0400B3.WAV Moving override/AM0400B4.WAV to generalized_biffing/prod/0/biffs/0/AM0400B4.WAV Moving override/AM0400B5.WAV to generalized_biffing/prod/0/biffs/0/AM0400B5.WAV Moving override/AM0504.WAV to generalized_biffing/prod/0/biffs/0/AM0504.WAV Moving override/CX#AJROR.BAM to generalized_biffing/prod/0/biffs/0/CX#AJROR.BAM Moving override/AM0701A.WAV to generalized_biffing/prod/0/biffs/0/AM0701A.WAV Moving override/AM0701B1.WAV to generalized_biffing/prod/0/biffs/0/AM0701B1.WAV Moving override/AM0701B2.WAV to generalized_biffing/prod/0/biffs/0/AM0701B2.WAV Moving override/AM0701B3.WAV to generalized_biffing/prod/0/biffs/0/AM0701B3.WAV Moving override/AM0701B4.WAV to generalized_biffing/prod/0/biffs/0/AM0701B4.WAV Moving override/AM0701B5.WAV to generalized_biffing/prod/0/biffs/0/AM0701B5.WAV Moving override/AM0701C1.WAV to generalized_biffing/prod/0/biffs/0/AM0701C1.WAV Moving override/AM0701C2.WAV to generalized_biffing/prod/0/biffs/0/AM0701C2.WAV Moving override/AM0701C3.WAV to generalized_biffing/prod/0/biffs/0/AM0701C3.WAV Moving override/AM0701C4.WAV to generalized_biffing/prod/0/biffs/0/AM0701C4.WAV Moving override/AM0701C5.WAV to generalized_biffing/prod/0/biffs/0/AM0701C5.WAV Moving override/AM0701C6.WAV to generalized_biffing/prod/0/biffs/0/AM0701C6.WAV Moving override/AM0701C7.WAV to generalized_biffing/prod/0/biffs/0/AM0701C7.WAV Moving override/AM0701D1.WAV to generalized_biffing/prod/0/biffs/0/AM0701D1.WAV Moving override/AM0701D2.WAV to generalized_biffing/prod/0/biffs/0/AM0701D2.WAV Moving override/AM0701D3.WAV to generalized_biffing/prod/0/biffs/0/AM0701D3.WAV Moving override/AM0701D4.WAV to generalized_biffing/prod/0/biffs/0/AM0701D4.WAV Moving override/AM0701D5.WAV to generalized_biffing/prod/0/biffs/0/AM0701D5.WAV Moving override/MSOLG1BW.BAM to generalized_biffing/prod/0/biffs/0/MSOLG1BW.BAM Moving override/MSOLG1S1.BAM to generalized_biffing/prod/0/biffs/0/MSOLG1S1.BAM Moving override/MTASG1.BAM to generalized_biffing/prod/0/biffs/0/MTASG1.BAM Moving override/MTASG1E.BAM to generalized_biffing/prod/0/biffs/0/MTASG1E.BAM Moving override/MTASG2.BAM to generalized_biffing/prod/0/biffs/0/MTASG2.BAM Moving override/MTASG2E.BAM to generalized_biffing/prod/0/biffs/0/MTASG2E.BAM Moving override/AM0701.WAV to generalized_biffing/prod/0/biffs/0/AM0701.WAV Moving override/AM0905A.WAV to generalized_biffing/prod/0/biffs/0/AM0905A.WAV Moving override/AM0905B.WAV to generalized_biffing/prod/0/biffs/0/AM0905B.WAV Moving override/AM1003.WAV to generalized_biffing/prod/0/biffs/0/AM1003.WAV Moving override/AM1004.WAV to generalized_biffing/prod/0/biffs/0/AM1004.WAV Moving override/AM1004C.WAV to generalized_biffing/prod/0/biffs/0/AM1004C.WAV Moving override/AM1010.WAV to generalized_biffing/prod/0/biffs/0/AM1010.WAV Moving override/AM1010A.WAV to generalized_biffing/prod/0/biffs/0/AM1010A.WAV Moving override/AM1201A1.WAV to generalized_biffing/prod/0/biffs/0/AM1201A1.WAV Moving override/AM1201A2.WAV to generalized_biffing/prod/0/biffs/0/AM1201A2.WAV Moving override/AM1201A3.WAV to generalized_biffing/prod/0/biffs/0/AM1201A3.WAV Moving override/AM1201A4.WAV to generalized_biffing/prod/0/biffs/0/AM1201A4.WAV Moving override/AM1201A5.WAV to generalized_biffing/prod/0/biffs/0/AM1201A5.WAV Moving override/AM1201A6.WAV to generalized_biffing/prod/0/biffs/0/AM1201A6.WAV Moving override/AM1201A7.WAV to generalized_biffing/prod/0/biffs/0/AM1201A7.WAV Moving override/AM1201A8.WAV to generalized_biffing/prod/0/biffs/0/AM1201A8.WAV Moving override/AM2009.WAV to generalized_biffing/prod/0/biffs/0/AM2009.WAV Moving override/AM2009B1.WAV to generalized_biffing/prod/0/biffs/0/AM2009B1.WAV Moving override/AM2009B2.WAV to generalized_biffing/prod/0/biffs/0/AM2009B2.WAV Moving override/AM2009B3.WAV to generalized_biffing/prod/0/biffs/0/AM2009B3.WAV Moving override/AM2009B4.WAV to generalized_biffing/prod/0/biffs/0/AM2009B4.WAV Moving override/AM2009B5.WAV to generalized_biffing/prod/0/biffs/0/AM2009B5.WAV [data/tb#gen0.bif] will contain 63 resources totalling 6094554 bytes [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG2E.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG2.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG1E.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MTASG1.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MSOLG1S1.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/MSOLG1BW.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/CX#AJROR.BAM] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B2.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009B1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM2009.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A8.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A7.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A6.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A2.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1201A1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1010A.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1010.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1004C.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1003.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0905B.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0905A.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D2.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701D1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C7.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C6.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C2.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701C1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701A.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0504.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B2.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0400B1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C9.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C8.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C7.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C6.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C5.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C4.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C3.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C2.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0201C1.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0072.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM1004.WAV] [data/tb#gen0.bif] incorporating [GENERALIZED_BIFFING/PROD/0/BIFFS/0/AM0701B2.WAV] KEY: Duplicate: MSOLG1S1.3e8 KEY: Duplicate: MSOLG1BW.3e8 KEY: Duplicate: AM0905B.4 KEY: Duplicate: AM0905A.4 KEY: Duplicate: AM1003.4 KEY: Duplicate: AM0400B5.4 KEY: Duplicate: AM0400B4.4 KEY: Duplicate: AM0400B3.4 KEY: Duplicate: AM0400B2.4 KEY: Duplicate: AM0400B1.4 KEY: Duplicate: AM0701D5.4 KEY: Duplicate: AM0701D4.4 KEY: Duplicate: AM0701D3.4 KEY: Duplicate: AM0701D2.4 KEY: Duplicate: AM0701D1.4 KEY: Duplicate: AM0701C7.4 KEY: Duplicate: AM0701C6.4 KEY: Duplicate: AM0701C5.4 KEY: Duplicate: AM0701C4.4 KEY: Duplicate: AM0701C3.4 KEY: Duplicate: AM0701C2.4 KEY: Duplicate: AM0701C1.4 KEY: Duplicate: AM0701B5.4 KEY: Duplicate: AM0701B4.4 KEY: Duplicate: AM0701B3.4 KEY: Duplicate: AM0701B2.4 KEY: Duplicate: AM0701B1.4 KEY: Duplicate: AM0701A.4 KEY: Duplicate: AM0701.4 KEY: Duplicate: AM0072.4 KEY: Duplicate: AM2009B5.4 KEY: Duplicate: AM2009B4.4 KEY: Duplicate: AM2009B3.4 KEY: Duplicate: AM2009B2.4 KEY: Duplicate: AM2009B1.4 KEY: Duplicate: AM2009.4 KEY: Duplicate: AM1201A8.4 KEY: Duplicate: AM1201A7.4 KEY: Duplicate: AM1201A6.4 KEY: Duplicate: AM1201A5.4 KEY: Duplicate: AM1201A4.4 KEY: Duplicate: AM1201A3.4 KEY: Duplicate: AM1201A2.4 KEY: Duplicate: AM1201A1.4 KEY: Duplicate: AM0201C9.4 KEY: Duplicate: AM0201C8.4 KEY: Duplicate: AM0201C7.4 KEY: Duplicate: AM0201C6.4 KEY: Duplicate: AM0201C5.4 KEY: Duplicate: AM0201C4.4 KEY: Duplicate: AM0201C3.4 KEY: Duplicate: AM0201C2.4 KEY: Duplicate: AM0201C1.4 KEY: Duplicate: AM1010A.4 KEY: Duplicate: AM1004C.4 KEY: Duplicate: AM1010.4 KEY: Duplicate: AM1004.4 KEY: Duplicate: AM0504.4 CHITIN.KEY copied to generalized_biffing/backup/0/CHITIN.KEY, 691893 bytes KEY saved (379 biffs, 48594 resources) [chitin.key] loaded, 691992 bytes [chitin.key] 379 BIFFs, 48594 resources Saving This Log: EASYTUTUDEGREENIFIER.TP2 0 0 Installed BG1NPC.TP2 0 0 Installed BG1NPC.TP2 0 1 Installed BG1NPC.TP2 0 8 Installed BG1NPC.TP2 0 9 Installed BG1NPC.TP2 0 10 Installed BG1NPC.TP2 0 11 Installed BG1NPC.TP2 0 12 Installed BG1NPC.TP2 0 13 Installed BG1NPC.TP2 0 14 Installed BG1NPC.TP2 0 16 Installed BG1NPC.TP2 0 17 Installed BG1NPC.TP2 0 19 Installed BG1NPC.TP2 0 22 Installed BG1NPC.TP2 0 24 Installed BG1NPC.TP2 0 25 Installed BG1NPC.TP2 0 26 Installed BG1NPC.TP2 0 27 Installed BG1NPC.TP2 0 29 Installed BG1NPC.TP2 0 30 Installed BG1NPC.TP2 0 200 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1010 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1060 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1070 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1080 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1100 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1110 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1120 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2040 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2060 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2140 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2160 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2170 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2200 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2210 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2240 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2250 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2261 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2271 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2281 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2291 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3040 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3060 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3080 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3100 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3110 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3125 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3190 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3200 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 4080 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 4090 Installed BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 110 Installed SETUP-HARDTIMES.TP2 0 0 Installed TOB_HACKS/TOB_HACKS.TP2 0 0 Installed TOB_HACKS/TOB_HACKS.TP2 0 10 Installed TOB_HACKS/TOB_HACKS.TP2 0 20 Installed TOB_HACKS/TOB_HACKS.TP2 0 21 Installed TOB_HACKS/TOB_HACKS.TP2 0 30 Installed TOB_HACKS/TOB_HACKS.TP2 0 31 Installed TOB_HACKS/TOB_HACKS.TP2 0 40 Installed TOB_HACKS/TOB_HACKS.TP2 0 41 Installed TOB_HACKS/TOB_HACKS.TP2 0 50 Installed TOB_HACKS/TOB_HACKS.TP2 0 60 Installed TOB_HACKS/TOB_HACKS.TP2 0 70 Installed TOB_HACKS/TOB_HACKS.TP2 0 80 Installed TOB_HACKS/TOB_HACKS.TP2 0 90 Installed TOB_HACKS/TOB_HACKS.TP2 0 100 Installed TOB_HACKS/TOB_HACKS.TP2 0 120 Installed TOB_HACKS/TOB_HACKS.TP2 0 121 Installed TOB_HACKS/TOB_HACKS.TP2 0 130 Installed TOB_HACKS/TOB_HACKS.TP2 0 140 Installed TOB_HACKS/TOB_HACKS.TP2 0 150 Installed TOB_HACKS/TOB_HACKS.TP2 0 160 Installed TOB_HACKS/TOB_HACKS.TP2 0 170 Installed TOB_HACKS/TOB_HACKS.TP2 0 180 Installed GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2 0 0 Installed ~Generalized Biffing~ [degreen/english/setup.tra] has 2 translation strings [bg1npc/tra/english/setup.tra] has 122 translation strings [BG2_Tweaks/languages/english/description_updates.tra] has 34 translation strings [BG2_Tweaks/languages/english/setup.tra] has 431 translation strings [HardTimes/english/setup.tra] has 8 translation strings [generalized_biffing/tra/english/setup.tra] has 3 translation strings SUCCESSFULLY INSTALLED Generalized Biffing WeiDU Timings MKDIR 0.000 OUTER_INNER_PATCH 0.000 <<<<<<<< 0.000 load TLK 0.000 ACTION_IF 0.000 DEFINE_PATCH_MACRO 0.000 AT_UNINSTALL 0.000 PRINT 0.000 ACTION_READLN 0.000 DEFINE_ACTION_MACRO 0.000 OUTER_INNER_PATCH_SAVE 0.000 OUTER_WHILE 0.000 OUTER_SET 0.000 OUTER_TEXT_SPRINT 0.000 ACTION_BASH_FOR 0.000 INCLUDE 0.000 DEFINE_ACTION_FUNCTION 0.000 DEFINE_PATCH_FUNCTION 0.000 eval_pe 0.000 READ_* 0.003 parsing .log files 0.003 saving files 0.003 adding translation strings 0.003 MOVE 0.007 parsing .tra files 0.007 process_patch2 0.013 marshal KEY 0.017 loading files 0.023 Parsing TPA files 0.033 BIFF 0.053 stuff not covered elsewhere 0.083 unmarshal KEY 0.097 unmarshal TLK 0.180 Parsing TP2 files 0.243 TOTAL 0.770
I still seem to have ~9000 files in my override directory afterwards, which slows things down quite a lot.
I'm using the latest WeiDU on Arch Linux, the game is a wine install of the Windows version.
#37
Posted 16 May 2013 - 06:12 AM
Install Component [Generalized Biffing]? nstall, or [N]ot Install or [Q]uit? Installing [Generalized Biffing] [v2.2] Would you like to biff only wav&tis files, or all files found?
0] only wav&tis&bam (recommended by The Bigg and other Small World Dudes)
1] all files (recommended by the Big World Dudes)
User answer: "0"
Creating 1 directory Creating 1 directory
Edited by The Imp, 16 May 2013 - 06:16 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#38 -~Guest~-
Posted 16 May 2013 - 06:39 AM
Ok, sure. Same thing still happens when I select the other option, and also it doesn't bif all of the wav/bam/tis, leaving some of them in the override.
#39
Posted 16 May 2013 - 07:48 AM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#40 -~Guest~-
Posted 16 May 2013 - 08:01 AM
Yeah - I'll try that, and I expect it'll work without any problems. I'm posting more so because it works well for one platform, and not well for the other, despite no other difference in setup (I have a baldur.w.ini in Tutu, as well). It might hint at deeper issues.
In other news, this forum has the most entertained anti-spam task I've ever seen.