Jump to content


Photo

Looking for a sample flirt pack


  • Please log in to reply
4 replies to this topic

#1 witya

witya
  • Member
  • 106 posts

Posted 02 March 2009 - 04:14 PM

Okay, first of all, maybe my memory is flawed, but as I recall, I saw a sample flirt pack somewhere months ago. A sample where I can replace lines with my options and reactions, or something like this.

So, I would like to ask if stuff like this exists. If it does, then please, give me a link. ^^
"I love myself and I have no reason to doubt my feelings..."

#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 02 March 2009 - 05:01 PM

Romantic Encounters, Flirt pack, etc.
REs forum has it's own topic to this kinda thing...
But it doesn't have the coding... cause the devil is in the detail, so one can never give that kind of code that doesn't depend on anything.
But I am sure even I could give you the coding if you wish it, as long as you have a really specific and not too long 'dialog plan' planned.(who, when, what is said, reactions, alternative routs...???).

Deactivated account. The user today is known as The Imp.


#3 witya

witya
  • Member
  • 106 posts

Posted 03 March 2009 - 10:39 AM

Oh, I see. Thanks for the info. I hoped that I could save some time with a sample.

Anway if you can do this for me, then I'll take you up on your offer. ^^ I'll collect my thoughts and pm you once I've gathered everything I'd like to have in the pack.
"I love myself and I have no reason to doubt my feelings..."

#4 cmorgan

cmorgan
  • Modder
  • 2301 posts

Posted 03 March 2009 - 02:06 PM

http://forums.gibber...showtopic=16066

Aran is set up with talk-throughs on this stuff. A sample template would be something like

/* PC Wants To Initiate A Flirt: part of the PID */

IF ~Gender(Player1,FEMALE) Global("<<MyRomanceVar>>","GLOBAL",2) ~ THEN REPLY ~(You decide to flirt with MyNPC.)~ + c-pcflirts1


IF ~~ c-pcflirts1
  SAY ~( <<DESCRIPTOR>> )~
  
  /* hugs 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc1a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc1b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc1c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc1d

  /* kisses 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc2a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc2b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc2c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc2d

  /* touching 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc3a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc3b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc3c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc3d

  /* praises 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc4a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc4b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc4c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc4d
  
  /* teasing 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5d

  /* quiet/hidden 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5d
  
  /* Not Nice Action */
  >> insert mean behavior/speech sequence as below <<
  
  /* Autocratic/Demanding 1 */
  IF ~RandomNum(4,1)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5a
  IF ~RandomNum(4,2)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5b
  IF ~RandomNum(4,3)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5c
  IF ~RandomNum(4,4)~ THEN REPLY ~( <<ACTION_1>> ) <<TEXT>> .~ DO ~IncrementGlobal("c-aranflirt","GLOBAL",1)~ GOTO c-flirt1pc5d
  
  /* Situations */
  >> Area Conditional Flirts, Occupational flirts - any "run once only" flirts <<


but the full walkthrough at that link should get you the bare bones. The related "NPC initiates the flirts" link is http://forums.gibber...showtopic=15928 and it also has stuff you can rip off freely and rewrite as you see fit :)

#5 witya

witya
  • Member
  • 106 posts

Posted 04 March 2009 - 01:43 PM

Blast my memory. Almost as bad as my npc's memory. ^^ I've checked Aran's topics earlier at g3. At that time I didn't want to make a pack for Rhonwyn, but now I think that mod would be more complete with it. Thanks for the link again. ^^ And I think I'll rip off some stuff shamelessly. xD

Edited by witya, 04 March 2009 - 01:44 PM.

"I love myself and I have no reason to doubt my feelings..."