multiclassing question
#1
Posted 28 February 2009 - 06:34 PM
I'm coming from BG2 (as I'm sure most of you are:)), and I'm considering building either a thief/mage or mage/cleric. My first thought was to simply create a mage, level him to a thief at second level and back to mage at thirth level, back to thief at fourth etc, or do I pick a number of levels as a mage and postpone switching to thief after, say level ten?
#2
Posted 28 February 2009 - 06:46 PM
If you wanted to duel class instead, with a human character, then it would be better to start with a rogue and then duel when you reached your desired level. Never really played around with builds that much so you will have to ask somebody else when the best time to switch from rogue to mage would be. Once you do switch though, you won't be able to gain any more levels with the rogue class and you wont regain your rogue abilities until your mage level reaches the point when you dueled. It could be one level higher, I'm not sure.
I hope that helped.
#3
Posted 28 February 2009 - 07:56 PM
The level pattern you described sounds like third edition to me, Gert Jan. BG uses the second edition rules, so you don't get to pick which class levels up when. Rather, the experiance your multiclass character gains is then divided between the two classes you have. They both level at the same time, however, your character will advance at a slower rate than a single class character.
If you wanted to duel class instead, with a human character, then it would be better to start with a rogue and then duel when you reached your desired level. Never really played around with builds that much so you will have to ask somebody else when the best time to switch from rogue to mage would be. Once you do switch though, you won't be able to gain any more levels with the rogue class and you wont regain your rogue abilities until your mage level reaches the point when you dueled. It could be one level higher, I'm not sure.
I hope that helped.
I meant Neverwinter Nights 2's adoption of the rule set. Since I posted this topic in the NWN II area, I thought that was obvious
Edited by Gert Jan, 28 February 2009 - 07:57 PM.
#4
Posted 01 March 2009 - 08:48 AM
Mixing a spellcasting and non-spellcasting class isn't always a good idea though but I think there are some buold ideas out there to multiclass and still reach a decent spell casting level.
I wouldnt go as high as 10 levels in rogue, and a cleric/mage build simply wouldn't work too well as both your divine and arcane caster levels will be gimped. I tried in Neverwinter Nights in a PW and I just always felt underpowered. The rogue/mage concept might work though.
And again, sorry for the 2E rant :-P
#5
Posted 01 March 2009 - 09:45 AM
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#6
Posted 01 March 2009 - 10:25 AM
Second, I'm thinking I'll keep leveling up my mage/thief at an equal rate untill I reach thief level 3 or 4, with a focus on the
find and disable skills.
Can anyone give me a indication of the skill level required to find and disable the traps and open most locks in the NWN II and MotB?
I'm still thinking about persuing the Arcane Trickster prestige class, but I'm not very interested in backstabbing and pick-pocketing, so I'm not sure about it's usefullness in the long run.
#7
Posted 02 March 2009 - 02:12 PM
OK, first thanks for the suggestions!
Second, I'm thinking I'll keep leveling up my mage/thief at an equal rate untill I reach thief level 3 or 4, with a focus on the
find and disable skills.
Can anyone give me a indication of the skill level required to find and disable the traps and open most locks in the NWN II and MotB?
I'm still thinking about persuing the Arcane Trickster prestige class, but I'm not very interested in backstabbing and pick-pocketing, so I'm not sure about it's usefullness in the long run.
If you've get +10 or a little higher in your Search skill (ranks and Int bonus) you should be able to spot virtually any trap except for the most difficult. Disabling them will be harder. The toughest that I'm aware of had a DC to disable of 35, which is beyond anything but the most dedicated specialist Rogue. Fortunately most traps don't do huge amounts of damage, even if they are proclaimed as lethal.
I like the idea of the Arcane Trickster prestige class, though I tend to think of it as a way for a wizard or sorcerer to get some nifty tricks on top of their spellcasting. There are a few other PrCs that give full spellcasting, but this one has more benefits than most.
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#8
Posted 02 March 2009 - 03:01 PM
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan