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Time to reach Spellhold


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#61 TheSisko

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Posted 10 May 2004 - 01:15 AM

What about the demon guy in the duergar camp? I had to reload multiple times to beat that bastard and that fight is unavoidable.

#62 The Masked Marionette

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Posted 10 May 2004 - 07:28 AM

Ah, yes, the Balor. Evil bugger.
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#63 -Guest-

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Posted 10 May 2004 - 07:43 AM

What about the demon guy in the duergar camp? I had to reload multiple times to beat that bastard and that fight is unavoidable.

Been a long time since I played that fight with a low level party. A fully buffed cleric mage with access to level 5 spells can solo that, or a berserker dual classed to mage, and you have plenty of info hinting that you need to buff before calling the thing up, but it is a nasty fight.

#64 -Guest-

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Posted 16 June 2004 - 05:18 PM

The Slayer can beat that balor easily, if you're willing to use the transformation. It's no contest. The Slayer rips that thing to shreds in no time.

#65 -Drasius-

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Posted 19 June 2004 - 06:55 PM

What about the demon guy in the duergar camp? I had to reload multiple times to beat that bastard and that fight is unavoidable.

You could always just kill goldander for the light gem or just go to the surface by the western tunnels(or can't you get out that way without speaking to adalon first, I can't remember?)

#66 Bane

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Posted 20 June 2004 - 10:59 AM

Also what difficulty you know play on and how experienced you are makes things complicated because I've only had to reload twice and this is when I first started. Now I can buff up, get in there and whack him and come back for the gem. If you really don't want the hassle of walking around then do the cheats and press ctrl+J to teleport around. I did this for one of my games (fought all battles but teleported when there was a lot of walking to be done) and completed SoA in 4 days (all quests done) and ToB in 2.
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#67 Dalis'ilhea

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Posted 21 June 2004 - 02:01 AM

Yes, if you know what you're doing Bg isn't a very long game, But that can be said for almost any game.
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#68 Keltosh

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Posted 21 June 2004 - 02:51 PM

I see that this debate is still going on so i thought i'd add my opinion
To start out, i completely agree with the necessity of a time limit. It makes a lot of sense story-wise and lazy players SHOULD get punished. As for how many days, that's hard to tell so i'll make various consideratins.

First the ones that stand for a short time limit:
- let us face it, at least 90% of the persons that visit the bg2 modding forums are veterans, so they know almost everything that there is to know. As for the few newbies, i'm very sorry for them, but nobody played a perfect game on first try so they'll have to live with an eventual failure, either complete or partial (i did in my first game).
-As for the beholder/mind flayer lairs in the underdark ..it is NOT a problem. They CAN be done even with low level chars if you are a veteran. If not, refer to the point above (you can just kill the sahaugin and go out of the underdark). Unless you play with some other mods installed, like tactics or improved battles, but of course Quitch cannot and SHOULD not make it so it is playable by everyone even with a gazillion of other mods that make the game harder.

On the other side, there IS one thing that does point to a moderately long (relatively speaking) time limit. and that is the fact that, even if i am a vet, i could want to play a mage (or even a bard. EUGHH) and stay into the best time limit, simply to see the class specific banters. I'm not talking of taking Nalia or Valygar (not if you want to get Imoen and stay in the best result time limit), but the vampires might still require some sleep with those chars. (so, no 2 days limit just cause it can be done with a barbarian)

So, for my ideas.. i must admit i have no solid data, cause i only got Imoen as fast as i could in my first game, and i was by no means a vet back then :) but here are my estimates (all WITHOUT the time to reach spellhold by ship, so that must be added)

Fastest 4-5 days (NOT the fastest possible, just the fastest i think should be set)
Acceptable 12-15 days (depends on how newbies-friendly you want it)
bad.. over that (if you take more while your sister/possible love is being tortured.. suits you to get a bad ending)

PS
imho the time on the ship should NOT be considered. Heck, i'm not even sure if it is 7 or 10 or 13 days, but i assure you even 7 days alone of torture at the hand of someone can break you beyond repair, and that WITHOUT your torturer being an almost-all-powerful mage who can summon demons etc etc.
So, i think this mod is forced not to count those days for this particular issue. hence the time limits i suggested above.

Edited by Keltosh, 21 June 2004 - 02:57 PM.


#69 Alandrea

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Posted 22 June 2004 - 02:03 PM

IMHO I believe that the timer should start at chapter 3. If you do it this way then you have time to be buffed up but it still fits the plot line. The way I see it is that Imoen couldn't have been tortured too badly by the cowled wizards (For no other reason than that I want to think that really) but at chapter 3 Irenicus escapes and thats when I would think her mental state would really start to deteriorate with his torture.
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#70 Keltosh

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Posted 22 June 2004 - 02:12 PM

I must say that .. well .. i didn't think about that ... and you may be right. the considerations still remain....
But it could be kind of a problem if you do everything in chapter 2 and let 6 months pass ...
So maybe a "total" time limit is better i think

#71 fallen_demon

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Posted 22 June 2004 - 11:29 PM

Maybe it could speed up in chapter 3. Spellhold is still an assylum so leaving her their too long would have effects, but it gets much worse once Irenicus gets free. 3 days of spellhold are equivlant to one of jonny or something like that.
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#72 Bane

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Posted 23 June 2004 - 10:51 PM

I think it would be best if there is no timer at all or you get to choose which type of timer you have if possible, personally I hate timers in games.
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#73 Keltosh

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Posted 23 June 2004 - 11:53 PM

Well you're out of luck .Since Quitch already told there will be one.
Besides, i agree, it makes sense and it adds MUCH flavour to the game
Just my opinion of course :)

#74 Bane

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Posted 24 June 2004 - 02:11 AM

Well you're out of luck .Since Quitch already told there will be one.
Besides, i agree, it makes sense and it adds MUCH flavour to the game
Just my opinion of course :)

lies! ;) :P
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#75 Quitch

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Posted 24 June 2004 - 11:41 PM

I think it would be best if there is no timer at all or you get to choose which type of timer you have if possible, personally I hate timers in games.

This has as much chance as the option to choose whether Imoen is a Bhaalspawn or not.

#76 Keltosh

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Posted 25 June 2004 - 12:01 AM

hehe :P

#77 Bane

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Posted 25 June 2004 - 12:27 PM

I think it would be best if there is no timer at all or you get to choose which type of timer you have if possible, personally I hate timers in games.

This has as much chance as the option to choose whether Imoen is a Bhaalspawn or not.

So there's a chance then? ;) :P

aaaah well, atleast it adds to challenging game I have already :)

Edited by Felstorm, 25 June 2004 - 12:28 PM.

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#78 SimDing0

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Posted 28 June 2004 - 06:15 AM

This has as much chance as the option to choose whether Imoen is a Bhaalspawn or not.

That'd be a far better option.
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#79 -Aristothenes-

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Posted 28 June 2004 - 07:30 AM

Don't like the idea of the hurry, main reason being you can't explore your surroundings. Besides, like that other guy said "I'm assuming the cutscenes take place in the present". Also, the stupid way the game forces you after you leave the Underdark (or your conscience at least): Oh looky, elven city under siege, I must hurry!
And if you talk about unfair time, how about the Bodhi confrontation?
Nevermind if you were in Waukeen's promenade and it was 7 in the morning, when you reach Bodhi's its 12 at night?!?
I always felt that was one thing that "Comanche: Maximum Overkill" did better (Pardon the analogy) as in, you attack fast and early and the pilots haven't gotten in their helos to take off, so the hardware is easy pickings.
Shouldn't the Bodhi fight be this way too? Just like a runthrough of the crypts in morning except all the vamps are easily in their tombs, _WITH THE EXCEPTION_ of Bodhi(not a PURE vampire)
It makes more sense that way.

#80 -Aristothenes-

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Posted 28 June 2004 - 07:32 AM

Eh, but if you did it that way Bodhi wouldn't be able to come out to take the love interest hostage...
See what I mean by a somewhat nonsensical script?