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Problem with Quest:Training Militia Men


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#1 --pete--

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Posted 23 February 2009 - 06:24 AM

Hi
I've got trouble in Soubar with "Training Militia Men" quest.
I realise all the prisoners from jail, and they appear on location outside the town Soubar. Then i train them, and send to guarding the city enterance. I make some military training my own and go back to major. Now I can only tell major that training would finished durning next few days. I cant load the game before training militia becouse I overwrite my privious saved game. I think that only some global will do the job now.... Can somone help me with that please :cheers:

#2 Azazello

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Posted 23 February 2009 - 02:18 PM

The only advice I can give is in-general to SoS as a whole: have plenty of previous saves.

SoS relies hea-vi-ly on globals, probably more than any other mod in the BG-verse. One slip up and you're fcuk'ed.

#3 --pete--

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Posted 24 February 2009 - 09:13 AM

Thx for anwser Azazello. Can anyone give me a clue where I can find globals for this quest or any in SOS, or how get rid of those militia uniforms to clua from Soubar....

#4 --pete--

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Posted 26 February 2009 - 04:35 PM

Over 3 days of waitning and no responde, I dont have any experience in modding but I find solution myself in 20 min after installing NearInfinity(thx for clue how to edit bg files...), so it wasn't very hard.

If anyone got the same problem just type in Clua:

SetGlobal("CbPartyTrainedOneNewGuard","GLOBAL",8) (value set number of trained villagers)

#5 erebusant

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Posted 27 February 2009 - 06:42 AM

Over 3 days of waitning and no responde, I dont have any experience in modding but I find solution myself in 20 min after installing NearInfinity(thx for clue how to edit bg files...), so it wasn't very hard.

If anyone got the same problem just type in Clua:

SetGlobal("CbPartyTrainedOneNewGuard","GLOBAL", 8) (value set number of trained villagers)

Yeah... your in a section of modding that isn't heavily played, so don't be surprised about length of time for responses...

It takes a village...


#6 Martin27

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Posted 28 November 2009 - 05:35 AM

I have a simular problem. After the mileteria is trained by the guards, the 3 guards leave. Then i cant speak to the Militia and i cant speak to the mayor, both have nothing to say. how to advanced i tried to put the global via shadowkeeper CbPartyTrainedOneNewGuard to 10 but it wont help. Any suggetions?

#7 Hoppy

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Posted 02 December 2009 - 08:06 PM

Anybody try talking to the major? This works if you haven't trained all the Triel villagers successfully. I had no problems with the quest and have some saves so I can help.


SetGlobal("CbPartyTrainedOneNewGuard","GLOBAL",10) should do it.


From the walthrough by Suburban Jub Collective:

During the brawl in the Narwhal one of the Triel villagers killed another one. That did not pose any problem, until after I had finished training the remaining nine. At that point, when I talked to the Major, I couldn't tell him the training was over. A quick look at the global variables (thanks to Shadowkeeper) showed that the variable CBPARTYTRAINEDONENEWGUARD was set to 9. The only way I found to be able to continue on with the game was to set it to 10, at which point I could talk to the Major and advance the plot. I'm not sure if it's indeed a programming oversight or if I did something wrong somewhere, but I thought it worth mentioning.


Edited by Hoppy, 05 December 2009 - 01:58 PM.

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