High Hedge spawn problem
#1 -Guest-
Posted 20 February 2009 - 04:49 AM
An Assertion failed in ChVidImage3d.cpp at line number 899.
I have the BGTTweak Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 8 installed and wanted to know if this had anything to do with it. If so is there any way to undo it without having to redo my mod installations or starting a new game?
#2
Posted 20 February 2009 - 04:55 AM
The problem is perhaps because you have the Item Revision mod but not the "Hot fixes" for it, as the bow wasn't marked as two handed weapon, and so the skeleton tries to put it with shield and the game crashes because it's invalid animation...When I enter High Hedge and approach a potential skeleton spawn the game crashes with the following error:
An Assertion failed in ChVidImage3d.cpp at line number 899.
I have the BGTTweak Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 8 installed and wanted to know if this had anything to do with it. If so is there any way to undo it without having to redo my mod installations or starting a new game?
So get the Item Revisions "Hot fixes" and reinstall it again.
Deactivated account. The user today is known as The Imp.
#3
Posted 21 February 2009 - 02:51 AM
When I enter High Hedge and approach a potential skeleton spawn the game crashes with the following error:
An Assertion failed in ChVidImage3d.cpp at line number 899.
I have the BGTTweak Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 8 installed and wanted to know if this had anything to do with it. If so is there any way to undo it without having to redo my mod installations or starting a new game?
We can only help if u post your weidu log please,
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#4
Posted 27 September 2009 - 06:23 PM
"chvidimage3d.cpp, line 899"
I've attached the WeiDU log, this is just a preliminary installation for me, so it'd be mighty awesome if we could resolve the cause of it. (Logging is enabled, but no log seems to have been saved)
PS. The gibberlings3 forums seem unavailable (and have been for days now), has anyone mirrored said information?
Attached Files
Edited by Sai, 27 September 2009 - 06:25 PM.
#5
Posted 27 September 2009 - 06:44 PM
Well, try clearing out the temp, cache and tempsave folders in your BGII-SoA folder. It fixed it for this guy
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#6
Posted 27 September 2009 - 06:48 PM
Doing
CLUAConsole:CreateCreature("skelets")
Will result in said crash, so it's indeed this hotfixed problem that I can't get fixed due to a lack of hotfix...
Attached Files
Edited by Sai, 27 September 2009 - 07:37 PM.
#8
Posted 27 September 2009 - 07:28 PM
Has it been included in some mod in the BWP?? If no, could it be used by the BWP, probably just before GenBiffing everything)??
I tried to use it (in my already biffed install) and it shows this error:
ERROR locating resource for 'COPY' Resource [ÿÿÿÿÿÿÿÿ.itm] not found in KEY file: [./chitin.key] Stopping installation because of error. ERROR: [0XUDDG.CRE] -> [override/0XUDDG.CRE] Patching Failed (COPY) (Failure("resource [ÿÿÿÿÿÿÿÿ.itm] not found for 'COPY'")) Stopping installation because of error. ERROR Installing [BG2 Creature Inventory Checker], rolling back to previous state [BG2_Creature_Inventory_Checker/backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 0 files for [BG2_CREATURE_INVENTORY_CHECKER/SETUP-BG2_CREATURE_INVENTORY_CHECKER.TP2] component 0. Uninstalled 0 files for [BG2_CREATURE_INVENTORY_CHECKER/SETUP-BG2_CREATURE_INVENTORY_CHECKER.TP2] component 0.What say you guys??
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#10
Posted 27 September 2009 - 08:18 PM
I believe this is deprecated and a new version included in the G3 Debuggerer. But either one just checks stuff - they don't fix things. As with any automated tool, you'd have to investigate each "hit" and rule out false positives. Nythrun's Resource Fixer macros on the other hand do fix stuff, and are included in the BWP.This BG2 Creature Inventory Checker seems like a great and useful tool
Has it been included in some mod in the BWP??
Edit: For the record, this particular assertion error (in ChVidImage3d.cpp at line number 899) seems to be animation-related to two-handed weapons. I got the same thing when giving my Battle Horrors crossbows and two-handed swords, and it wouldn't go away til I gave them bastard swords instead.
Edited by Miloch, 27 September 2009 - 08:21 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#11
Posted 27 September 2009 - 08:53 PM
Sure thing.Might you have the hotfix itself around also? And I appreciate the fast help!
Edited by Mike1072, 01 June 2010 - 02:09 AM.
#12
Posted 28 September 2009 - 01:08 AM
So, that's what the resource fixer v1 isNythrun's Resource Fixer macros on the other hand do fix stuff, and are included in the BWP.
Thanks for the answer,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod