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BiG World Project (BWP) v5.7


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#161 Leomar

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Posted 26 February 2009 - 09:25 PM

So apparently one can't use the BG2Fixpack v8 with the BWP for now

I've answered on this here.



By the way, there is a lot of *// Recently Uninstalled: ~SETUP-GUI.TP2~ #0 #0 // Game Graphical User Interface (GUI) -> "Original SoA/ToB"* in the WeiDU.logs, mistake in the .bat coding perhaps.

Yes, we have seen this often in the German forum, too. But we don't know what causing this. We have only this line for it in the Install.bat.
%IFS%GUI%IFIF%BGT%S%GUI%L%0%SK% 0 | %M%
So it installs fine, but it looks like, it is automatically uninstalling itself...

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#162 -Yepi-

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Posted 01 March 2009 - 01:45 PM

Hello,

I have searched for the answer to this question but I can't seem to find it.

Is it in anyway possible for me to install only the BG2 SoA and ToB content? As I do not posess a copy of BG or its expansion.

#163 Jarno Mikkola

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Posted 01 March 2009 - 02:15 PM

Is it in anyway possible for me to install only the BG2 SoA and ToB content? As I do not posess a copy of BG or its expansion.

Yes, but know that this might give you a worldmap that has it's pieces placed badly, so they are in a wrong part of the underlying map chart/art.

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#164 aVENGER

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Posted 01 March 2009 - 11:23 PM

Hi guys,

I've updated Rogue Rebalancing to v4.04 today. Among other things, this maintenance release resolves a small compatibility issue between RR and Refinements which might be relevant for BWP users. You can read more about that here.

Cheers!

#165 -wbouvy-

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Posted 02 March 2009 - 02:36 AM

I found solution, in Vista you MUST disable UAC, maybe it is worth to mention that in readme or this long pdf.

I found solution, in Vista you MUST disable UAC, maybe it is worth to mention that in readme or this long pdf.


There is an easier way to cicrumvent UAC:
- open the start menu
- type cmd
- right click on the cmd item
- select run as administrator
- cd to the desired folder
- start the installer script

You will only get a UAC warning when opening the cmd as administrator, everything inside the admin cmd will for all intents and purposes run as if there were no UAC. I have used this several times with programs claiming that UAC had to be disabled, including the big world installer.

----

Something different, there might be a bug in the installer when one has manually run the fixpack. The first time I used the big world installer, I manually ran the fixpack first, then started the installer, and for some reason the smoothpack didn't function anymore. I have been able to replicate this, and confirmed it was not an error of my edits to the installer script (I have a normally functioning installation, after I reinstalled BG2, unpacked the mods again and just ran the installer). Perhaps someone else can confirm this?

#166 -wbouvy-

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Posted 02 March 2009 - 03:08 AM

I found solution, in Vista you MUST disable UAC, maybe it is worth to mention that in readme or this long pdf.

I found solution, in Vista you MUST disable UAC, maybe it is worth to mention that in readme or this long pdf.


There is an easier way to cicrumvent UAC:
- open the start menu
- type cmd
- right click on the cmd item
- select run as administrator
- cd to the desired folder
- start the installer script

You will only get a UAC warning when opening the cmd as administrator, everything inside the admin cmd will for all intents and purposes run as if there were no UAC. I have used this several times with programs claiming that UAC had to be disabled, including the big world installer.

----

Something different, there might be a bug in the installer when one has manually run the fixpack. The first time I used the big world installer, I manually ran the fixpack first, then started the installer, and for some reason the smoothpack didn't function anymore. I have been able to replicate this, and confirmed it was not an error of my edits to the installer script (I have a normally functioning installation, after I reinstalled BG2, unpacked the mods again and just ran the installer). Perhaps someone else can confirm this?


Some additional information; it works up to the CTB chores installation, which asks for user input, and all the readmes started opening; giving the right input will get you through this, but a while later I got a lot of bad string references, it was trying to install mods with no name or information.

#167 Jarno Mikkola

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Posted 02 March 2009 - 03:30 AM

You will only get a UAC warning when opening the cmd as administrator, everything inside the admin cmd will for all intents and purposes run as if there were no UAC. I have used this several times with programs claiming that UAC had to be disabled, including the big world installer.

Yeah, let's use the dos(the cmd.exe) when it's harder to do things in the Vista... no thanks, cause it's possibly slower.

Something different, there might be a bug in the installer when one has manually run the fixpack. The first time I used the big world installer, I manually ran the fixpack first...

Yeah, you just made the mistake to do the wrong thing, and classically, a user error is not a bug. :P

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#168 -wbouvy-

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Posted 02 March 2009 - 04:17 AM

You will only get a UAC warning when opening the cmd as administrator, everything inside the admin cmd will for all intents and purposes run as if there were no UAC. I have used this several times with programs claiming that UAC had to be disabled, including the big world installer.

Yeah, let's use the dos(the cmd.exe) when it's harder to do things in the Vista... no thanks, cause it's possibly slower.

Something different, there might be a bug in the installer when one has manually run the fixpack. The first time I used the big world installer, I manually ran the fixpack first...

Yeah, you just made the mistake to do the wrong thing, and classically, a user error is not a bug. :P


That's funny, the whole thing is in batch files, which runs in cmd.exe anyway :P
"a batch file is a text file containing a series of commands intended to be executed by the command interpreter. When a batch file is run, the shell program (usually COMMAND.COM or cmd.exe) reads the file and executes its commands, normally line-by-line."
From: http://en.wikipedia....wiki/Batch_file


About the 'bug':
True, I made the mistake, I'll not deny that :P
But I was thinking this might be avoided with a simple check.

#169 Jarno Mikkola

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Posted 02 March 2009 - 04:33 AM

That's funny, the whole thing is in batch files, which runs in cmd.exe anyway :P

But why use two programs when you can use just one, and 200+ other WeiDU.exes etc... :D
It's the same as I always start the game from the bgmain.exe, not from the baldur.exe...

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#170 -Yepi-

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Posted 02 March 2009 - 09:32 AM

Thank you very much.

#171 -Yepi-

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Posted 02 March 2009 - 12:52 PM

And one last question. Can one romance different NPC's at the same time/collect all of the strongholds?

#172 Jarno Mikkola

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Posted 02 March 2009 - 01:36 PM

And one last question. Can one romance different NPC's at the same time/collect all of the strongholds?

Depending which NPCs you choose, probably yes, if the mods do not take each others out...
And Strongholds, no. Cause the component is not installed. You can enable it by editing the .bat file with Notepad or any other text editor, by finding the numbers and then adding '1160' to this lines, if you don't have the Oversight or the
CliffHistory mod:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 40 50 60 110 130 1010 1020 1090 1130 --logapp | %M%
%IFGS%BG2_Tweaks%S%BG2_Tweaks%L%3%SK% 40 50 60 110 130 1010 1020 1090 1130 --logapp | %M%


So it becomes:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 40 50 60 110 130 1010 1020 1090 1130 1160 --logapp | %M%
%IFGS%BG2_Tweaks%S%BG2_Tweaks%L%3%SK% 40 50 60 110 130 1010 1020 1090 1130 1160 --logapp | %M%

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#173 -Yepi-

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Posted 02 March 2009 - 01:55 PM

Thank you once more.

#174 -Yepi-

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Posted 03 March 2009 - 09:53 AM

Dare I ask another... After running the batch file and after the biffing has taken place, am I allowed to install mods on top?

#175 Jarno Mikkola

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Posted 03 March 2009 - 10:30 AM

Dare I ask another...

Ask away. That's why we/I am here for.

After running the batch file and after the biffing has taken place, am I allowed to install mods on top?

Yes you can, and I would encourage it too, but do not touch to the components that have already been installed, or the uninstallation the WeiDU does, will kill the whole process and you'll have to start over.

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#176 Galatan

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Posted 04 March 2009 - 08:06 AM

I cannot find the txtMusic thing for this mod.

Well, I downloaded it, installed it. But when installing Mega Mod, it still says it is missing.

#177 Jarno Mikkola

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Posted 04 March 2009 - 09:07 AM

I cannot find the txtMusic thing for this mod.
Well, I downloaded it, installed it. But when installing Mega Mod, it still says it is missing.

You need to start the BWPs Installer without any mods installed before it. And do you have the "TxtMusic" -folder and the Setup-TxtMusic.exe directly in the game folder?

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#178 Leomar

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Posted 04 March 2009 - 08:20 PM

01.08. Spell Revisions v2.9
is added by the Updated News.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#179 Jarno Mikkola

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Posted 05 March 2009 - 01:35 AM

01.08. Spell Revisions v2.9
The new version included all fixes and therefore don't use these from the "BiG World Fixpack" anymore. To avoid this delete in the "BiG World Fixpack" folder the whole "spell_rev" folder.
For the new v2.9 you can get a hotfix from here.

Tragic as it is, one really should use the mods own hot fixes because they are all copy overwrite-mod files fixes, and there are still few bugs to shine off... not the BWPs fixpack to fix them.

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#180 SirLancelot

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Posted 06 March 2009 - 05:27 AM

As you probably already know, BG1NPC Project hits version 17, and SCS version 12 is released. http://www.gibberlings3.net/

These gibberlings never rest.

Edited by SirLancelot, 06 March 2009 - 05:35 AM.

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