No valid replies or links ?
#1
Posted 04 January 2009 - 10:33 AM
WeiDU.log 49.46K 380 downloads
#2
Posted 04 January 2009 - 11:53 AM
#3
Posted 05 January 2009 - 03:29 PM
I get this error when speaking to Martin in Reddy Forest. The dialog worked fine before Almax asked me to check on him. But when I returned , once I tell him that Almax assumed some messengers had been killed, Martin will answer "Hmm, quite possible, we will need someone to take care of this problem" and the "No valid replies or links" message appears. Clicking on it close the dialog. It also happened with Pelltar once I told him about the spy. What's happening here ? As of now, I encountered very few bugs. Here's my WeiDU log.
WeiDU.log 49.46K 380 downloads
When you discovered the Ogre Mage did you get the string displayed overhead about discovering the source of the gnoll problem?
It takes a village...
#4
Posted 17 May 2009 - 08:27 AM
I get this error when speaking to Martin in Reddy Forest. The dialog worked fine before Almax asked me to check on him. But when I returned , once I tell him that Almax assumed some messengers had been killed, Martin will answer "Hmm, quite possible, we will need someone to take care of this problem" and the "No valid replies or links" message appears. Clicking on it close the dialog. It also happened with Pelltar once I told him about the spy. What's happening here ? As of now, I encountered very few bugs. Here's my WeiDU log.
WeiDU.log 49.46K 380 downloads
When you discovered the Ogre Mage did you get the string displayed overhead about discovering the source of the gnoll problem?
Hi Erebusant,
I've experienced the same problem that Vengor mentions (NVROL when speaking to Martin about Almax), and I thought I'd comment here.
Answer to your question: yes, in my game I did get the string about discovering the source of the gnoll problem. But still there's the NVROL with Martin.
I'd appreciate some help on how to fix this problem locally, so that I can continue.
I'm not familiar with NI... but I'm a fast learner (I think)
My WeiDU-log attached.
Attached Files
#5
Posted 17 May 2009 - 10:03 AM
Try enabling your console and the type in CLUAConsole:SetGlobal("BHGnollQuest","GLOBAL",2) and press enter and see if it works properly then. There's a fix for this that I'm not ready to release yet.I get this error when speaking to Martin in Reddy Forest. The dialog worked fine before Almax asked me to check on him. But when I returned , once I tell him that Almax assumed some messengers had been killed, Martin will answer "Hmm, quite possible, we will need someone to take care of this problem" and the "No valid replies or links" message appears. Clicking on it close the dialog. It also happened with Pelltar once I told him about the spy. What's happening here ? As of now, I encountered very few bugs. Here's my WeiDU log.
WeiDU.log 49.46K 380 downloads
When you discovered the Ogre Mage did you get the string displayed overhead about discovering the source of the gnoll problem?
Hi Erebusant,
I've experienced the same problem that Vengor mentions (NVROL when speaking to Martin about Almax), and I thought I'd comment here.
Answer to your question: yes, in my game I did get the string about discovering the source of the gnoll problem. But still there's the NVROL with Martin.
I'd appreciate some help on how to fix this problem locally, so that I can continue.
I'm not familiar with NI... but I'm a fast learner (I think)
My WeiDU-log attached.
It takes a village...
#6
Posted 17 May 2009 - 01:45 PM
Try enabling your console and the type in CLUAConsole:SetGlobal("BHGnollQuest","GLOBAL",2) and press enter and see if it works properly then. There's a fix for this that I'm not ready to release yet.
This worked like a charm
Thank you so much! And I got to learn what this CLUAConsole business is all about, too
By the way, I got a NVROL while talking to Almax just prior to talking to Martin.
Here's the conversation (sorry for the length, but I'd prefer to be as precise as possible):
A = Almax
P = Player
A: Is there something I can help you with?
P: Not just now, thanks. I do have a few questions, if you please?
A: Of course. Just ask.
P: Since you know the area well, what can you tell me of the land around Restenford?
A: Which area in particular?
Here comes two options:
1: West of Restenford.
2: Any other locations you can think of that we should look into?
After choosing 1 and then 2:
A: Of course, the Reddy Forest, just north of Bone Hill, and west of Tri-Top.
I then get two options:
1. I have heard Pelltar mention Bone Hill. What do you know of the area?
2. Reddy Forest?
If I ask both options and then enter the dialogue again, I get a NVROL at Almax's question "Which area in particular?".
Question is, is it gonna be a problem? Should I CLUA something here, too?
#7
Posted 17 May 2009 - 03:40 PM
This shouldn't cause an issue. If you run into further problems go ahead and post them. Most of them have already been worked out for the next release.Try enabling your console and the type in CLUAConsole:SetGlobal("BHGnollQuest","GLOBAL",2) and press enter and see if it works properly then. There's a fix for this that I'm not ready to release yet.
This worked like a charm
Thank you so much! And I got to learn what this CLUAConsole business is all about, too
By the way, I got a NVROL while talking to Almax just prior to talking to Martin.
Here's the conversation (sorry for the length, but I'd prefer to be as precise as possible):
A = Almax
P = Player
A: Is there something I can help you with?
P: Not just now, thanks. I do have a few questions, if you please?
A: Of course. Just ask.
P: Since you know the area well, what can you tell me of the land around Restenford?
A: Which area in particular?
Here comes two options:
1: West of Restenford.
2: Any other locations you can think of that we should look into?
After choosing 1 and then 2:
A: Of course, the Reddy Forest, just north of Bone Hill, and west of Tri-Top.
I then get two options:
1. I have heard Pelltar mention Bone Hill. What do you know of the area?
2. Reddy Forest?
If I ask both options and then enter the dialogue again, I get a NVROL at Almax's question "Which area in particular?".
Question is, is it gonna be a problem? Should I CLUA something here, too?
It takes a village...
#8
Posted 17 May 2009 - 04:36 PM
This shouldn't cause an issue. If you run into further problems go ahead and post them. Most of them have already been worked out for the next release.
Okay, thanks.
I'll keep posting should anything arise.
All seems to be running along just fine now. Solved quite many quests, all smooth.
Very entertaining so far!
#9
Posted 17 May 2009 - 07:42 PM
This shouldn't cause an issue. If you run into further problems go ahead and post them. Most of them have already been worked out for the next release.
Okay, thanks.
I'll keep posting should anything arise.
All seems to be running along just fine now. Solved quite many quests, all smooth.
Very entertaining so far!
Just in case you run into the problem with the booksearch cutscene not firing, make sure you have a savegame prior to showing Pelltar the note about the Hand so you can reload and get it to fire.
It takes a village...
#10
Posted 28 September 2009 - 06:42 PM
I think that the problem is caused by not get the string displayed overhead about discovering the Orge Mage. And this probably caused by the bags (gem bags, spell books, containers, etc.)
When I drop off all those bags and go back to the Orge Mage Cave, I get the string near the entrance. Then I go back to talk to Martin, no error occurs. The problem is solved.
Hope my post can help other people.
Ming