Please do not use this thread if you're using v216; use the release thread instead.
Thank you.
Edited by Turambar, 25 February 2012 - 01:28 AM.
Posted 02 January 2009 - 09:28 AM
Edited by Turambar, 25 February 2012 - 01:28 AM.
It takes a village...
Posted 11 January 2009 - 12:46 AM
Thanks for the new release, I don't know if I make a mistake I couldn't get bam of DSLEAT02, DSROBE02 & DSROBE06.Please report any problems with DSotSC in this thread. Thank you.
Posted 11 January 2009 - 02:23 PM
Go ahead and use these attached bams. Thanks for the catch. There isn't a bam in existance for Thorfinn's armor so it needed to be made (fixed for next release) and the 2 robes rely on bams from TDD and/or NTotSC to work, so I've added that to the install as well.Thanks for the new release, I don't know if I make a mistake I couldn't get bam of DSLEAT02, DSROBE02 & DSROBE06.Please report any problems with DSotSC in this thread. Thank you.
It takes a village...
Posted 11 January 2009 - 06:09 PM
Thanks for the fix, it works well in my game nowGo ahead and use these attached bams. Thanks for the catch. There isn't a bam in existance for Thorfinn's armor so it needed to be made (fixed for next release) and the 2 robes rely on bams from TDD and/or NTotSC to work, so I've added that to the install as well.Thanks for the new release, I don't know if I make a mistake I couldn't get bam of DSLEAT02, DSROBE02 & DSROBE06.Please report any problems with DSotSC in this thread. Thank you.
Posted 18 January 2009 - 01:54 PM
Edited by Leo_TR, 18 January 2009 - 02:17 PM.
Posted 06 February 2009 - 01:22 AM
Posted 13 February 2009 - 05:02 AM
Hi!
Some time ago I was in the Wood of Sharp Teeth and I found 2 identical letters that say "Why does a chair have arms and legs like a man but cannot walk or hold things" and I don't know what to do with them or if they mean anything. One letter was in "DSC001" and the other in "DSC002" . weidu
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Posted 25 April 2009 - 09:31 PM
Posted 28 April 2009 - 09:53 PM
I'm pretty sure Thorfinn's armour is supposed to use dsilea02.bam, not dsilea10 which is a bogus reference. I don't think dsilea02 is used elsewhere, and it matches the description BAM better. So you can either change it to dsilea02 in the .itm file or use this dsilea10. Yours and mine for reference:Go ahead and use these attached bams. Thanks for the catch. There isn't a bam in existance for Thorfinn's armor so it needed to be made (fixed for next release) and the 2 robes rely on bams from TDD and/or NTotSC to work, so I've added that to the install as well.
These appear to be variables from BG1NPC, Xan Friendship or maybe another mod. At any rate, they're more in that format than DS variables.I am not well at these things but in Shadowkeeper i had a look over Global Variables there are:
X#YCHAPTER7
O#XANBG1FRIENDCHAPTER7
O#XANBG1FRIENDTIMER7
created when DSotSC started.
I think so - maybe from an older version of SCS? Your WeiDU log is majorly messed up by the way (maybe because you either BIFFed or deleted your mod source files.NPC's have been kicked and rejoined seems to stop banters. Is this a known issue?
No clue about this... erebusant?However setting the Global("DrowCount", "GLOBAL",0) or to 1 or 2 wouldn't spawn them again either. Might be a messed up timer issue.
Posted 29 April 2009 - 04:52 PM
I'll have to take a look at the scripts when I get there. I was finished through Bonehill Pt 1 and Bandit Camp and just about set to foray into Cloakwood when I decided it would be nice for NPC's that rejoin the party after being booted to be able to "catch up" with the party and rejoin at party level, so I got slightly distracted for a few weeks. That and Will's p&j dialogs needed to be completely reworked. Just about done now though so it shouldn't be a whole lot longer before I can look at these things again. Cloakwood ho....On the final area with Shar Nadal a group of drow spawned after a few seconds (mages and elite drow). After a death spell wiped out the party I reloaded. Even on multiple reloads they never showed up again. Checking the area with NI I saw the area bcs was greyed out (and I couldn't find it anywhere). But there was another bcs that had the spawns that I encountered. However setting the Global("DrowCount", "GLOBAL",0) or to 1 or 2 wouldn't spawn them again either. Might be a messed up timer issue.
It takes a village...
Posted 30 May 2009 - 06:16 PM
Posted 31 May 2009 - 08:47 AM
Thanks,Minor bugs for DSDUEGSK.cre/Druegar Skeleton Conjurer:
- Unknown kit assigned instead of a valid one or NO_KIT.
- Moreover his script dsduegsk.bcs refers to an invalid spellref named spduepre. It was maybe meant to summon a Skeleton Warrior.
10th
It takes a village...
Posted 03 June 2009 - 10:28 AM
Posted 03 June 2009 - 08:50 PM
This is Selune's Laurel of Favor and is usable only by Sime. It is a Tortured Souls item that was being added to the Shop of Silence. I'll remove it.Again something minor:
Line 1220 in Setup-DSotSC.tp2
ADD_STORE_ITEM ~HELMSUN~ #0 #0 #0 ~IDENTIFIED~ #1
This item doesn't exist in DSotSC. Is this something similar to scrx17 in NTotSC?
10th
It takes a village...
Posted 29 June 2009 - 07:05 PM
Minor bugs for DSDUEGSK.cre/Druegar Skeleton Conjurer:
- Unknown kit assigned instead of a valid one or NO_KIT.
- Moreover his script dsduegsk.bcs refers to an invalid spellref named spduepre. It was maybe meant to summon a Skeleton Warrior.
10th
It takes a village...
Posted 30 June 2009 - 10:58 AM
Edited by 10th, 30 June 2009 - 11:16 AM.
Posted 02 July 2009 - 04:35 AM
Not sure what's going on with your kit assignment. I have the same 2 components installed in my game and my .cre has the proper assignment. Go ahead and check your base .cre file in the DSotSC/cre folder and see if it is correct there. Otherwise you can correct it to 59 - Wisher for the kit.Sure. Here they are:
00000: /* from game biffs */ ~SETUP-DSOTSC.TP2~ 0 0 // DSotSC for BGT-Weidu
00001: /* from game biffs */ ~SCSII/SETUP-SCSII.TP2~ 0 6161 // Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC
And regarding spduepre.spl, apparently this spell requires two creatures and one .baf. bpduehi.cre, bpduelow.cre and spduepre.baf.
10th
It takes a village...
Posted 02 July 2009 - 09:20 AM
Posted 04 October 2009 - 05:21 AM
Edited by Lady Silvana, 04 October 2009 - 05:22 AM.
Posted 04 October 2009 - 07:19 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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