Figured I'd note here what got accomplished in the last few weeks, mainly pertaining to the alignment hits issue we were discussing:
Scient -has- finished some important fixes in the engine, such as the fact that for some inexplicable reason creatures created by INI files (rather than within the ARE file) would not increment KILL_ and _DEAD counters when they died. This prevented a few intended things from working, such as githzerai getting annoyed if you ever killed one. The githzerai that walk around in the Hive are INI creatures, so you could kill them with impunity.
He also said he was going to see if he could make the engine differentiate between your party killing a creature, and somebody else doing so. (Actually, he said the engine already does, but after the point where it would be useful in terms of the alignment hits, and maybe he can reverse it and use it). If so, that would really rock, as we could then restore the vanilla-game alignment hits for killing Carceri citizens without worrying about you taking the hit for it when they get killed by demons and such, which does happen in the vanilla game and which clearly shouldn't be. For now I'm assuming he -won't- get that working, but if he does, it won't be any great trouble to restore the alignment hits there back to what they were.
At any rate, for the time being, I've got the alignment hits issue dealt with. Obvious alignment hits will now take place if you go around killing innocents. The bulk of these are in the Clerk's Ward, Festhall and the SW section of the Hive, but there are others scattered around. Note that when I say "innocent", the vanilla game even considers killing husband-killing Roberta as a chaotic evil act, so arguments to the effect of "But maybe Ingress did something bad one day ages ago and that's why you didn't get a hit" don't really work. Maybe she did, but -you- don't know that, so it shouldn't make any difference on how chaotic or evil an act it is on your part. And even when your target is a manifestly evil and corrupt creature, attacking them when they're not attacking you seems to be held in many cases as chaotic evil in the original game. I feel sure that it was just oversights in all the cases where I'm adding the hits in, and at any rate the poll results on the question were pretty overwhelmingly positive, so in they go!
Note that one effect of this fix will be that the unprovoked killing you do in the course of becoming an Anarchist -will- now have an effect on your alignment, which common sense would dictate they should have. The fact that they did not do so was a result of these oversights. You can still do these things and keep a lawful good alignment, but you won't be doing them with the same squeaky clean shiny soul you'd have if you never harmed a fly.
Qwinn
Edited by Qwinn, 22 July 2009 - 10:20 PM.