1 ) When Annah, Grace, Ignus and Nordom die while in your party, you take chaotic and evil alignment hits and your "murder" count goes up. You could even potentially get mazed if Annah or Grace died enough times by your side.
2 ) You suffer alignment hits and become a "murderer" when some Curst citizens are murdered by other creatures.
3 ) Per 2nd edition D&D rules, constitution bonus to hit points should only apply when gaining a full hit die. Engine bug.
4 ) When gaining multiple levels at a time, and any of those levels is a "new" level, you can gain a full hit die for old levels too. Engine bug.
5 ) If you try to sell Annah to Vrischika, Vrischika and Standish will incorrectly attack you.
6 ) Seeing Blackrose in the Alley of Dangerous Angles will no longer create a bestiary entry for Curst Townie, Male.
7 ) Xanthia, Vrischika and various female Sensates that use the Female Aasimar sprite will no longer generate a bestiary entry for an Aasimar.
8 ) Backing out of taking the Godsman oath, then talking to Keldor again, it was possible to become a Godsman without taking the oath or passing the appropriate checks against belonging to another faction.
9 ) There is an exploit where you can cast mage spells as a fighter or thief, by bringing up Dak'kon or Ignus's floating menu and then clicking Select All and then Cast Spell. Engine bug.
10) During the cutscenes from some long-casting spells, some creatures can still act. Examples are creatures affected by Litany of Curses, creatures with broken morale (fleeing), and Grace when her script orders her to heal party members. Engine bug.
11) The Puzzled Skeleton in the Dead Nations will no longer stop talking to you if you deal with Adozyel harshly during the Restored Pendant of Yemeth quest (bug due to a recycled variable).
12) If Dak'kon tells you he'll talk to you later about something after he translates for you in a conversation with Fell, you will now always have the option to ask him to do so.
13) Killing Vorten will no longer add the quest to do so to your accepted quest list even if you've never been given the quest.
14) Per an old forum post by Chris Avellone, Nordom's alignment should be Lawful Neutral.
15) Per its spell description and 2nd edition rules, Dak'kon's Power of One spell should be subject to race and class restrictions (normally 18 for non fighters, 18/00 for fighters). The Improved Strength spell is still capable of bypassing these restrictions. Engine bug.
16) The dagger Porphyras Blade was missing the "Enchantment +3" attribute cited in its description.
17) Foundry workers would incorrectly think that Bedai had been arrested for the Godsman murder.
18) In Carceri, Berrog and Torvus are now immune to Litany of Curses and Fear effects, to prevent "creative" ways of getting them out from under the cart.
19) You can no longer pickpocket Trias for his sword (since he's holding it).
20) Not all cases of dying in dialogue properly incremented the "Death" counter that tracks how often you die during the game. They now do.
21) The Friends spell will no longer stack with itself. Engine bug.
22) You can no longer exploit the XP gained during Ravel's dialogue multiple times by quickly pausing and restarting conversation prior to her attack.
23) The THAC0 bonus that is supposed to be granted by Ingress's Teeth (in any of its variations or upgrades) did not actually improve Morte's THAC0. Now they do.
24) Agril-Shanak and Tek'elach both have dialogue that you only get in Curst-In-Carceri, but you could never see it because they would always be hostile. Now, when one dies, the other one will go neutral and can be spoken to. There's no guarantee they'll -stay- neutral, of course.
25) Subtitled Cutscenes: Talking to an item before taking the post-Trias portal back to Sigil will no longer corrupt the Fhjull cutscene that appears in certain circumstances.
26) Subtitled Cutscenes: The first few lines of the Ravel-TO cutscene are now subtitled via floating text rather than dialogue boxes. This circumvents the problem where entering dialogue boxes inevitably forces certain animations that are not fitting for this particular cutscene.
27) Talking to Corvus will no longer cause the "Kill Vorten" quest to get stuck in your assigned quest journal permanently. That was my fault, by the way. Oops. Sorry.
28) Aid spell cast on a fully healed character increases max hp only, it should also increase current hp (rather useless otherwise). Engine bug.
29) Bug in Barkis's dialogue prevented you from discovering some interesting information about your alcohol tolerance, unless you dealt with the Mochai quest a very specific way. Another bug ended conversation abruptly upon asking Barkis a question about drinks. Fixed.
30) One of Nordom's "Removed From Party" sound files was failing to play due to a bugged filename reference in the engine. Fixed.
31) One of the voiced lines meant to play when you tried to remove Annah's vest wouldn't actually play. Fixed.
32) Two of Annah's voiced lines meant to be heard when she successfully backstabbed could never be heard. Fixed.
33) Incorrect voiced line was used in a Grace-Morte banter. Fixed.
34) Taking the note from Zombie 1201 was giving an incorrect chaotic alignment hit that could be exploited infinitely. Effect on alignment for that action removed altogether.
35) After buying a bead from Vlask, he and his henchmen were supposed to leave in a cutscene. That cutscene was aborting prematurely, which allowed you to talk to Vlask again, which wasn't accounted for and caused problems. Cutscene fixed.
36) When Vlask would sell you a second bead, the command to actually give it to you failed, trapping you forever.
37) Purchasing a date with a Hive Harlot with -both- Grace and Annah in your party was causing the dialogue to abort prematurely due to a bug, and neither of them would react. They will now react as was intended (well, Annah will).
38) Once you told Drusilla about the decanter, she was supposed to become obsessed with your freeing Ignus (greeting you exclusively with asking you to do so), but a bad state weight was preventing that from happening. Fixed.
39) Although this has been fixed since version 1.0, noting here that Cilantro's Restoration Pack deserves credit for the original restoration of the floating rebuses over the heads of dabuses.
40) All dabuses have been gone over with a fine tooth comb, and they will now show and change those floating rebuses in accordance with the dialogue cues.
41) Ordering Nordom to go hostile and attack everyone wasn't making him leave the party, which was... problematic. He's now evicted from the party when ordered to go hostile.
42) Similarly, Ignus could be made to go hostile without being evicted from the party. Fixed.
43) Grace and Vhailor had voiced lines that were supposed to occasionally play when they died, but they couldn't be heard because dead men and succubi make no sounds. Fixed.
44) Inappropriate magical sounds and graphical effects when Morte was using his non-magical Litany of Curses have been removed. It is now much easier to hear his taunts.
45) Two voiced lines in Fhjull's cutscene when you left his house were reversed. They will now play in the proper order.
46) A variable set was missing that made Fhjull get stuck on his first response after you returned from the Pillar. Try talking to him again to hear the voiced line that this fix effectively restores.
47) Several creatures/characters with insane stats that make no sense or are directly contradicted by dialogue cues have been made sane. Note that this invariably makes them stronger - almost all of these were due to a level 0 template being used for creatures and never updated. Notable affected creatures are Leena Conall and Otis, the Practical Incarnation, Qui-Sai, Mantuok, and all sohmiens. Lots of named lower planes creatures got their weapon proficiencies upgraded to match what unnamed demons have. Oh, and no more level 1 larval worms with 90 hit points that can be mass killed by a single Cloudkill spell for insane experience anymore either, sorry.
48) It was possible to get the option to give two identical responses to Vivian after returning her veil. Fixed.
49) If you got Mar's axe in dialogue, and then killed him, you'd get a second axe.
50) A prostitute and a cafe patron in the Clerk's Ward that were failing to spawn have been restored.
51) Two cafe patrons near the east bar in the Clerk's Ward were duplicated. Removed the dupes. Also, a minor floating text exchange between one of those cafe patrons and the bartender of that bar is restored.
52) Hailciin (a character restored in UB Lower Ward Encounters component) should no longer aggro for no apparent reason when you talk to him.
53) The effect on Dak'kon's morale during dialogue with An'azi is now more consistent across various identical dialogue paths.
54) Fixed quest journal entries for finding the evidence against Pikit and for the quest to release Dimtree.
55) Noroch will now actually give you the copper and bandage rewards indicated by his dialogue if you dealt with the pickpocket before getting his quest to do so.
56) Ku'u Yin was failing to leave the area upon your refusing to help him, which caused oddities if you tried to talk to him again. Journal entry in that circumstance is fixed as well.
57) One of Morte's taunts is inaudible and another isn't really a taunt. Replacing them with two other unused sound files that are appropriate.
58) Grace's "Target Immune To Weapon" sound was exceedingly vague and inappropriate for the occasion ("There is nothing I can do."), replaced with the unused sound that was clearly intended for it. ("I cannot wound it.")
59) If Scofflaw Penn kicks you out of his shop and you get a journal entry saying the door is locked, it will now really be locked.
60) Siabha now has all the copper she was supposed to. (This was an error in Fixpack v1.0, my apologies)
61) Sarossa's dialogue gets even more fixes, particularly pertinent if you turn Saros in.
62) Infinite Annah morale loop in Kesai's dialogue removed.
63) Missing line in Vhailor's altercation with Grace regarding Annah restored.
Qwinn
Edited by Qwinn, 27 June 2009 - 07:25 PM.