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The Darkest Day Banter Pack


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#1 sdrake

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Posted 31 December 2008 - 02:17 PM

Similar to this thread here http://www.shsforums...showtopic=38316 I am interested in making a
Darkest Day Banter Pack that would have TDD NPC's have banters and interjections with each other as well as
the Bioware NPC's. Friendship paths, romances, Crossmod content etc. all are future possibilities. However who do I contact to get permission to do this? The Darkest Day authors are still around somewhere I hope...

The Darkest Day is a great mod, and having more NPC's with more to say than joining/leaving dialogue and quest
related dialogue would make it more awesome.

#2 Hoppy

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Posted 31 December 2008 - 07:20 PM

Great idea (and with the RoT dialogs, too) :new_thumbs:


With TDD at least, all of the NPC's that are old friends from BG1 have unique DLG files that are different than their original versions in BG1 or in a BGT game. That would make compatibility a lot easier.

Here is a free tutorial by Kulyok that may be what you need to get started. Of course others will help and offer their wisdom.:cheers:
http://www.shsforums...&...st&p=382261
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#3 sdrake

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Posted 01 January 2009 - 02:14 PM

Hoppy, thanks for the link. I'm now going to begin by pondering how Shar-Teel and Aerie would get along...

#4 Azazello

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Posted 02 January 2009 - 04:07 AM

It would be nice if the TDD-BG1 NPCs could continue their dialogues from a BG1NPC modded game... :whistling:

#5 Chevalier

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Posted 02 January 2009 - 04:13 AM

Yes, but that would cause many bugs. We needed to suppress BG1NPC dialogues in BG2 with standard NPCs So you can read BG1NPC mod to see what they were talking about/relationships and continue where they left off, but start new dialogues.

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#6 Nix

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Posted 05 January 2009 - 09:50 AM

I love this idea. I wish you luck in creating it!

#7 Leomar

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Posted 06 January 2009 - 11:38 PM

Great idea. :woot:

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
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#8 sdrake

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Posted 07 January 2009 - 01:17 AM

Thanks Nix for the interest. This is definitely a long-term project that right now is just being explored and hashed out.

Here's my take on the four new NPC's from TDD not returning from BG1:

ADARIO-An ultra elite contract assassin. He has two assassination quests and then a third quest involving associates sent by his former guildmaster from Calimport to kill him. After this last quest Adario has lost all his gold and is unemployed, so he has nothing better to do than offer his services to the PC. He is cold, unfeeling, emotionless, has no moral center or remorse, and sees life as a grim contest of survival of the fittest. He is highly intelligent, very cautious, not boastful of his deeds, doesn't seek attention, and is a master of tactics and strategy concerning his targets. If the PC keeps Adario in the party after his quests are over (this would be necessary to make Adario want to be employed by the PC) then he would have several banters with the PC, likely about strategy, the direction of the party, how to better allocate resources, etc., nothing that would reveal too much information. Adario would have much less trust toward the rest of the NPC's and would have only 1, maybe 2 banters with each. Roleplay wise, only the evil NPC's would accept Adario for who and what he is, and ALL of the good/neutral NPC's would have a major problem with Adario, but I'll have to sort this out later.

AVAUNIS-A recently indcuted paladin of the Order of the Radiant Heart. Avaunis has the quest to rid the psions from the Hall Of Knowledge. If TDD kits are installed he gets the Cerebral Knight kit, which makes him immune to most mental/
psionic attacks. Avaunis started from the very bottom on the path to becoming a paladin. He worked extremely hard, learned everything he could, always did as he was asked, and after many years of being a squire was sponsored by the Prelate and became an official member of the Radiant Heart. He is now eager to prove himself worthy of this honor as well as to bring glory and prestige to the Radiant Heart. He has a quiet demeanor, prefers actions to words, and prefers to let others see the righteousness of his examples rather than giving ego boosting speeches. He is very humble and considers no task too small. He would give his life without hesitation for a worthy cause. His loyalty and dedication to those he calls friends is enormous. His life is simply his paladin duties/oaths/rituals every day, all day. If the PC helps Avaunis with his psion quest Avaunis will regard the PC as a friend and will be honor bound to help to PC rescue Imoen. Avaunis would have some banters with a non-paladin PC, but if the PC is a paladin Avaunis would have a friendship track, along with some interjections on the paladin stronghold quests. His relationship with the NPC's would be mostly friendly, though some of the evil NPC's he likely wouldn't tolerate for long. Keldorn, in particular, would form a strong bond with Avaunis, as he sees a young paladin who behaves and does things the proper way (unlike Anomen).

ROBILLARD-An Invoker mage. Robillard is the primary mage employed by the crew of the Sea Sprite, a Lords Of Waterdeep funded ship that hunts down and sinks pirate ships and has aquired a glowing reputation. As a result of this repuation several bounties/rewards have been put out on Robillard, and he has come south to Athkatla to lay low while the Sea Sprite is being repaired. There a reported five assassination attempts on Robillard from TDD walkthrough. Robillard is pratical man, always getting to the point, seeing the bigger picture from an objective/logical point of view, and has excellent business sense from years of being a mercenary. He is confident, stern, somewhat blunt, not very friendly but commands the respect of his associates because of his effectiveness as a mage. Money is a major factor in Robillard's decisions, but he won't engage in despicable evil acts. While a somewhat solitary man who prefers to study spellbooks over socializing, Robillard has a scathing way with words that can be used if necessary. Robillard has worked with Drizzt and Co. aboard the Sea Sprite in the past so if ROT is installed he should have banters with them (an issure for another day). If the PC helps Robillard defeat the people trying to kill him Robillard will pledge his services to the PC. Robillard is essentially serving the PC so he won't interfere with the leadership/direction unless the PC starts doing massively evil acts.
Robillards relationships with the NPC's would be somewhat strained, as he isn't looking to get to know anyone or make friends (he figures in the time it takes the PC to find Imoen he'll get word the Sea Sprite is ready to go). Robillard and Edwin might have a good verbal jousting match, nothing else stands out at the moment.

VESINE-Sea elf, aquatic druid. Vesine has no biography and no quests. She is basically open to interpretation regarding her background, story, personality, beliefs, etc. Vesine is being sheltered at the inn in the Small Teeth Pass. She's obviously an outsider to land dwelling species and cultures. Her relationship with the PC would be one of gratitude, as she is grateful for the PC giving her the opportunity to see the world as well as protection. Her relationships with the NPC's would be a wide mixture. I think she would bond with Aerie, as they both have in common none (Vesine) to very limited (Aerie) experience with the world outside their respective societies. Cernd might also be a good friend. I'll have to research sea elf culture to get a better idea here.

Sound about right? Ridiculously off the mark? Who cares? Come one, come all.

#9 sdrake

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Posted 07 January 2009 - 01:27 AM

Thanks Leomar. Words can't express the appreciation, from myself and countless other players out there that are never heard from, that we have for you, Leonardo Watson, and everyone else involved in making the BWP. :new_thumbs:
:cheers: Back to figuring out what to do with Vesine...

#10 Nix

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Posted 07 January 2009 - 07:10 AM

Sounds quite good to me, although I don't really regard Robillard as being particularly stern or blunt, rather more reserved and generally easy to get along with. I'm not too sure what Vesine's story would be. She mentioned she was on the run from someone didn't she? Maybe it could be tied into the Sahuagin city somehow, and perhaps with a quest?

Are they going to have ToB content as well?

By the way, if you need someone to test, or proofread, or wave pompoms and cheer you on, I'll be happy to help.

#11 sdrake

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Posted 08 January 2009 - 06:29 PM

@Nix
Thanks for the input. Robillard is in "Sea Of Swords" and "Passage To Dawn" from the Paths Of Darkness series. I'll have to reread his parts in these books as it has been awhile (he's also in a newer book "The Pirate King" but the events of that book are years after the BG2 storyline). Perhaps reserved is a better word than stern or blunt. Robillard keeps to himself but will definitely speak his mind when he wants to. He's very self-disciplined and highly organized, always anticpating every concievable possibility and leaving himself several options.

I would be all for doing TOB content but haven't planned anything regarding that yet.

Connecting Vesine to the Sahuagins makes sense, as obviously their kind prey on sea elfs for food reguarly. Perhaps she's the missing link to a ritual sacrifice that will bring the favor of some powerful god to help the Sahuagins conquer their enemies of the sea. Still brainstorming on this.

Thanks for all the support. This is a massive undertaking, we're talking about a few hundred banters and then learning how to code it all. I'm going to go slower than a snail because I don't want to get overwhelmed and will do things at my own pace. I think this can be done in time, and even if there is none to minimal interest I still want this for my own game, as well as getting my feet wet with modding (I've got a million mod ideas for BG but after years of watching new modders burst onto the scene, post away progress reports like a machine gun for a few months, then gradually slow down and eventually say they are burned out and then dissapear altogether I'm not going to get overly excited
and will try for slow but steady progress).

#12 yago

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Posted 11 January 2009 - 12:42 PM

As I play the BWP MegaMod what do you think about adding content to the following NPCs:

Kagain: The NPC Breagar adds Kagain content to BG2 (currently only in the german version)
Kivan: NPC Mod with a lot of content
Shar-Teel: Added by NEJ

Do you think that it is necesary to give those NPCs more content for a second time? (Yes for a TDD standalone installation but how many users play it that way?)

Edited by yago, 11 January 2009 - 12:44 PM.


#13 Leomar

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Posted 11 January 2009 - 07:36 PM

That's right.

Kivan = TDD, Kivan and Deheriana Companions, Crossmod Banter Pack
I think with Kivan as a seperate and complex mod it would be unneccessary to give him banters.

Kagain = TDD, Breagar und die Schlangen Abbathors (German)
The same for Kagain with the new great German dwarfen mod. Which could be a great idea to translate it in English.

Shar-Teel = TDD, NeJ, Shar-Teel NPC (German)
Here I'm unsure. I think in the newest NeJ version Shar-Teel was removed. She exists only in the megamod compatible version. But here we have the German NPC mod, too.



With Kagain we have no problems. Kagain has no quests and banters in TDD and therefore the mod Breagar detects TDD and removes him to avoid two Kagains in BG2 in a megamod. So here we need no new banters.

But here is the main problem:
Kivan and Shar-Teel have a quest in TDD.
I think Kivan and Deheriana have no TDD detection, so two Kivan exists in a megamod. The same problem we have for Shar-Teel.

If we think only at TDD, so we could need all the banters. But like Yago mentioned, TDD is very often a part of a megamod and therefore the work for the banters is unneccessary. Kivan is a great mod, so who wants to take the TDD Kivan around...

All is my opinion and my reason is to avoid incompatibilities in megamods and to avoid much work for new banters, which could be are useless.

What do you think?

Greetings Leomar

Edited by Leomar, 11 January 2009 - 07:36 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#14 sdrake

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Posted 13 January 2009 - 05:18 AM

Hello Leomar!

KIVAN-adding a TDD detection to Kivan And Deheriana that would remove TDD Kivan and his quest is what is needed. TDD Kivan doesn't need banters/interjections, as with TDD detection he would be removed anyway and any player who wanted Kivan to have banters/interjections should install Kivan/Deheriana as it is a great mod with a massive amount of content. I think TDD is overwhelmingly part of mega-installs and I wouldn't anticipate hardly any complaints of TDD standalone players (if there are any) who for some strange reason wouldn't install Kivan/Deheriana but would want TDD Kivan to have banters/interjections.

KAGAIN-Breagar und die Schlangen Abbathors (German) needs to be translated into English. Once this happens then players would simply install this, as TDD Kagain is already removed and I don't see many people clamoring for a TDD standalone installation of Kagain to have banters/interjections.

SHAR-TEEL-This is complicated. First, the German Shar-Teel mod would have to be translated into English. Then the players would have to choose between NEJ Shar-Teel or the German (translated into English) Shar-Teel. If they want the NEJ Shar-Teel then they wouldn't install German (translated into English) Shar-Teel. If they want the German (translated into English) Shar-Teel then it would need to come with a TDD detection that would remove TDD Shar-Teel. In the case of players wanting NEJ Shar-Teel but who also install TDD then TDD should have a NEJ detection that removes TDD Shar-Teel. So in every case there is only one Shar-Teel.

So, in summary:
-for Kivan banters/interjections the player installs Kivan/Deheriana, if TDD is installed TDD Kivan is detected and removed
-for Kagain banters/interjections Breager is installed, if TDD is installed TDD Kagain is detected and removed
-for Shar-Teel banters/interjections the players chooses between NEJ Shar-Teel or German (translated into English) Shar-Teel, either way if TDD is installed then TDD Shar-Teel is detected and removed

#15 Hoppy

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Posted 13 January 2009 - 04:23 PM

I think the install checks of the other mods is great and it can automatically skip if the other mods are installed. Each NPC could have a separate install component for banters and if Kivan/Deheriana is installed, it skips automatically. Same thing BG1NPC does if BG1 UB is installed in regards to duplicate components.


NeJ Shar Teel and TDD Shar Teel have different dialog files I believe as well as different CRE signatures. I would say not to skip that in case a player plays with NeJ Shar Teel in a runthrough and a different runthrough with TDD Shar Teel for variety. There would not be incompatibilities (I hope) as they are two different files and the player can always choose not to install the Shar Teel TDD banter component if he/she wishes.


Don't forget adding Yeslick's banters in TDD as he is investigating the Unseeing Eye. There can be a whole bunch of NPC banters too especially with Keldorn and the Temple people.

Xzar and Montaron could have some more as well. I think they had the most as far as TDD NPC dialogues just nothing spectacular. Those two are one big reason I play TDD. Just nostalgia from BG1.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#16 Kaeloree

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Posted 13 January 2009 - 08:09 PM

Tameon the Dragoon was working on a BGII Yeslick NPC, not sure what the status of it is but last I heard he was still plugging away at it. :)

#17 Nix

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Posted 14 January 2009 - 09:35 PM

I've wondered why TDD Shar-Teel is classed as a Bladesinger? Perhaps this should be changed to Amazon.

#18 Jenne

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Posted 15 January 2009 - 07:35 AM

I like this idea :) It might give me a reason to finally play TDD. The silent NPCs sort of scare me off...

Edited by Jenne, 15 January 2009 - 07:36 AM.

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#19 Hoppy

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Posted 15 January 2009 - 10:05 AM

I've wondered why TDD Shar-Teel is classed as a Bladesinger? Perhaps this should be changed to Amazon.



Actually she is a Blademaster kit. Bladesinger is the pseudo-fighter/mage fighter kit.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#20 Nix

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Posted 26 January 2009 - 12:01 AM

I've wondered why TDD Shar-Teel is classed as a Bladesinger? Perhaps this should be changed to Amazon.



Actually she is a Blademaster kit. Bladesinger is the pseudo-fighter/mage fighter kit.


Ah, you got it right. I keep getting confused with the kit names. Still, I reckon Amazon would be the most fitting for Shar, don't you think?