anyone who uses non-magical items probably isn't enough of a threat
I had thought of this, and in mitigation
A) It was mostly just a cool effect, technical interest not so much "AWESOME COSMIC POWAH"
B) More and more mods are using tactics and scripts to make their antagonists a challenge rather than mass amounts of magic weaponry and armor
C) As with the chain creature, it's something relatively unique to the PCM ('Potential Crafting Mod') to set them a part from other mods, rather than add another deep but essentially clonal, angsty Mary-Sue
EDIT:
Rather than make another post
D) Could be more useful in BG2 Engine BG1 where more enemies use normal weaponry + armor
As for disabling enemies, your probably right, as I said I was just telling you somebody else's idea and my thoughts. Maybe It could only effect armor, or just leave it at 1xDay, or only have it work at a % of the times.
Quick Chain Creature Update-
Stats- Finished
Animations(including spell) - Still trying to get them right, having a lot of trouble
Sound set (no actual words, just chain noises)- Finishing Touches being done now with Audacity
Attack AI Scripts - Using some made by others, so finished
Name - Decided on Aes, as the name should be just a name to refer to it by, and not show to much personality. One syllable seems to fit. If anyone from a Latin speaking country (Spanish, French, Italian) could give me a DEFINITE pronunciation, I would appreciated it
Edited by Slyde, 12 January 2009 - 03:09 PM.