I'm here to report a Mythryl Eagle sighting in CA.

Posted 23 January 2009 - 08:05 PM
I'm here to report a Mythryl Eagle sighting in CA.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
Posted 23 January 2009 - 11:59 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 24 January 2009 - 08:31 PM
Posted 25 January 2009 - 12:23 PM
Posted 26 January 2009 - 05:24 AM
Posted 26 January 2009 - 11:48 AM
Posted 26 January 2009 - 12:18 PM
Posted 28 January 2009 - 08:21 AM
Edited by Drizzle, 28 January 2009 - 08:42 AM.
Posted 31 January 2009 - 09:07 AM
Edited by MythrylEagle, 31 January 2009 - 09:21 AM.
Posted 31 January 2009 - 10:10 PM
Yes, there is a script and this depends on the original BG game and has nothing to do with mods. If one of your characters is getting a spell like "panic", then there is a chance, that he drops a random weapon in panic. Do you know, if your character was effected with such a spell?I just went back to an earlier save game and noticed that I had two of the +2 slings. I must have had one of the slings stolen even earlier. Do these items have timers or special scripts?
Edited by Leomar, 31 January 2009 - 10:11 PM.
Posted 04 February 2009 - 04:21 AM
I saw this as well. I think the bone club was destroyed by the acid the bugbears use. I can't think of any other creature that can break weapons. I also remember loosing some weapons like a sling. Not sure at this point what is causing this to happen. I guess I need better details of when the items disappear. There are some strange situations in the bottom of the A2 fortress. Not sure if it is from the IWD scripts here or something else.Not sure if this is a bug but I noticed that upon return to westgate after a preliminary excursion to the slaver fortress map to the southeast, that the +2 sling being used by Vil is missing, was it stolen? and a magic sword (bone club) in the backpack of another NPC is broken, what type of encounter breaks items inside backpacks?
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 05 February 2009 - 06:39 PM
Posted 06 February 2009 - 03:15 PM
It happens because of this:Also, the bug where Blush initiates her "kicked out of party"-dialogue directly after announcing she's leaving for the temple is still there, so she takes Aesdale with her...
Edited by Dr.Shaman, 06 February 2009 - 03:18 PM.
Posted 07 February 2009 - 06:03 AM
It is actually better to just change Blush's script to check for the global being greater than 2. No need for 2 lines of code.It happens because of this:Also, the bug where Blush initiates her "kicked out of party"-dialogue directly after announcing she's leaving for the temple is still there, so she takes Aesdale with her...
Global TCBlushRealizes is set to 3 when she leave the party, but that part of her script...
IF
!InParty(Myself)
HPGT(Myself,0)
Global("JoinedParty","LOCALS",1)
!Global("IWasKickedOut","LOCALS",1)
!Global("TCBlushRealizes","LOCALS",4)
THEN
RESPONSE #100
SetLeavePartyDialogFile()
Dialogue(Player1)
ChangeAIScript("",DEFAULT)
END
...came first and triggers instantly.
Addition of !Global("TCBlushRealizes","LOCALS",3) check in this part of her script should fix the problem.
Also, Blush is moved right in the wall portion of the Temple when script triggers.
Some bugs for Icar...
To upgrade Glowfire player must have 3 Fire Agate gems, a potion of Fire Resistance, and 10,000 gold pieces, but Icar takes a Giant Troll Blood instead of Fire Agates and Potion of Fire Resistance.
Icar uses incorrect part of TCICARJ dialogue after he upgrades an item:
*I sense we are near the forge. What services do you wish?*
Instead of
*Here you go, <CHARNAME>. I hope you use it well* (This option reset "ForgeStuff" to 0)
Because of this, Global "ForgeStuff" remains set at 2 and he initiates this dialogue over and over (Area script forces him to initiate dialogue if said global is set to 2.)
*I sense we are near the forge* part is located earlier in the dialogue file and perhaps it should be available on *!Global("ForgeStuff","TC0300",2)* condition.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 07 February 2009 - 02:42 PM
I saw this as well. I think the bone club was destroyed by the acid the bugbears use. I can't think of any other creature that can break weapons. I also remember loosing some weapons like a sling. Not sure at this point what is causing this to happen. I guess I need better details of when the items disappear. There are some strange situations in the bottom of the A2 fortress. Not sure if it is from the IWD scripts here or something else.Not sure if this is a bug but I noticed that upon return to westgate after a preliminary excursion to the slaver fortress map to the southeast, that the +2 sling being used by Vil is missing, was it stolen? and a magic sword (bone club) in the backpack of another NPC is broken, what type of encounter breaks items inside backpacks?
Edited by MythrylEagle, 07 February 2009 - 02:44 PM.
Posted 15 February 2009 - 04:51 PM
Edited by MythrylEagle, 15 February 2009 - 07:30 PM.
Posted 25 February 2009 - 05:38 PM
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-CLASSICS047.TP2~ #0 #0 // The Classic Adventures TC mod, version 0.47 ~SETUP-CLASSICS047.TP2~ #0 #1 // Infinite Weapon, Potion and Ring/Amulet Stacking ~SETUP-CLASSICS047.TP2~ #0 #2 // Shut Up "You Must Gather Your Party Before Venturing Forth" ~SETUP-CLASSICS047.TP2~ #0 #3 // Wear Magical Armor AND Magic Rings (etc.) ~SETUP-CLASSICS047.TP2~ #0 #4 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out ~SETUP-CLASSICS047.TP2~ #0 #5 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation ~SETUP-CLASSICS047.TP2~ #0 #6 // Install 1PP's Flaming Sword animations pack ~SETUP-CLASSICS047.TP2~ #0 #7 // Install the Ion Stone animations pack ~SETUP-CLASSICS048.TP2~ #0 #0 // The Classic Adventures TC mod, Patch version 0.48 ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2
Application popup: Visual Studio Just-In-Time Debugger : An unhandled win32 exception occurred in BGMain.exe [464]. Just-In-Time debugging this exception failed with the following error: No installed debugger has Just-In-Time debugging enabled. In Visual Studio, Just-In-Time debugging can be enabled from Tools/Options/Debugging/Just-In-Time.
Check the documentation index for 'Just-in-time debugging, errors' for more information.
fearless
CM690 II Case, Corsair HX1000 PSU, Asus Maximus V Gene, Intel i5-3750K @ 4.2Ghz, Corsair 8GB DDR3, Asus DirectCU GTX-670, Samsung 256GB SSD, WD Caviar Black 2TB HDD x2
Posted 26 February 2009 - 12:28 AM
Well technically I do not know, but I think it might be one of the the dwarves being killed without triggering their death variable... this has the effect that a dialog that should happen crashes the game.Any idea what may be causing this? I can get the priest of shar to join without any probs - i have saved prior to this point.
Deactivated account. The user today is known as The Imp.
Posted 26 February 2009 - 08:29 AM
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
Posted 26 February 2009 - 03:56 PM
fearless
CM690 II Case, Corsair HX1000 PSU, Asus Maximus V Gene, Intel i5-3750K @ 4.2Ghz, Corsair 8GB DDR3, Asus DirectCU GTX-670, Samsung 256GB SSD, WD Caviar Black 2TB HDD x2