
Suffice to say, choosing either option in the dialogue, will not have a negative impact on your game no matter what you did.
Posted 27 February 2009 - 06:59 AM
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 01 March 2009 - 03:43 PM
"My wife says I have the body of a God - Buddha!"
Posted 03 March 2009 - 09:34 AM
Posted 03 March 2009 - 11:01 AM
That's probably the amulet that makes her unkillable, and it's on her because you summoned her via the CLUAConsole. The first talk before the joining talk removes it.- aleigha has some kind of invisible amulet equipped because I cant put any amulets on her and it says item cant be removed.
- swamp snakes aren?t hostile
...but I don?t get rivians sword.
Deactivated account. The user today is known as The Imp.
Posted 03 March 2009 - 11:32 AM
That's probably the amulet that makes her unkillable, and it's on her because you summoned her via the CLUAConsole. The first talk before the joining talk removes it.- aleigha has some kind of invisible amulet equipped because I cant put any amulets on her and it says item cant be removed.
- swamp snakes aren?t hostile
...but I don?t get rivians sword.
You probably have a ranger or druid in your group, so the 'neutral animals' never attack, unless attacked upon.
I am quite sure that one of the guards in the 'Temple' you go after you have just escaped from Tiny, has Rivians sword, so you probably just missed him.
Edited by agnar, 03 March 2009 - 11:34 AM.
Posted 04 March 2009 - 01:23 AM
Posted 07 March 2009 - 01:15 PM
Incorrect.I think I just found out why Althon and Icar seem totally oblivious to Aesdale (at least early in the game, i havent yet had aesdale all the way through to the slavers). In the dialogue where Althon is supposed to first meet the pc, and notice aesdale, then offer to help with the lizardmen, it's checking for TCAESDALE being in the party. But his cre file is named TCAESDAL without the E, so won't this always cause this dialogue check to fail?
In my games at least, when i accept the saltmarsh mission to find the lizardmen, then go visit althon, he doesnt notice aesdale and acts like i turned down the saltmarsh captain, offering only the piney bluff missions and Icar.
i also found at least one spot in Icar's dialogues where it also checks for TCAESDALE.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 07 March 2009 - 07:05 PM
Edited by Torvald, 07 March 2009 - 07:06 PM.
"My wife says I have the body of a God - Buddha!"
Posted 07 March 2009 - 11:59 PM
Incorrect.
Dialogs and scripts check for a creatures's "death name" not their filename. This allows the game to have several CRE files for the same creature. Go browse the Imoen files to see. She must have a dozen of them if you are playing BGT. The script wasn't checking for Aesdale because of some other variables higher up in the dialog and brought over from the captain. Hopefully I have that fixed now but I see that Althon still brings out Icar even though I am trying to go do the lizardman quest. Something still isn't right and it won't be right in version 0.49 either. I'll keep working on it.
Althon's dialog has become very complicated over the past year. Right now he has to check if Paraway in in the group, Aesdale is in the group, both are in the group, and finally whether or not you are doing the Piney Bluff quest or the lizardman quest. Sigh. As I already said, it is broken. I'll work on it some more as I keep trying to get 0.49 uploaded. My ftp software is giving me timeout problems with SHS.
Posted 09 March 2009 - 01:09 AM
Posted 09 March 2009 - 01:45 AM
Well, you might have a mod, or an old file hidden in the install... so did you remembered to clean the game folder before you reinstalled?I have tried re-installing Baldur's Gate 2 + Throne of Bhaal and CA but this doesn't solve the problem.
Deactivated account. The user today is known as The Imp.
Posted 09 March 2009 - 08:17 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 09 March 2009 - 08:19 AM
Hello,
Found a minor dialogue bug.
In the abandoned temple basement chapel, after talking to the Priestess of Shar, Rilithar keeps saying over and over, at about two second intervals, "I don't have anything to say to you."
However, I was able to slowly move my party to the exit (in between Rilithar talking) and leave the chapel, which then cleared up the problem.
Am really enjoying this excellent adventure. Was stuck for awhile in Mistmoor, but am now about to enter the Slaver's Stronghold.
Thanks.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 09 March 2009 - 01:34 PM
Posted 13 March 2009 - 11:54 AM
Posted 13 March 2009 - 03:41 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 13 March 2009 - 03:45 PM