Bug Report for 0.48
#1
Posted 27 December 2008 - 07:38 PM
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#2
Posted 28 December 2008 - 10:10 AM
You will find that the Soul Gem is very easy to obtain once you get to that room. I hope to make this more difficult at a later date when I can put more details into the scripts. The chessboard doesn't do anything in the Tower either. Not sure if it ever will...
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#3
Posted 28 December 2008 - 12:03 PM
Could you give us it's creature code... and as much you can give a spoiler free description of the location?The illusionist found in the Tower of Inverness is missing. I forgot to script him in. Fixed for the next version.
Now onto bugs... I didn't know that the Deers were this tame:
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#4
Posted 28 December 2008 - 05:40 PM
Ha! I bet you gored it in the middle of the poor woman's living room! That'll be a bugger to mop up....Now onto bugs... I didn't know that the Deers were this tame:
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
#5
Posted 31 December 2008 - 02:13 PM
Could you give us it's creature code... and as much you can give a spoiler free description of the location?
He is TCMAGE1 and will be found in a bedroom near the chessboard. Nothing special about him right now. He carries nothing you need. In the next version he has some mage gloves you may want.
Other issues:
Several journal entries from the Gauntlet mods stayed in the Quest journal. They are now closed out.
If you complete the haunted mansion and the Ghost ship (both parts of U1), you have to continue the U series. Telling the Saltmarsh Captian you don't want to continue leaves you hanging. You can't go to Lord Balthis to talk to Althon about the other mods. I fixed this now. So if you clear out the ship but don't want to go to the swamp, you can now go talk to Althon to have Icar join you and you can head to Piney Bluff. My only concern with this is that the swamp map icon is also available to you. In theory, you could complete both paths at the same time. It would increase your XP levels thus making the slavers much easier. I may have to see about correcting this at some point.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#6
Posted 01 January 2009 - 06:06 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#7
Posted 01 January 2009 - 09:28 AM
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#8 -Easthaven-
Posted 01 January 2009 - 11:25 AM
There seems to be a bug when Aesdale is supposed to introduce Blush as a party member. After the ship, I did that dialogue in the shop, and Aesdale said meet me at the inn, so I went there and rested. Then I go up the stairs, and Aesdale starts his dialogue but Blush never spawns in the room. So basically in the dialogue my character and Aesdale speaks as if she was there, but after the dialogue she doesn't join the party. Tried reloading but it didn't work either. Aesdale spawns just to the right of the staircase close to the wall, which seemed a little odd, maybe that's part of the bug as well. I hope there's a solution to this. Thanks!
#9 -Easthaven-
Posted 01 January 2009 - 03:20 PM
#10 -Easthaven-
Posted 01 January 2009 - 03:41 PM
#11 -Easthaven-
Posted 01 January 2009 - 05:33 PM
Also neither my own char or Icar seems to be able to equip any lizardman weapon even though the requirements are fulfilled, from what I can see.
#12
Posted 02 January 2009 - 03:23 AM
I think we're having a few problems with items at the minute, which might explain the other problems you're seeing. And yes, I think Joy's quest is a little buggy at the minute.
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#13
Posted 02 January 2009 - 07:20 AM
Don't have that either...In the Palace of the Silver Princess, Chaarna stays with you after you get the gem and I was immediately teleported back to a burned out Oakhurst.
Don't know about the why it's red, but the item type is cloak, not an armor... So you need to put it as his cloak.Sune's Veil... and it says wrong item type wherever I try to equip it.
But now to the bug, at the Catharandamus pool quest... as again, I can't activate the pool. It's undo-able because Aleighas joining results into updating the "TCJoinedWithCath" -Global to 3 and the TC0028T.BCS has
IF ... Global("TCJoinedWithCath","GLOBAL",1)Again that might not be all, but I can't see anything else wrong. Though there is, as CLUAC'ing the value won't help either.
And Aleighas Kit Description needs to mention that she can't use heavier armors, as her strength is 14 but she can't even use Splint or Chain Mail, unlike the normal ranger who can use Full Plate.
Edited by Jarno Mikkola, 02 January 2009 - 07:29 AM.
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#14
Posted 03 January 2009 - 09:17 AM
I know I have fixed that issue with the Umberlee temple. Okay, will try again.
The Chaarna problem with the Silver Princess seems to be wrapped around your saved games. I have found that if I can get that far without having to reload the game, area TC0009 (starting area) is still active and so when the global for swapping out area TC0009 with the burnt area TC0010 seems to kick in even though you are on a different map. Before version 0.48, I could also get the druid's cave to activate while standing with the ghost. I have that fixed now but I can't use the same fix for this problem. The only way I have solved it so far is to quick save before picking up the gem, close out the current game and reload the quick save. This seems to deactive area TC0009 so the script doesn't trigger. Very strange problem but is repeatable.
Aesdale and Blush... totally a random problem. The nearby walls shouldn't be a problem but it wouldn't hurt to move them away from the wall.
Sune's Veil. Another one that should have been fixed along time ago.
As for my experiences, Chaarna is hosed again. This time as a prisoner. Don't talk to her! The dialogs cause her to not follow you and the fortress areas will crash on loading. I have it fixed now but had to change every area script back to Westgate.
I also fixed Althon's dialog in Suderham when he tries to rejoin you.
I changed some of the slavers so you won't keep getting all those magic items from each one. I still need to strengthen the A2 fortress (Markessa's castle). The gnolls are way too easy. Also fixed Tiny (ogre) so he won't be unkillable in the barracks.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#15
Posted 03 January 2009 - 02:28 PM
Another one: When I remove Terra from the party she just stays there in the "has nothing to say to you" state. I'm not sure that's intended
I'd also like to ask if I mess anything up by going back and getting Rihn after I've already completed Mistmoor Manor. Cause in the dialogue she mentions that she wants to search the vault etc, but when I go back there now nothing happens. Is there anything missing there or should I just continue?
Also, the bug where Blush initiates her "kicked out of party"-dialogue directly after announcing she's leaving for the temple is still there, so she takes Aesdale with her...
Edited by Easthaven, 03 January 2009 - 05:43 PM.
#16
Posted 03 January 2009 - 06:59 PM
Don't know about the why it's red, but the item type is cloak, not an armor... So you need to put it as his cloak.Sune's Veil... and it says wrong item type wherever I try to equip it.
But now to the bug, at the Catharandamus pool quest... as again, I can't activate the pool. It's undo-able because Aleighas joining results into updating the "TCJoinedWithCath" -Global to 3 and the TC0028T.BCS hasIF ... Global("TCJoinedWithCath","GLOBAL",1)Again that might not be all, but I can't see anything else wrong. Though there is, as CLUAC'ing the value won't help either.
Aesdale's cloak is now fixed. We keep changing his alignment but forgetting to match the cloak to the new alignment.
The quest to trash the Umberlee temple now works. I don't know why I had that global check in the TC0028T script since I already check for it in the area script. Once removed, it works. However, that leads to the next bug. Cath doesn't have anything to say to you when you return. Fixed and he gives the next quest. This one now works also.
At the end of the second quest, Cath offers to join your party. For some reason, this causes weird problems. I find that his primary mace is flagged for using a magical item and therefore can't be removed. Also, he takes the bracers from you but they aren't on him when he joins. If I kill him, they are on the body. So what happened to the bracers??? I even added a script to recreate the bracers but it doesn't work. Not sure if the screwy mace is a factor yet or not. Its needs more testing.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#17
Posted 03 January 2009 - 07:03 PM
Minor bug: the Sentinel glove was not destroyed when the text clearly said both gauntlets were destroyed. It remained in the same corpse as the Sentinel ring.
Another one: When I remove Terra from the party she just stays there in the "has nothing to say to you" state. I'm not sure that's intended
I'd also like to ask if I mess anything up by going back and getting Rihn after I've already completed Mistmoor Manor. Cause in the dialogue she mentions that she wants to search the vault etc, but when I go back there now nothing happens. Is there anything missing there or should I just continue?
Also, the bug where Blush initiates her "kicked out of party"-dialogue directly after announcing she's leaving for the temple is still there, so she takes Aesdale with her...
Terra doesn't have much for dialogs just yet. She is the latest addition to the family of NPCs. Still waiting for her soundset also. Don't expect much from her in this version.
There is nothing in the vault to help Rihn. Elminster will explain this if she is in the party when you talk to him.
As for the Sentinel, did the character holding it die during the fight? This may cause the script to fail. I haven't encountered this bug yet but since the PC is always wearing it, I can't let that character die.
Blush...I'll take another look.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#18
Posted 03 January 2009 - 09:21 PM
minor issue: Fala'stra had almost twice the exp of my main character when I recruited her, not necessarily a bug but maybe balance issue.
major issue: Ran into a major bug at the end of Tower of Inverness. After taking the soul gem, the game autosaves, fades to black and reloads the soul gem chamber. Then I use the teleport amulet, so it autosaves again and loads the chamber (throneroom?) with that "Lazy" guy and I give him the gem. But when he says "Guards, escort them back to the bridge district", three of the guards disappear, but after that nothing happens. The guard captain just stands there and I can't talk to him and can't leave the room manually. I tried killing them also but nothing happens. Also retried several times but got the same thing. Also tried removing all party members before teleporting back, but it didn't help.
I also tried returning without obtaining the gem and get the same bug after he says "throw them in the dungeon".
#19
Posted 05 January 2009 - 05:54 AM
I haven't been able to duplicate the issue yet.^Everyone was alive when the troll died, even after that nasty fireball...
Fala'stra originally wasn't going to be recruited. Since this has changed, I will probably need to make a new version of her that isn't so well experienced.minor issue: Fala'stra had almost twice the exp of my main character when I recruited her, not necessarily a bug but maybe balance issue.
I have had the same issue myself. I thought I fixed it before sending out this version. The problem is in Lamonsten's dialog with you and the area script to get you back to the bridge district.major issue: Ran into a major bug at the end of Tower of Inverness. After taking the soul gem, the game autosaves, fades to black and reloads the soul gem chamber. Then I use the teleport amulet, so it autosaves again and loads the chamber (throneroom?) with that "Lazy" guy and I give him the gem. But when he says "Guards, escort them back to the bridge district", three of the guards disappear, but after that nothing happens. The guard captain just stands there and I can't talk to him and can't leave the room manually. I tried killing them also but nothing happens. Also retried several times but got the same thing. Also tried removing all party members before teleporting back, but it didn't help.
I also tried returning without obtaining the gem and get the same bug after he says "throw them in the dungeon".
Just use the CLUAConsole:MoveToArea("TC0200") command to escape this room. I'll have to see if I can post a quick fix here soon.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#20
Posted 05 January 2009 - 11:19 AM
Also when I tried and failed to pickpocket from Paraway(I hadn't nor wasn't intending to join with him), he didn't turn hostile, but still began to try to hit me, so I had to force-attack kill him -not fun. So can this be corrected, as I suspect the others have this too. As far as I know, it's just few lines in the script to make him hostile(red circle).
And then there is a few placement issues...
The shadow/blast is clearly cut off in this:
And on the second picture my character can stand on top and go thought that box/container.
And no, you don't actually have to fix those, but just though I would remind you. And yes, that's my current party, I like the cheese in it.
Edited by Jarno Mikkola, 05 January 2009 - 12:39 PM.
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