erebusant 12-27-08 new game
#21
Posted 26 January 2009 - 10:39 PM
is the testing of your "A Collection of Queer, Obscure BG1 Quests & Fixes: v1" so far satisfactory?
I am longing to try out those components myself!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#22
Posted 08 February 2009 - 09:31 AM
It takes a village...
#23
Posted 08 February 2009 - 01:45 PM
In AR6704 (Jovial Juggler) you are able to purchase armor & weaponry from the bartender's store, but it does not allow you to sell like items? Is this a bug or a feature?
Original BG1 Behaviour. The Bartender and the Smith in Beregost both don't buy everything,
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#24
Posted 09 February 2009 - 08:20 AM
i've also noticed with so many AI tweaks that are added by the various components, that mobs are acting worse. archers and casters are trying to run away, causeing them to lose atttacks while i beat them down. in circumstances such as this less might be more.
Edited by rhomboidspace, 09 February 2009 - 08:27 AM.
#25
Posted 09 February 2009 - 11:23 AM
I don't get any installation errors/warnings. I've updated to the latest versions on my last install.erebusant what kind of errors and/or warning did you have installing. I've tried using the same install order as you and have had numerous components with warnings, which aren't that bad, but some components error out in install. some of what i'm using are more up to date versions. i'm not sure but i think BG2_fixpack V7 was released after what you're using so there might be some major incompatabalities there.
i've also noticed with so many AI tweaks that are added by the various components, that mobs are acting worse. archers and casters are trying to run away, causeing them to lose atttacks while i beat them down. in circumstances such as this less might be more.
The bandits I get from Melkor's spawns are acting exactly like I would expect them too. In a grouping of 6 bandits, if you close on them, they retreat and spread out in order to reaquire my party members as targets. I imagine the spellcasters are attempting to do the same thing.
It takes a village...
#26
Posted 15 February 2009 - 10:07 AM
The bandits I get from Melkor's spawns are acting exactly like I would expect them too. In a grouping of 6 bandits, if you close on them, they retreat and spread out in order to reaquire my party members as targets. I imagine the spellcasters are attempting to do the same thing.
Yup, SCS behaviour ... which really i like. It DOES make a lot of sense and makes your fights challenging and more realistic (original bg1 script was just having them shooting arrows at you),
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn