Jump to content


Photo

German translation


  • Please log in to reply
14 replies to this topic

#1 Leomar

Leomar
  • Member
  • 1720 posts

Posted 27 December 2008 - 02:54 AM

For your information:

Toran has started with the German translation of IEP.
If he finishes it, I'll attach it here.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#2 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 27 December 2008 - 09:57 AM

Cool :) When it's done, I'll TRAify the mod. There is actually a new version coming out, though, but if I recall correctly none of the old content has been changed. :)

#3 Leomar

Leomar
  • Member
  • 1720 posts

Posted 28 December 2008 - 04:54 AM

Attached is Toran's German translation of "IEP Extended Banters v2.0". :)

Greetings Leomar

Attached Files


A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#4 Leomar

Leomar
  • Member
  • 1720 posts

Posted 29 December 2008 - 08:38 AM

FYI

Toran is translating the new content of the v3.0 in German at the moment.
I'll attach it here again, if Toran has finished it.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 29 December 2008 - 08:38 AM

Awesome--as soon as it's done, I'll TRAify and update the mod. :cheers:

#6 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 29 December 2008 - 08:57 AM

I just had a thought; while original content wasn't changed, new banters aren't added to the end of the banters.d file but to the appropriately labelled section--which means that the TRA numbers for v2 vs. v3 will be different. I'll solve this in future with --traify-old-tra, but how do you suggest we deal with it this time?

#7 Leomar

Leomar
  • Member
  • 1720 posts

Posted 30 December 2008 - 12:26 AM

I have informed the translator Toran about this.
I think it is better, when the translator and you find a way to solve this.
Toran will get in contact with you. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#8 -Guest-

-Guest-
  • Guest

Posted 30 December 2008 - 08:40 AM

Hello K'aeloree.

I used the traify-old-tra so the tra number should be right. I translated the readme too and intergrated it into the .tp2 file.
So the readme should shown in the correct language.

I uploaded the file to : http://www.fastshare...scher_Readm..7z so i suggest you take a look on it.

Still a little problem: in jaheiraj.d there are 2 points which are nit defined: I#J1_9 + I#J1_10 und the jaheiraj.d is not included in the tp2.

I supose you are still at work, so i suggest we publised the link until your next version is coming out or when this will be soon we wait a few days until you finished the mod.

greetings Toran

#9 -Guest-

-Guest-
  • Guest

Posted 30 December 2008 - 08:49 AM

Hello K'aeloree.

I used the traify-old-tra so the tra number should be right. I translated the readme too and intergrated it into the .tp2 file.
So the readme should shown in the correct language.

I uploaded the file to : http://www.fastshare...scher_Readm..7z so i suggest you take a look on it.

Still a little problem: in jaheiraj.d there are 2 points which are not defined: I#J1_9 + I#J1_10 und the jaheiraj.d is not included in the tp2.

I supose you are still at work, so i suggest we publised the link until your next version is coming out or when this will be soon we wait a few days until you finished the mod.

And no panic, i understand english much better as i can write english. :rolleyes:

greetings Toran



#10 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 30 December 2008 - 09:16 AM

The jaheiraj.d file is something that might make its way into v4, it was something I left in there to remind myself and for others to take a peek at rather than have in the game. :)

Thank you so much for the translation and for putting it together--I'll release it as soon as I can, with a few minor changes to the setup. :cheers:

And hey, I'm not worried at all. :)

#11 -Guest-

-Guest-
  • Guest

Posted 30 December 2008 - 09:29 AM

Then everything is ok, i have no experience with .tp2 and setup but i need a way to test it...

So we have another fine mod which we can play!

#12 Leomar

Leomar
  • Member
  • 1720 posts

Posted 03 January 2009 - 12:12 AM

Nice to see, that all is fine. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#13 --Toran--

--Toran--
  • Guest

Posted 23 January 2009 - 03:25 PM

Hello.

There is a little problem, with the german setup.tra: the numbers are wrong, so it cannot be installed in german. You can find a file with corrected numbers by: http://rapidshare.co...e-files.7z.html.

Can you please upload a new, corrected version?

Thanks
Toran

#14 --Toran--

--Toran--
  • Guest

Posted 24 January 2009 - 12:26 PM

@K'aeloree
Sorry, i made a mistake yesterday. Can you please download the setup-files from: http://rapidshare.co...upfiles.7z.html ?

Please check it and upload it with a new/old mod-version.

Thank you
Toran

#15 Leomar

Leomar
  • Member
  • 1720 posts

Posted 27 April 2009 - 09:05 AM

@K'aeloree
Sorry, i made a mistake yesterday. Can you please download the setup-files from: http://rapidshare.co...upfiles.7z.html ?

Please check it and upload it with a new/old mod-version.

Thank you
Toran

Only to let you know, that we fix this with the BiG World Fixpack until a new IEP version comes out.

--- iepbanters\translations\english\setup.tra	Tue Jan 13 09:44:18 2009
+++ C:\BWP Patchstudio\patched files\iepbanters\translations\english\setup.tra	Mon Jan 19 09:02:34 2009
@@ -9,4 +9,4 @@
 @9 = ~20 Minutes~
 @10 = ~30 Minutes~
 @11 = ~45 Minutes~
-@12 = ~60 Minutes~S
\ No newline at end of file
+@12 = ~60 Minutes~

--- iepbanters\translations\german\setup.tra	Tue Jan 13 09:44:39 2009
+++ C:\BWP Patchstudio\patched files\iepbanters\translations\german\setup.tra	Mon Jan 19 09:04:30 2009
@@ -1,11 +1,12 @@
 @1 = ~- Erweiterte Dialoge der NPC's untereinander für SvA~
-@4 = ~- Dialoge Minsc/Aerie TdB~
-@5 = ~- Imoen Erinnerungsdialoge~
-@6 = ~- Anomendialog nach gemeinsamer Nacht~
-@7 = ~- Konflikte~
+@2 = ~- Dialoge Minsc/Aerie TdB~
+@3 = ~- Imoen Erinnerungsdialoge~
+@4 = ~- Anomendialog nach gemeinsamer Nacht~
+@5 = ~- Konflikte~
+@6 = ~10 Minuten~
 @7 = ~Install Banter Accelerator? How much time would you like in between NPC banters in-game?~
-@8 = ~15 Minutes~
-@9 = ~20 Minutes~
-@10 = ~30 Minutes~
-@11 = ~45 Minutes~
-@12 = ~60 Minutes~S
\ No newline at end of file
+@8 = ~15 Minuten~
+@9 = ~20 Minuten~
+@10 = ~30 Minuten~
+@11 = ~45 Minuten~
+@12 = ~60 Minuten~

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World