Who wants to help me achieve something amazing?
#21
Posted 31 December 2008 - 05:20 AM
Speaking of pinning, I'd pin the J. Sawyer's article as well.
Retired from modding.
#22
Posted 31 December 2008 - 05:57 AM
Deactivated account. The user today is known as The Imp.
#23
Posted 31 December 2008 - 04:19 PM
I didn't say that. I said that the likelyhood of success is significantly smaller--not that it was impossible.Hm...commitment, offering help, friend-making, form a team...before it's even remotely possible to get one's ideas off the ground?
What can I say? Modding is hard work. The number one reason why modding projects are dropped are because of the modder not realizing how much effort it will take. It takes time to come up with an idea, write it, code it, test it and release it. Then, you might want to support it and release subsequent versions with added content and/or bugfixes. Like Rome, it can't be built in a day.Easy to say for the ones who have been through all that already. Sounds like a lot of long hard work, and something not everyone is able to do. I, for one, doubt I can. Which leaves me with little choice, sadly.
What I suggested about helping others before asking for help is because it will make it easier and increase the chance of the mod being completed. You'd get valuable modding experience by doing so, and you'd create relationships with other modders who would be more likely to assist you than if you're new to the community. It would also give you a better sense in knowing exactly what it is you're getting into.
But just because I think it's the best way to go about modding, it doesn't mean it's the only way. You're free to find your own way, and if it works and your mod gets released, great! My suggestions are just that--suggestions.
None of this means that you or anybody else should give up, though. This community is full of people who managed to release mods--both on their own and in teams--and if you think that we're any better or different than you, you probably don't know us very well. If we can do it, so can you--it's all about setting your mind to it.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#24
Posted 01 January 2009 - 02:14 PM
Edited by witya, 01 January 2009 - 02:15 PM.
#25
Posted 03 January 2009 - 03:52 PM
Seriously, my Esiriak idea was the first post ever made. Before making friends or anything. AND before I started my big idea vomit thingy. He has grown wings, I'm pretty sure.
Thats sheer living proof that there *is* a chance of getting a great mod off the ground without any sort of beforehand friendship with the rest of us forumites.
#26
Posted 03 January 2009 - 04:49 PM
Icen
#27
Posted 04 January 2009 - 02:23 PM
#28
Posted 04 January 2009 - 04:36 PM
That isn't a bad model to follow.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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