Edited by leahnkain, 27 December 2008 - 02:38 AM.
Who wants to help me achieve something amazing?
#1
Posted 26 December 2008 - 01:46 AM
#2
Posted 26 December 2008 - 04:50 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#4
Posted 26 December 2008 - 11:11 AM
Elminster this, Elminster that. Give me 2000 years and a pointy hat and I will kick his arse.
My personal blog - in Czech. You've been warned.
My DA account, although it isn't tended too much.
#5
Posted 26 December 2008 - 02:54 PM
#6
Posted 26 December 2008 - 06:01 PM
Description of his/her class, name, picture ...
PS: You can edit the first post, to remove the huge font, but keep the color, I like it.
Deactivated account. The user today is known as The Imp.
#7
Posted 27 December 2008 - 12:35 AM
If you are looking for someone to work with you, you have to:
a) Use the Classifieds forum, as you don't seem to be abandoning this idea for us, but it is vague enough!
b) Try to make it nice and approachable to read, losing the font was a VERY good idea, but paragraphing it out might be better as well.
c) Try to learn, instead of getting others to help you, although we will. NPCs (particularly ones with as many banters) are difficult to write, as well as time consuming (See Aklon if you don't believe me!) , and a lot of people have their own projects to work on. If you try coding it, and end up with a "Aaargh! MOAR ERRORS!!!!" thread, we will come and help you.
d) Give us far more information. I am happy to code dialogue right here, right now, or via PM if you don't want it to be that open. I do however, need the dialogue. I want to know what this character is like, every little detail and quirk, so I know I can write/modify dialogues to better suit the character. See: Esiriak, for the open coding approach.
Icen
#8
Posted 27 December 2008 - 02:54 AM
Name:
Age:
Race:
Subrace (Vamp, Lycan, etc):
Class:
Alignment:
Gender:
Personality:
History // Bio:
Proficiencies:
Misc
Spells (if Any):
Example Dialog:
Portrait:
Voice (If Any):
Other:
__________
Try to fill all that in, then show us what you want to create
#9 -Death Folder-
Posted 30 December 2008 - 02:14 AM
#10
Posted 30 December 2008 - 04:30 PM
However, it's going to be very difficult for you to get anyone to help you with creating this mod without giving out more information about your character. People are busy as it is, and it's difficult to get excited or motivated enough to do something when you know almost nothing about it.
See, the problem with mod ideas is that everybody have them, yet very few are actually able to transform the idea into a real mod. Assembling modding teams is even more difficult, because the people who would be able to help are all working on their own mods.
The first piece of advice I give to people new to the modding scene is to stop asking for help and start offering it. If you want help from an established modder, give it to him/her first. If you do them a favor, they're infinitely more likely to do you one back.
Many of the modders with a proven track record, including myself, started out this way. Yeah, I had an idea, like everybody else, but I realized that nobody of the active modders at that point would drop what they were doing to help me--because really, why would they? I was new to the community, and there was no assurances that me or my idea would still be around a week later. So I joined a modding team, and immediately started forging relationships. Some of them have moved on from modding, but others I still collaborate with today. After I helped them, they were more than happy to help me as they found that we worked well together and that I was the real deal.
So if you think that there are lots of great mods around, chances are at least one or two of them are still in progress. And if they are, they might be looking for help. Even if they don't explicitly say so anywhere, it might ben an idea to send them a PM. I've never been known to turn anyone down without serious consideration for any of my projects, and I know many other modders feel the same way. If you want to write, they might ask you for some samples, and the same goes for other types of duties.
And who knows, maybe you'll achieve something amazing together?
(On a side note, maybe I should write a pinned topic in this forum expanding on what I've said in this post.)
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#11
Posted 30 December 2008 - 04:56 PM
I second everything SConrad has to say, but there are other ways to start.
Just learn to code on your own, by reading tutorials.
Also, instead of asking "Can someone make this mod for me?", ask "How would I make this mod?", and learn as you make your mod. People around here are unwilling to get caught up in another mod, but they will always offer advice, tips and even short tutorials on things.
Myself, I am addicted to dropping by and posting code snippets.
Icen
#12
Posted 30 December 2008 - 05:43 PM
Ideas are never in a short supply, and whoever's head they're in thinks them to be OMG. But usually it's only them, others need to be convinced that those ideas are in fact OMG. So, the fear "they will steal my stuff because it's so cool" is baseless nearly everytime, because everyone esle thinks the same about their own.
Tips for modmaking
Retired from modding.
#13
Posted 30 December 2008 - 06:18 PM
#14
Posted 30 December 2008 - 06:42 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#15
Posted 30 December 2008 - 08:46 PM
No. Most definitely not. It's about building relationships and--as leahnkain said--a reputation. When you make friends and prove yourself to be reliable and (for an extended period of time) an active member of the community, you're going to have a much easier time getting other modders interested in your idea(s). (All of this, of course, was much easier when we had an IRC channel. )I think they are saying "Scratch a Modders back and s/he'll scratch yours."
I'm generally not a big fan of the one-man-show, which is essentially what's suggested when people say "learn to do it by yourself." The success rate of people who come out of nowhere and decide to "do it all" is substantially lower than the teams that consists modders with experience. And, well, experience... your newfound friends would already have it, and you'd gain it from working with them--you'd get hands-on experience with the mod-making process before you tackle your own idea.
Bandwagon-projects, which is what I call projects featuring a number of people with limited-to-no modding experience who decide to jump on the bandwagon together at the same time, also have a low success rate.
On a personal level, I'd also argue that the overall quality of the mod is substantially lower with the one-man-show, too. Very few modders through the history of IE modding has been known to master all aspects of mod-making, so it's generally a safer bet to let the writer do the writing and the coder do the coding. That's traditionally how IE mod projects used to be like, too--it's only in the past couple of years that we've seen this new trend of "do-it-alls."
I still think the best way of accomplishing your mod idea is to have a team, and to have that team include people who've been around the block, know the pitfalls and have learned from past mistakes. But in order to do that, you need to have patience and show committment to the community. It's hard work, yeah, but it pays off and you can make friends for life doing it.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#16
Posted 30 December 2008 - 10:20 PM
(On a side note, maybe I should write a pinned topic in this forum expanding on what I've said in this post.)
I would happily contribute my experience of modding to this topic if you decide to make it a pinned topic. I too started by helping other teams. I agree it is the best way to start off. I also agree a one man team is near impossible.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#17
Posted 30 December 2008 - 11:13 PM
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~
#18 -Death Folder-
Posted 31 December 2008 - 04:15 AM
I disagree with the previous poster--I think ambition is good, as long as you don't go completely overboard with your ideas.
That's what I was saying, Conrad... "too ambitious", as in "too much for a modding-newbie to handle". I never said ambition in itself was bad.
Hm...commitment, offering help, friend-making, form a team...before it's even remotely possible to get one's ideas off the ground? Easy to say for the ones who have been through all that already. Sounds like a lot of long hard work, and something not everyone is able to do. I, for one, doubt I can. Which leaves me with little choice, sadly.
#19
Posted 31 December 2008 - 04:34 AM
theacefes: You have to be realistic as well, you can't just be Swedish!
#20 -Death Folder-
Posted 31 December 2008 - 04:58 AM
Death Folder, I don't think they're saying it's not even remotely possible - it just gets easier that way!
I suppose so. Though that doesn't change the fact it is impossible for me, personally. I know little to nothing about coding (only the basics), I lack the skills to give any kind of useful help to others, and quite frankly my social skills aren't very good either.
Ignore me, though. I wish not to make a scene. I shall retreat quietly. =)
Edited by Death Folder, 31 December 2008 - 05:03 AM.