These are the scripts the creature has set in DLTCEP:
Are these correct? Is one of these in particular causing the creature to be a dumb summon?
Posted 22 March 2010 - 11:22 AM
Posted 22 March 2010 - 12:21 PM
Edited by Hoppy, 22 March 2010 - 01:02 PM.
Posted 22 March 2010 - 12:52 PM
Edited by AndrewB, 22 March 2010 - 12:54 PM.
Posted 22 March 2010 - 01:50 PM
Sometimes they do have different AI's depending on what creature is summoned. That is why there are diffent Efreeti's, Nishruu, etc. in the game.Well everything else about the creature is cool. The creature strength is good, it's AI as an enemy is good, the only problem is that as a summon it is dumb as a rock. Basically what I'm asking is, do creatures have seperate AI's that they use as an Enemy, than as a Summon? Or does one AI determine both behaviors? If they are seperate, I can just assign it a gMinion script if I know which script is the Summon AI, and let it keep the Enemy AI it has now.
Posted 22 March 2010 - 03:15 PM
Posted 22 March 2010 - 03:40 PM
Okay, so I tried using the backup from SCSII. It wasn't much of an improvement. It did seem to have just enough AI to attack, and cast some rudimentary spells, but it's pretty obvious that it isn't using it's full complement of spells, and it's AI in general was vastly inferior as an enemy creature.
I did some comparing with some of the other Summoning spells (particularly with the way Spell Revisions handles them) and it appears it uses duplicate creatures so it can set the script differently without interfering with the generic version Charname would encounter. I'm wondering if that is the simplest solution. I'd be willing to try it, I just don't know what kind of loose ends I'd be looking at if I did.
Edited by Hoppy, 22 March 2010 - 03:44 PM.
Posted 28 March 2010 - 10:54 PM
Edited by Hoppy, 29 March 2010 - 09:17 AM.
Posted 29 March 2010 - 04:48 AM
I hope you will have fun with whatever you are doing and see you when you are back with us!I won't be doing any more modding for a couple months so see you all then.
Peace
I Ride for the King!
a.k.a. Chev
Posted 29 March 2010 - 06:30 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 30 March 2010 - 09:40 PM
Posted 03 April 2010 - 09:48 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 06 April 2010 - 09:51 PM
IF Global("#HTDD0602","GLOBAL",0) THEN RESPONSE #100 CreateCreature("bugbear",[617.2022],4) // Bugbear CreateCreature("bugbear",[670.2067],4) // Bugbear CreateCreature("bugarch",[717.1957],4) // Bugbear CreateCreature("bugarch",[763.1991],4) // Bugbear CreateCreature("bugarch",[823.1450],4) // Bugbear CreateCreature("bugarch",[796.1589],4) // Bugbear CreateCreature("bugarch",[904.1522],4) // Bugbear CreateCreature("ddogre01",[977.262],4) // Ogre CreateCreature("ddogre01",[1030.303],4) // Ogre CreateCreature("ddogre01",[3204.814],4) // Ogre CreateCreature("ddogre01",[3281.765],4) // Ogre CreateCreature("otyugh",[2496.2056],4) // Otyugh CreateCreature("otyugh",[2761.1962],4) // Otyugh SetGlobal("#HTDD0602","GLOBAL",1) Continue() END
Edited by Hoppy, 06 April 2010 - 10:11 PM.
Posted 07 April 2010 - 03:42 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 09 April 2010 - 01:30 PM
Edited by Fennek, 09 April 2010 - 01:41 PM.
Posted 09 April 2010 - 03:36 PM
I don't know if anybody else has experienced this (TDD, v.1.13):
Copying and patching 1 file ...
ERROR locating resource for 'COPY'
Resource [ARAM00.BCS] not found in KEY file:
[./chitin.key]
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [The Darkest Day, v1.13], rolling back to previous state
Will uninstall 2458 files for [SETUP-TDD.TP2] component 0.
Uninstalled 2458 files for [SETUP-TDD.TP2] component 0.
ERROR: Failure("resource [ARAM00.BCS] not found for 'COPY'")
Is this a problem linked with my chitin.key? Or did something with the fixpack / TDD get a bit out of control?
(Happened during a tactics install.)
Edit: To change the chitin.key did not help.
Posted 10 April 2010 - 11:29 AM
If you notice in the TDD readme, some compatibility features work better if TDD comes before BGT. Otherwise TDD will change too many variable to BGT imported NPC's (used in TDD) and you will never get the TDD NPC quests to work.
Posted 10 April 2010 - 11:36 AM
If you notice in the TDD readme, some compatibility features work better if TDD comes before BGT. Otherwise TDD will change too many variable to BGT imported NPC's (used in TDD) and you will never get the TDD NPC quests to work.
I get your point that it is better to install TDD before BGT, but at the moment I (one?) cannot install TDD via BWP. So this either has to be fixed or the file be put in the override by the Fixpack or something like that, I guess.
Posted 10 April 2010 - 11:42 AM
Posted 10 April 2010 - 11:52 AM
I'm testing the BWS-beta, but don't think that this is related with the problem. I just tried to install TDD in a Tactics-Installation.
Posted 10 April 2010 - 12:06 PM
So BGT is installed already correct?
Edited by Fennek, 10 April 2010 - 12:07 PM.