[quote name='OneEyedPhoenix' post='463213' date='Sep 21 2009, 07:29 AM']I don't know if this has been reported before, but
TDD should make the following changes to dialog.tlk to reflect the changes it does to WSPATCK.2DA and WSPECIAL.2DA.
[codebox]StringRef: 9588
You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. A fighter character will be able to choose the same proficiency up to five times. This will grant additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to their race and class whether proficient with it or not. However, there will be a minus to the attack roll if the character attacks with a non-proficient weapon.
Proficiency Slot Table:
1 slot: none
2 slots: +1 to hit, +2 to damage, an extra half attack.
3 slots: +2 to hit, +2 to damage, an extra half attack.
4 slots: +2 to hit, +3 to damage, an extra half attack. -1 to speed
5 slots: +2 to hit, +4 to damage, an extra half attack. -3 to speed
[b]Edited:[/b]
You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. A fighter character will be able to choose the same proficiency up to five times. This will grant additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to their race and class whether proficient with it or not. However, there will be a minus to the attack roll if the character attacks with a non-proficient weapon.
Proficiency Slot Table:
1 slot: none
2 slots: +1 to hit, +2 to damage, an extra half attack.
3 slots: +2 to hit, +2 to damage, an extra attack.
4 slots: +2 to hit, +3 to damage, one and a half extra attacks. -1 to speed
5 slots: +3 to hit, +3 to damage, two extra attacks. -3 to speed[/codebox]
[codebox]StringRef: 32120
Grand Mastery: At this level the character receives +2 to hit and +3 to damage, gains an extra 1/2 attack per round, and gains a -1 to speed factor with the selected weapon.
[b]Edited:[/b]
Grand Mastery: At this level the character receives +3 to hit and +3 to damage, gains two extra attacks per round, and gains a -3 to speed factor with the selected weapon.[/codebox]
[codebox]
StringRef: 32119
High Mastery: At this level the character receives +2 to hit and +2 to damage, gains an extra 1/2 attack per round, and gains a -1 to speed factor with the selected weapon.
[b]Edited:[/b]
High Mastery: At this level the character receives +2 to hit and +3 to damage, gains one and a half extra attacks per round, and gains a -1 to speed factor with the selected weapon.[/codebox]
[codebox]StringRef: 32118
Mastery: At this level the character receives +2 to hit and +2 to damage with the selected weapon, and also gains an extra 1/2 attack per round with the selected weapon.
[b]Edited:[/b]
Mastery: At this level the character receives +2 to hit and +2 to damage with the selected weapon, and also gains an extra attack per round with the selected weapon.[/codebox][/quote]
Thanks OneEyedPhoenix and I will look into how I can do it. Do you know if the change is in the TP2 like a replace textually? If not it is no big deal I am just unaware of how
TDD makes the change to the text but I know it mods the tables.
I will research it