The Darkest Day 1.12 forum/thread
#81
Posted 11 March 2009 - 08:34 PM
#82
Posted 11 March 2009 - 11:17 PM
EDIT: Checked the Ninja Kit and it seems to have the Thaco+1 applied three times at level 1 thus giving the Ninja a Thaco in between a Fighter and Thief, similar to Swashbuckler but not the same. The kit applies more Thaco increases at certain levels as well as the normal level up increases as per the class. I don't see much wrong here but if anyone has more detailed information than please feel free to give your opinion and I will see what I can do.
Edited by Hoppy, 24 March 2009 - 08:18 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#83
Posted 02 May 2009 - 09:01 PM
Setup-TDD.TP2
COPY ~TDD/SPL/SPPR427.spl~ ~TDD-SPL~ SAY NAME1 @20662 SAY UNIDENTIFIED_DESC @20663must be
COPY ~TDD/SPL/SPPR427.spl~ ~TDD-SPL~ REPLACE_TEXTUALLY ~BPPESTIL~ ~PWPESTIL~ SAY NAME1 @20662 SAY UNIDENTIFIED_DESC @20663
Additional you need the missing PWPESTIL.baf and add the following directly under the above code:
COMPILE ~TDD/BAF/PWPESTIL.baf~
I've attached the corrected TP2 and the new baf (TDD_PestFix.rar). Additional I've attached White Agnus "TDD_PestHotfix.rar", which one can install after the whole megamod, to fix this problem.
[EDIT]
The pestcloud kills the enemies on two ways:
1.) The normal way with reaching 0 HP
2.) If the STR and/or DEX is reaching 0
White Agnus fix fixes only point 1 and at the moment we have not find a way to fix point 2, too.
That means, if an enemy dies with 0 STR/DEX you get no XP from him.
Greetings Leomar
Attached Files
Edited by Leomar, 30 June 2009 - 11:54 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#84
Posted 05 May 2009 - 11:17 PM
Found out that Xzar/Montaron quest from TDD cannot be completed due to the changes in the script variables. As a result, proper actions from BALDUR.BCS are not triggered.
In TDD creatures are identified as XzarDD and MontyDD. In my BALDUR.BCS they are Xzar and Montaron. Weidu change log shows MONTYRAS.BCS (also involved) is changed only by TDD and BGT (installed in this order). The possible culprit is BGT, but the issue needs investigation. For now I'm not planning reinstallation, so I cannot do that.
Well, TDD hasn't been changed for quite a long time, so it should not be a problem. The thing under suspicion to me is BGT. If I have the time over the weekend I'll do an installation to figure out where's the problem. I'll report later.
Greetings LeomarI've got an update on TDD/BGT issue. The names in the scripts are being changed from XzarDD and MontyDD to Xzar and Montaron. As a result, Xzar/Montaron quest from TDD in the Docks area is not being triggered.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#85
Posted 07 May 2009 - 09:42 AM
Woops...here it is
http://www.shsforums...&...st&p=429224
This was done before I started this semi-official bug thread.
Now to solve this problem once and for all I think I will add a REPLACE_TEXTUALLY after the BAFs have been compiled since both quests involve being part of bigger BCS files (Xzar and Baldur.BCS SharTeel and AR0406 BCS). That way the check will fire always whether TDD is installed with BGT or not.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#86
Posted 09 May 2009 - 08:48 AM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#87
Posted 09 May 2009 - 06:37 PM
Best of wishes...My father will be undergoing surgery on Monday. I will not be active for a while.
It takes a village...
#89
Posted 10 May 2009 - 11:00 PM
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#90
Posted 11 May 2009 - 07:37 AM
#91
Posted 12 May 2009 - 05:29 AM
http://www.shsforums...showtopic=39386
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#92
Posted 22 May 2009 - 11:33 AM
Weidu Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
Edited by sdrake, 22 May 2009 - 06:50 PM.
#93
Posted 22 May 2009 - 07:35 PM
Post away.... it will be good to get any TDD specific bugs quashed...I'm begining a comprehensive test run on The Darkest Day and will report any bugs.
Weidu Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
It takes a village...
#94
Posted 23 May 2009 - 09:12 AM
Icen
Edited by Icendoan, 23 May 2009 - 11:38 AM.
#95
Posted 24 May 2009 - 09:31 PM
ESHPURTA
1. The two soldiers at the front gate have the elven soldier soundset from Suldenesselar.
2. The soldier by the temple has the "has nothing to say to you" bug.
3. Frost Giants encountered have the ettin dialogue from the Sahuagin city: "I no want fight! I want home! I smash fish!
I smash YOU!! RRGG!"
4. There is a dialogue option for the party to ask for gold from the captain as a reward for clearing out the monsters
around Eshpurta. The captain says this is fine but no gold is given.
5. After Eshpurta has been cleared of the monsters the NPC's dialogue doesn't change to reflect this (except the captain). They still have the same dialogue before the quest started.
TROLL MOUNTAINS
1. All the barbarians tribesmen have the "has nothing to say to you" bug.
#96
Posted 28 May 2009 - 12:36 AM
http://www.shsforums...showtopic=40630
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#97
Posted 14 July 2009 - 04:46 PM
ALUST01.tra
@2 = ~Who are you, elf?~
Alustriel isn't a elf, is a human female:
http://forgottenreal.../wiki/Alustriel
Namárië.
#98 -jocastas-
Posted 24 July 2009 - 09:25 PM
FYI: two sites with TDD info...
- archive of the original website!
- person with alias of 'Grazzt' maintains TDD info: Kits, Spells, Etc.
The links above given descriptions of the kits, and Freezing Sphere is part of the kit. w00t!A few notes:
Not mentioned in the kit description is that the Frost Dweller gains Otiluke's Freezing Sphere at levels 12, 15, and 18.
This seems to work like Skull Trap. It did 203 damage to the fire mephit I CLUA'd. A second test on another fire
mephit did 215 damage. I CLUA'd an umber hulk for a third test and it took 224 damage. I think most might say
that's overpowered.
#99
Posted 21 September 2009 - 07:29 AM
StringRef: 9588 You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. A fighter character will be able to choose the same proficiency up to five times. This will grant additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to their race and class whether proficient with it or not. However, there will be a minus to the attack roll if the character attacks with a non-proficient weapon. Proficiency Slot Table: 1 slot: none 2 slots: +1 to hit, +2 to damage, an extra half attack. 3 slots: +2 to hit, +2 to damage, an extra half attack. 4 slots: +2 to hit, +3 to damage, an extra half attack. -1 to speed 5 slots: +2 to hit, +4 to damage, an extra half attack. -3 to speed [b]Edited:[/b] You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. A fighter character will be able to choose the same proficiency up to five times. This will grant additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to their race and class whether proficient with it or not. However, there will be a minus to the attack roll if the character attacks with a non-proficient weapon. Proficiency Slot Table: 1 slot: none 2 slots: +1 to hit, +2 to damage, an extra half attack. 3 slots: +2 to hit, +2 to damage, an extra attack. 4 slots: +2 to hit, +3 to damage, one and a half extra attacks. -1 to speed 5 slots: +3 to hit, +3 to damage, two extra attacks. -3 to speed[/codebox] [codebox]StringRef: 32120 Grand Mastery: At this level the character receives +2 to hit and +3 to damage, gains an extra 1/2 attack per round, and gains a -1 to speed factor with the selected weapon. [b]Edited:[/b] Grand Mastery: At this level the character receives +3 to hit and +3 to damage, gains two extra attacks per round, and gains a -3 to speed factor with the selected weapon.[/codebox] [codebox] StringRef: 32119 High Mastery: At this level the character receives +2 to hit and +2 to damage, gains an extra 1/2 attack per round, and gains a -1 to speed factor with the selected weapon. [b]Edited:[/b] High Mastery: At this level the character receives +2 to hit and +3 to damage, gains one and a half extra attacks per round, and gains a -1 to speed factor with the selected weapon.[/codebox] [codebox]StringRef: 32118 Mastery: At this level the character receives +2 to hit and +2 to damage with the selected weapon, and also gains an extra 1/2 attack per round with the selected weapon. [b]Edited:[/b]Mastery: At this level the character receives +2 to hit and +2 to damage with the selected weapon, and also gains an extra attack per round with the selected weapon.
#100
Posted 24 September 2009 - 03:56 PM
Currently at the Troll Mountains cave on the Eshpurta quest. Only minor bugs to report so far:
ESHPURTA
1. The two soldiers at the front gate have the elven soldier soundset from Suldenesselar.
2. The soldier by the temple has the "has nothing to say to you" bug.
3. Frost Giants encountered have the ettin dialogue from the Sahuagin city: "I no want fight! I want home! I smash fish!
I smash YOU!! RRGG!"
4. There is a dialogue option for the party to ask for gold from the captain as a reward for clearing out the monsters
around Eshpurta. The captain says this is fine but no gold is given.
5. After Eshpurta has been cleared of the monsters the NPC's dialogue doesn't change to reflect this (except the captain). They still have the same dialogue before the quest started.
TROLL MOUNTAINS
1. All the barbarians tribesmen have the "has nothing to say to you" bug.
this is all pretty much equivalent to TDD non-weidu. However I will look into dialogs to see if something is there but just not being implemented. If there is no other material, I may (#2, #5) add something or not (#1, #3). #4 was known and will have a fix, that much I can promise.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant