Yes, that CtB area needs a reworked search map.
CtB?, I thought it was TDD .
Posted 18 February 2009 - 08:33 AM
Yes, that CtB area needs a reworked search map.
Posted 18 February 2009 - 07:31 PM
Posted 21 February 2009 - 07:03 AM
You can't access them no matter what and I'm sure they have something for reading .You can sometimes access the weird shelves by making your character go to it and wait to see if they open it. Sometimes placement is crucial and some of the shelves are empty so I don't know if you miss anything.
Posted 21 February 2009 - 07:16 PM
You can't access them no matter what and I'm sure they have something for reading
When you accept the quest from the Captain there to clear the area of monsters and then return to him and say its done he gives you no reward even when you ask for gold and there is also no journal entry.
Edited by Hoppy, 21 February 2009 - 07:32 PM.
Posted 22 February 2009 - 12:02 AM
What are the options or rewards again? I think you get the sword +1 if you choose the silly answer. That has worked for me but I will take a look at the alternative as well. Is there a rep increase that happens when you talk to him after slaying the giants and trolls? That should happen no matter what dialog you choose.
Can you test the rewards given for all three dialog options from the PC? One should be no reward is needed so that is nothing. Then there is "gold would be nice" or the "club for smashing". The club dialog gets the sword and the other is gold of course.
Posted 22 February 2009 - 09:04 PM
GivePartyGold(245)
[b]GiveGoldForce(245)[/b]
Edited by Hoppy, 22 February 2009 - 09:06 PM.
Posted 28 February 2009 - 04:40 AM
I hope this helps improving the experience a bit.Fix for Baurian in Talos temple
-------------------------------
See post in Big Picture forum on Spellhold Studios
or in BG2 Fixpack forum on G3
DD0334.ARE
----------
The area has AR0334.BCS for script instead of DD0334.BCS, so the smith doesn't appear in game.
GANDAR.D
--------
For state 6, second reply, use @11 instead. @14 is actually an item name. (checked from TDD 1.03A dialog file)
@14 can be removed from GANDAR.tra
DDINN01.D
---------
There are 3 replies in state 3, number 3 being irrelevant to the place. There were only 2 in TDD 1.03A. => remove reply 3
Riatavin mage district
----------------------
The enchanter Bobbin (from the walkthrough) is missing, and dialog RIATENCH is unused, the creature of the same name in TDD 1.03 is not present either
Orgoth01 dialog (ORGOTH01.tra)
---------------
Text @28, a player answer, is ~Greater Werewyvern~
As you can guess, this is a bug. This string comes from a text in ToB:
@72293 = ~Greater Werewyvern~
@72295 = ~Greater Werewyvern~
Actually the reference in the dialog in TDD 1.03 was still pointing to the reference used in TDD 1.02 (before ToB compatibility).
Checking the dialog.tlk from TDD 1.02 R, I found:
@72293 = ~We will see about that...~
@72295 = ~Can't blame you there... I can't even count how many times I've wanted to blow up Riatavin.~
First one is a text for Orgoth, so I guess the second one is right. In the dialog, it flows well. The player don't object about destroying Riatavin, then Orgoth says (@26) ~Indeed. Feel free to help when you find me there. I can't guarantee your life one I find you, though.~
So my suggestion is setting @28 to ~Can't blame you there... I can't even count how many times I've wanted to blow up Riatavin.~
DD6001.BAF
----------
"candx01" (Brother Masoj) and "candx07" (Brother Aldenis) are invoked twice
BGTAVST2.D, BGTAVST3.D, BGTAVST4.D
----------------------------------
The trigger is wrong: Allegiance(Myself,ENEMY), there should be a starting !
BGSELL1A.D, BGSELL1B.D
----------------------
The two dialogs open the same shop. That was a bug in TDD 1.03A too.
BGARIVAL.BAF
------------
Once installed, Near Infinity reports errors and warnings about lines:
LeaveAreaLUAPanic("ct","dd3319",[593.591],0)
LeaveAreaLUA("ct","dd3319",[593.591],
But OK in BAF !!!
Spell 1964 does not exist in TDD WeiDU. Was CUT_REMOVE_AVITAR (1964) in TDD 1.03A
However the spell SPPR964 didn't exit either
DEMRIAT.BAF
-----------
Once installed, Near Infinity reports errors and warnings about lines:
LeaveAreaLUAPanic("c1","dd3300",[2405.2506],0)
LeaveAreaLUA("c1","dd3300",[2405.2506],
But OK in BAF !!!
Spell 1964 does not exist in TDD WeiDU. Was CUT_REMOVE_AVITAR (1964) in TDD 1.03A
However the spell SPPR964 didn't exit either
Strange command:
TakePartyItem("amulrat") // Collier
DROWCONV.BAF
------------
Texts are in the BAF file, not in TRA files
~Yes.~ can be recovered from @5069 in SoA, an absolute value may be used, #5069
~No, not now.~ does not appear in SoA and ToB
@20287 = ~Not now.~ is the closest
The sentence is also present in TOPESLAV.TRA as @8. The two strings, or at least the second one may be added to the SETUP.TRA files, recovering the translation in each language from the TOPESLAV.TRA files.
DD8000.BAF
----------
The creature and script variable "r800006" does not exist
AR0904.BCS, possibly others
----------------------
Patch problem: the original content of the script appears twice
TP2.tra
-------
@20465, biography of Vesine
I could rescue one from the dialog.tlk from TDD 1.02 R
@78603 = ~When asked about her past, Vesine sighs heavily. She explains that she grew up near the Moonshai Islands with her Aquatic Elf brethren.
During her time there, she was taught the ways of druids, treating all sea life with reverence, and devoting her life to preserving it.
When she came to age, Vesine set out with a party of friends in a trading exercise with the surface elves. After a few days had passed, her party was ambushed by bandits. Unable to defend themselves adequately, the group split up, running for cover.
Vesine escaped successfully, and was resting in a clearning when she was knocked unconcscious. When she awakened, most of her possessions were gone, and she was injured very badly.
Vesine says that she recovered by crawling into a nearby pond where her injuries would heal faster. Ever since then, she has been wandering the forests, too weak to go back to the her sea.
You ask her for more information, but she turns away as if she doesn't hear you.~
There are clerical errors (word doubled, ...) in the english version, before @20585, but I didn't trace them.
What follows was traced. There may be more problems as these ones were spotted while retrieving only the texts that couldn't be retrieved directly due to changes between TDD 1.03 (non WeiDU) and the latest WeiDU version (1.12).
Description @20585, SPPR118
Duration is described as 1 round while it is 1 turn (60) in the spell
Description @20592 ~Freezing Hands~
"as it can hit inflict great damage"
-> remove "hit"
Description @20606, SPPR320
It should say that the duration is 1 turn every 3 levels starting from level 8
Description @20608, SPPR321
In the spell, there is no effect on enchantment, only on a characteristic or attack bonus and saving throws
Description @20644
It's a freeze spell, so description shall not say "freeze the area to temperatures of extreme heat"
Description @20652, SPPR422
The duration is not consistent between the summary and the description (2 or 1 every 3 rounds)
The spell itself uses the same duration for all effects, +2 rounds every 3 levels (starting from 6)
Description @20656, SPPR424
The regeneration is supposed to stop after 3 rounds but at some levels, it goes beyond 18 seconds
Description states duration 1 turn in the summary then explains 2 rounds / 4 levels: fix the summary
Range description shall be Self ou Touch, not 1
-> Fix the spell (duration) and the description
Description @20661, ~Static Charge~ (SPPR426)
description says 1 turn / level while it is 1 round / level
additionally, it seems that the 1-8 additional damage is delayed 1 every round, which is not clear in the description
initial damage is 3-16 (2D4 + 1D8), not 2-16.
there is no save allowed in the spell, so description is not correct (or the spell)
-> Fix the spell or the description
Description @20663, SPPR427
duration in the summary is wrong: 4 rounds while it is 1 turn (actually 70 s, so a bit more) as in the full description
Description @20667, SPPR429
fix "an effective Armor Class or 5 or a +1 bonus": "of 5" (instead of "or")
duration should be 3 rounds + 1 round / level
Description @20669, SPPR430
duration should be 3 rounds + 1 round / level
Description @20671, SPPR431
the spell cannot be targeted at two targets, fix description
Description @20673, SPPR432
there is nothing justifying "forcing saving throws vs. crushing blow on all items they hit" either in the spell or in the fist (GONDFIST.ITM)
Description @20681, SPPR521
there are two different values for casting time. The right one is 6 (from the spell)
Description @20703, SPPR616
casting time is described as 1 round while it's only 6 (in spell)
Description @20705, SPPR617
casting time is described as 1 round while it's only 6 (in spell)
Description @20715, SPPR622
casting time in the spell is 1, not instantaneous
Description @20728, SPPR628
casting time is 12, a bit less than the 2 rounds specified
Description @20740
"remain for 1 turn per round" -> "1 turn per level"
Description @20924, SPWI974
Actually, there is no protection for 0-4 enchanted weapons. There are 4 levels of protection: 0, 0-1, 0-1-2, 0-1-2-3 (RUNEZ1 - RUNEZ4)
Description @21394, @21395
"blackjack" is a single word with a meaning suitable for the item. The word shall be joined as it was in the original TDD
The duration and damage shall be below STATISTICS
Posted 28 February 2009 - 09:00 PM
I hope this helps improving the experience a bit.
Edited by Hoppy, 28 February 2009 - 10:36 PM.
Posted 01 March 2009 - 07:07 AM
Posted 01 March 2009 - 09:19 AM
Posted 01 March 2009 - 10:57 AM
Thanks. I'll download the worldmap, but I'll have to pass on the Fixpack. Guess I'll just have to accept a few more bugs since I don't want to restart my group of non Bioware NPC:S only.@Frog Dragon
Your installation seems very buggy by what you describe.
TDD version 1.12 requires Worldmap Mod and you can download WM7.1 here.
http://www.shsforums...m...&showcat=63
Also did you install the G3 fixpack? That will get rid of any possible CTD's with worldmap installed. Fixpack installed before TDD and worldmap after TDD. Save games will be converted with the worldmap so no need to start a new game. However if you did not install the fixpack prior to TDD and you reinstall everything, your saves will no longer be valid.
http://www.camagna.n..._Fixpack-v8.exe is the BG2 fixpack download.
Edited by Frog Dragon, 01 March 2009 - 12:04 PM.
Posted 01 March 2009 - 10:05 PM
Posted 01 March 2009 - 10:55 PM
That's right, because you need the BG2 Fixpack for the BP-BGT-Worldmap. And for TDD you need the BP-BGT-Worldmap...And now I can't get Worldmap to work
Edited by Leomar, 01 March 2009 - 10:56 PM.
Posted 02 March 2009 - 04:55 AM
Sigh..... Well I'll just CLUA. I don't want to restart everythingThat's right, because you need the BG2 Fixpack for the BP-BGT-Worldmap. And for TDD you need the BP-BGT-Worldmap...And now I can't get Worldmap to work
Greetings Leomar
Posted 05 March 2009 - 05:18 PM
Posted 06 March 2009 - 04:26 AM
ASSERTION FAILED! File: ChVidPoly.cpp Line: 523 Exp: m_nVertices >= 3 Msg: no msg. Run Debugger?
Posted 06 March 2009 - 10:31 AM
Floating Castle
There is a CTD in the area with that monster that asks you riddles so you can't do the riddles but have to kill the monster to get out. The CTD happens only after you walk from the entrance/monster to the exit sou you have to use CTRL+J.ASSERTION FAILED! File: ChVidPoly.cpp Line: 523 Exp: m_nVertices >= 3 Msg: no msg. Run Debugger?
Now I haven't seen reports about this exact CTD anywhere else except @Kerzenburg
Edited by Hoppy, 06 March 2009 - 10:58 AM.
Posted 06 March 2009 - 11:16 AM
Posted 06 March 2009 - 07:29 PM
Hi,
I am brand new here, so please forgive me if I have broken any typical protocols. I'm playing through the "Ninja" kit. As a ninja, you are supposed to be able to reach "grand mastery" specialization with a weapon of you choice (long sword, in this case). While this seems to be possible, I haven't noticed my character gaining any of the usual battle advantages. My "to hit" and "weapon speed" categories don't seem to be changing as my character adds proficiency slots, but I am only to 4 at present.
Thanks,
Redfield
Edited by Hoppy, 06 March 2009 - 10:04 PM.
Posted 06 March 2009 - 08:59 PM
Edited by Hoppy, 06 March 2009 - 09:14 PM.