The Darkest Day 1.12 forum/thread
#241 -hoppy-
Posted 19 September 2010 - 12:12 AM
#242
Posted 22 September 2010 - 10:10 AM
Attached Files
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#243
Posted 22 September 2010 - 10:29 PM
Here is a fix for the ARPO28 crash. Finally after 8 years!!
WED fix by Miloch, one of my MegaMod Mercenaries
Unzip and drop into override and the attachment is near my Robot Chicken quote.
http://www.teambg.or...736.html#msg736
Edited by Hoppy, 22 September 2010 - 10:30 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#244
Posted 22 September 2010 - 10:31 PM
Here is a fix for the ARPO28 crash. Finally after 8 years!!
WED fix by Miloch, one of my MegaMod Mercenaries
Unzip and drop into override and the attachment is near my Robot Chicken quote. It's is only a WED file so quick and painless.
clickety
Edited by Hoppy, 22 September 2010 - 10:32 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#245 -Gerri-
Posted 27 September 2010 - 10:16 AM
I heard from Leonardo Watson from Germany, that you are fixing and rework TDD.
There are some Ideas:
In the barbarian village are normal villagers as avatars. In infinity animations are existing real barbarians, which should fit better. In the main tent is battle background music playing. There should be a normal one. This music disturbs.
In the magic Academy are lots of halfdragons for use as harpies. In Infinity animations ARE real harpies
which should look far better.
In one of the three caves of the Underdark is a golden Dragon. Could it be not a different coloured dragon? Gold Dragons are from good alignment and to kill one for the teeth is not so good.
Another possibility could be, that the player gets the teeth for freeing the dragon.
Thats all for the momenmt.
Greetings
Gerri, the translator and old aged player.
#246
Posted 27 September 2010 - 03:31 PM
fixing and rework TDD
Sorry to disappoint you right away but I am only fixing
Thanks for your suggestions though and I will tell you my thoughts.
As far as animations are concerned, I have left that out due to the massive BGMAin hacking that Infinity Animations does. To be able to do this in TDD, I would have to do the same thing Infinity Animations does. If there are specific animations you would like to see, IA would be the place for such requests. I have asked Miloch about this when IA first came out.
I could do something about area music if you give me specific area numbers. The barbarian tent and the battle music has been an age old thing from the earliest of versions. I guess I just got used to it or forgot.
Region of Terror has a gold dragon too with Gold Dragon Breath! No I am not making them a different color.
In the magic Academy are lots of halfdragons for use as harpies. In Infinity animations ARE real harpies
which should look far better.
I really think you are talking about Check the Bodies (Academy of Kuldin), but what do I know Same answer as the original animation query.
Edited by Hoppy, 27 September 2010 - 03:43 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#247
Posted 27 September 2010 - 04:57 PM
Infinity Animations should already change those animations if you install it after TDD.There are some Ideas:
In the barbarian village are normal villagers as avatars. In infinity animations are existing real barbarians, which should fit better.
In the magic Academy are lots of halfdragons for use as harpies. In Infinity animations ARE real harpies
which should look far better.
Possibly it is a Yellow Dragon which is chaotic evil, and could be confused with a Gold Dragon.In one of the three caves of the Underdark is a golden Dragon. Could it be not a different coloured dragon? Gold Dragons are from good alignment and to kill one for the teeth is not so good.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#248
Posted 27 September 2010 - 06:55 PM
Journal entry:
I found, in the cavern of the Bregan D'aerth, a metallic Gold Dragon. Despite the dragon's attempt to make peace, our dark elf appearance was a catalyst for the dragon to attack.
(StrRef:76060)
That is the end of that
It would be interesting if someone could tell me if she says this:
What an impertinent request. You ask as if I would pull out my fang with joy and hand it to you. How thoughtful of you.
(StrRef:76061)
This is in DRAGGLD1.DLG
Looks like that dialog may lack a Reputation check in the beginning or something additional besides NumTimesTalkedTo(0). Bloody hell this is annoying. Plus the typos too
Edited by Hoppy, 27 September 2010 - 07:02 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#249
Posted 03 January 2011 - 06:44 PM
I'm getting the same error message that Iniah describes in http://www.shsforums...-corrupted-bam/ but I'm not sure it's in the same spot. I get the message and crash after Nomoran sends me thru the portal at the end of the rune cave in the Anegh quest. It goes to cutscreen, a big Bhaal-looking dude with a girl beside him taunts the level 20 and 23 "vain warrior and cursed cleric," and then when someone tries to dimension door in below them, the game crashes and I get the same error message: An Assertion failed in ChVidImage.cpp at line number 1921Here's a fix for that item:Do some item checking and fix this one:
http://www.shsforums...post__p__490811
You can either put it in the mod's item folder before installing or just drop it in your override folder if you've already installed the mod. In the latter case, it won't get a name but it doesn't really matter since it's undroppable. I didn't test it, but it should work... at least DLTCEP doesn't report errors on it anymore.
Programmer says: .BAM is corrupted (GetFrame() failed). I grabbed your itm fix, and dragged it in my override folder, and it didn't change this. Is this a different problem? Is there something else required to make that itm fix work? Thanks!
#250 -Hoppy-
Posted 04 January 2011 - 08:11 AM
I'm getting the same error message that Iniah describes in http://www.shsforums...-corrupted-bam/ but I'm not sure it's in the same spot. I get the message and crash after Nomoran sends me thru the portal at the end of the rune cave in the Anegh quest. It goes to cutscreen, a big Bhaal-looking dude with a girl beside him taunts the level 20 and 23 "vain warrior and cursed cleric," and then when someone tries to dimension door in below them, the game crashes and I get the same error message: An Assertion failed in ChVidImage.cpp at line number 1921
Here's a fix for that item:Do some item checking and fix this one:
http://www.shsforums...post__p__490811
You can either put it in the mod's item folder before installing or just drop it in your override folder if you've already installed the mod. In the latter case, it won't get a name but it doesn't really matter since it's undroppable. I didn't test it, but it should work... at least DLTCEP doesn't report errors on it anymore.
Programmer says: .BAM is corrupted (GetFrame() failed). I grabbed your itm fix, and dragged it in my override folder, and it didn't change this. Is this a different problem? Is there something else required to make that itm fix work? Thanks!
That's a problem with the Tales of Anegh mod. The item posted here solved a crash related to Darkest Day and mentioned in the same thread but two entirely different mods and fixes.
#251
Posted 05 January 2011 - 11:12 PM
I'm getting the same error message that Iniah describes in http://www.shsforums...-corrupted-bam/ but I'm not sure it's in the same spot. I get the message and crash after Nomoran sends me thru the portal at the end of the rune cave in the Anegh quest. It goes to cutscreen, a big Bhaal-looking dude with a girl beside him taunts the level 20 and 23 "vain warrior and cursed cleric," and then when someone tries to dimension door in below them, the game crashes and I get the same error message: An Assertion failed in ChVidImage.cpp at line number 1921
Here's a fix for that item:Do some item checking and fix this one:
http://www.shsforums...post__p__490811
You can either put it in the mod's item folder before installing or just drop it in your override folder if you've already installed the mod. In the latter case, it won't get a name but it doesn't really matter since it's undroppable. I didn't test it, but it should work... at least DLTCEP doesn't report errors on it anymore.
Programmer says: .BAM is corrupted (GetFrame() failed). I grabbed your itm fix, and dragged it in my override folder, and it didn't change this. Is this a different problem? Is there something else required to make that itm fix work? Thanks!
That's a problem with the Tales of Anegh mod. The item posted here solved a crash related to Darkest Day and mentioned in the same thread but two entirely different mods and fixes.
Any insight into how to get around this problem then? I installed with BigWorld, doing the recommended version if I remember correctly. Could I perhaps just use the CLUA console to warp around this cut screen? Or does it require a fix file of some sort like the above-mentioned problem? Forgive my ignorance, I know nothing about coding or modding, just a player.
Thanks for your reply, btw, and your modding work, I'm thoroughly enjoying and appreciating all these mods.
#252
Posted 05 January 2011 - 11:45 PM
I thought someone had solved that issue and incorporated a fix for BWP but after looking in the newest fixpack, I see nothing for Tales of Anegh. What's even more useless is the original problem in the link you provided never got resolved, which is the same problem you are experiencing.
You might try this thread from micbaldur, who is pretty thorough and still playing the BWP so see if a solution is here:
http://www.shsforums...cutscene-crash/
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#253 -DAYS tidat-
Posted 09 January 2011 - 03:26 AM
Maybe this might help infiniteninjas: delete all the inventory stuff in the Z_BHAAL.CRE and save this altered file to your override folder. Z_BHAAL uses a two handed weapon but still have something in the shield slot.
#254
Posted 08 March 2012 - 12:29 AM
I have not much free time in these days but I did a test on some kits of The Darkest Day (version 1.14) using the Console, CLUAConsole:SetCurrentXP("#"), and I noticed the following situations:
MAGE HUNTER KIT
The description say that the “Mage Hunter” kit gained a blade (Sword of Disruption) when he achieves 21st level of experience, but it is not true because at level 21 he not gain nothing: I used CluaConsoleCreateItem(“MHSWD”).
VINDICATOR KIT
The description say that the “VINDICATOR” kit can create the”Death Reaper” blade at level 14 and it is true, but the blade is not usable by the Vindicator (code: UNDSLAY.ITM).
I can use Near Infinity but I don’t know what I must to change
Can anyone help me please?
There is another problem with the ANTI-PALADIN KIT but it is solved by superbai here: http://www.teambg.or...opic,347.0.html
Italian mods tanslator!!!!
#255
Posted 09 March 2012 - 12:19 AM
1. Open Near Infinity
2. Open UNDSLAY.ITM
3. Open “Edit” tab
2. In the “Unusuable by”: select ”…Neutral (3)”
3. In the “Unusuable by (3/4)” deselect “Generalist (6)”
4. Save and exit
Edited by ilot, 11 March 2012 - 11:57 PM.
Italian mods tanslator!!!!
#256
Posted 27 June 2012 - 02:53 PM
[Thu 28 Jun 2012 00:34:39] ASSERTION FAILED! Return Address: 0x9FFB75 File: ChVidImage3d.cpp Line: 899 Expression: FALSE Message: CVidCell::FXRender3dSetPalette: LoadFrame() failedTried a change-log on that item and all versions cause a crash, so I'm wondering if it's not the creature itself that is broken. CRE file straight from TDD doesn't work either, same error.
Using TDD 1.14 (with BWP Fixpack even though I think it doesn't touch anything from TDD)
EDIT : Fixed DDMANSH2.ITM using DLTCEP, in Extended Effects tab, change melee animation from Throwing dagger to Unused, and check Bow on the left.
Just to be clear, this is built-in in v1.14, not a consequence of other mods.
Also not a bug, but DDMANARC make quite lame archers with only 1 attack/round at level 25... Should at least be 2, or 5/2 as if specialized.
Reporting this on teambg forums also (if only I could register... lame ass anti-bot measures)
Edited by Beleg33, 27 June 2012 - 05:21 PM.
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#257
Posted 28 June 2012 - 07:21 AM
I've applied your logic to every mod item in existence and found some more bows that needed this fix Check out the package hereFixed DDMANSH2.ITM using DLTCEP, in Extended Effects tab, change melee animation from Throwing dagger to Unused, and check Bow on the left.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#258 -zugschef-
Posted 24 December 2012 - 04:09 PM