emm What context? Full sentence please
Attached Files
Edited by prowler, 24 August 2010 - 10:33 AM.
Posted 24 August 2010 - 01:28 AM
Edited by prowler, 24 August 2010 - 10:33 AM.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 24 August 2010 - 09:20 AM
<CHARNAME> the Excessively Flamboyant
emm What context? Full sentence please
Posted 24 August 2010 - 11:08 AM
In TDD exist a problem with the pestcloud. You get no XP if you kill someone with it.
Setup-TDD.TP2COPY ~TDD/SPL/SPPR427.spl~ ~TDD-SPL~ SAY NAME1 @20662 SAY UNIDENTIFIED_DESC @20663must beCOPY ~TDD/SPL/SPPR427.spl~ ~TDD-SPL~ REPLACE_TEXTUALLY ~BPPESTIL~ ~PWPESTIL~ SAY NAME1 @20662 SAY UNIDENTIFIED_DESC @20663
Additional you need the missing PWPESTIL.baf and add the following directly under the above code:COMPILE ~TDD/BAF/PWPESTIL.baf~
I've attached the corrected TP2 and the new baf (TDD_PestFix.rar). Additional I've attached White Agnus "TDD_PestHotfix.rar", which one can install after the whole megamod, to fix this problem.
[EDIT]
The pestcloud kills the enemies on two ways:
1.) The normal way with reaching 0 HP
2.) If the STR and/or DEX is reaching 0
White Agnus fix fixes only point 1 and at the moment we have not find a way to fix point 2, too.
That means, if an enemy dies with 0 STR/DEX you get no XP from him.
Greetings Leomar
Posted 30 August 2010 - 11:21 AM
Posted 30 August 2010 - 05:54 PM
Typo in creature name of sppr629 Call Lightning Elemental: Lightening Elemental
10th
Posted 05 September 2010 - 08:30 AM
Posted 05 September 2010 - 10:00 PM
Posted 05 September 2010 - 10:07 PM
By installing it via the BiG World Fixpacks .2da fixes... and make double sure that there is no double entries.What advantage does it to make "Super Happy Fun Lucky Modder components absolutely necessary"? I can not judge it, but some modders advise to avoid this component at least in a megamod installation. For this reason even some mods that required this component before had been changed so that they don't need it any more. How shall I handle this in BWP?
Deactivated account. The user today is known as The Imp.
Posted 07 September 2010 - 12:26 PM
Should I post here or over at teambg in the future, if there are bug reports?
Your statement, that Xzar's quest works even if BGT is installed afterwards is unfortunately incorrect. At least in my installation.
From what I pieced together about Xzar's TDD quest:
- Everything is controlled by Baldur.bcs
- As he doesn't have his own dialogue file he starts his dialogue with another dlg-file with baldur.bcs if certain conditions are met
- In my installation the whole revive monty and harperfeud shtick had xzar and montaron as death vars instead of xzardd and montydd
Will update if I happen to do the other quests, though it'll be probably the same.
10th
Posted 07 September 2010 - 12:29 PM
By installing it via the BiG World Fixpacks .2da fixes... and make double sure that there is no double entries.What advantage does it to make "Super Happy Fun Lucky Modder components absolutely necessary"? I can not judge it, but some modders advise to avoid this component at least in a megamod installation. For this reason even some mods that required this component before had been changed so that they don't need it any more. How shall I handle this in BWP?
Posted 07 September 2010 - 01:18 PM
Posted 08 September 2010 - 06:39 AM
Gtimes.ids/Dragtope.bcs (only concerns this script)
At least in my installation the parse errors are in the setup-tdd.debug, but those parse-errored arguments are also present in my Gtimes.ids (they were added later in my installation by BG1NPC).
If I remember correctly, there were some reports in the past about a dragon who had some sort of infinite protection loop. I don't know if it was the one from the ritual quest at Watcher's keep or Tapanascar.
What I do know, is that in my installation all those X_minutes timers are set to 0, which could cause some trouble.
What I also know, is that in vanilla BG2 there's no such thing as X_minutes in Gtimes.ids, it's only measured in days.
Moreover that's no fault of not installing Super Happy Fun Lucky Modder, it's simply an oversight in TDD itself. If you look at the append code for Gtimes.ids you won't find any mention of X_minutes, even if it's used in dragtope.bcs.
10th
5 ONE_MINUTE 10 TWO_MINUTES 15 THREE_MINUTES 20 FOUR_MINUTES 25 FIVE_MINUTES 30 SIX_MINUTES 35 SEVEN_MINUTES 40 EIGHT_MINUTES 45 NINE_MINUTES 50 TEN_MINUTES 55 ELEVEN_MINUTES 60 TWELVE_MINUTES 65 THIRTEEN_MINUTES 70 FOURTEEN_MINUTES 75 FIFTEEN_MINUTES 80 SIXTEEN_MINUTES 85 SEVENTEEN_MINUTES 90 EIGHTEEN_MINUTES 95 NINETEEN_MINUTES 100 TWENTY_MINUTES 150 THIRTY_MINUTES 200 FORTY_MINUTES 250 FIFTY_MINUTES
Edited by Hoppy, 08 September 2010 - 07:31 AM.
Posted 09 September 2010 - 02:38 PM
Posted 09 September 2010 - 02:54 PM
HOLE:AR0400 off:<some code>. If you are not using the .bat with NI, look in the edit tab all the way at the bottom.
Edited by Hoppy, 09 September 2010 - 04:00 PM.
Posted 09 September 2010 - 04:03 PM
Posted 09 September 2010 - 04:20 PM
@Tapanascar
Haven't been there yet, therefore can't give you a "qualified" opinion on his script. Moreover, as I'm already over 3 million XP it'll probably be a very short encounter.
10th
Posted 09 September 2010 - 05:21 PM
Edited by 10th, 09 September 2010 - 05:22 PM.
Posted 10 September 2010 - 12:04 PM
Can you give me the WED files as well for your two tests? That is something that will crash an area if it is screwed up too. Especially with doors and area entrances
Edited by Fennek, 10 September 2010 - 12:12 PM.
Posted 10 September 2010 - 02:29 PM
Can you give me the WED files as well for your two tests? That is something that will crash an area if it is screwed up too. Especially with doors and area entrances
I attached the two files.
Well... That both mods add an entrance at the same place... Not very nice... However, when one installs TS25mini first, there is no entrance from TDD added. And yes, I had no idea that an area might be corrupted if one can open the file.
Well... That both mods add an entrance at the same place... Not very nice...
Posted 10 September 2010 - 04:07 PM
So the entrances are both being added to the same spot (sewer grate)?
Edited by Fennek, 10 September 2010 - 04:09 PM.