Just my 2c.

Posted 14 December 2008 - 10:46 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
Posted 14 December 2008 - 11:05 AM
And what about above level 9? Would it still be a hit dice roll or you'd change it to the (+1/+2/+3) progression?
Posted 14 December 2008 - 12:25 PM
Edited by Qwinn, 14 December 2008 - 12:26 PM.
Posted 14 December 2008 - 02:04 PM
Edited by Daulmakan, 14 December 2008 - 02:06 PM.
Posted 14 December 2008 - 02:09 PM
* The hit point proposed fix will make TNO gain 1d10 per level (up to level 9 o 10?) and then 3 hit points per level, regardless of what class he levels up in both cases.
Edited by Qwinn, 14 December 2008 - 02:12 PM.
Posted 14 December 2008 - 02:33 PM
1) The game manual says that TNO is supposed to gain 1-10 hit points per level regardless of which class he's gained a new level in. It doesn't work this way - if TNO gains his new level as a mage, he only gets 1-4 hit points. I'm thinking this is a bug, and it should work the way the manual says.
2) THACO... TNO's To Hit number is always the best THACO out of all 3 of his classes. I'm thinking it shouldn't be that way either - that when he switches to a mage, he should have the fighting capabilities and THACO of a mage. Same with thief.
I think fixing these things would be a very good change to the game. No longer would you -always- play fighter for the first 9-13 levels regardless of what class you really prefer so that you can have decent hit points, not to mention getting to keep a solid THACO regardless of what class you're playing. Fighters don't get to keep the spells or thief abilities of the other classes, so why should mages and thieves get to keep the best attribute of a fighter? It would mean playing each class the way it's meant to be played, rather than always doing fighter, fighter-mage and fighter-thief.
I'd agree with you on #1, and #2 makes sense from a balance standpoint, although aesthetically it feels odd to me - I could go either way, however, so I don't have a firm judgment on it, so I'd leave it up to you (it's odd that suddenly when you switch a class, you suddenly forget how to fight).
Great on #1. I know what you're saying about #2, but if we let that aesthetic consideration rule the day, then why should TNO fighter or mage forget how to stealth or backstab? Seems even weirder to forget how to -hide- or stick someone in the back than forgetting how to fight someone face to face, ya know? Either way, you've got him inexplicably forgetting his other class benefits in at least some cases. My way, at least it's consistent between the 3 classes.
Edited by Qwinn, 14 December 2008 - 03:39 PM.
Posted 14 December 2008 - 02:52 PM
Fair enough!
Edited by Qwinn, 14 December 2008 - 02:53 PM.
Posted 14 December 2008 - 02:59 PM
Edited by BLAH, 14 December 2008 - 03:02 PM.
Posted 14 December 2008 - 03:02 PM
plus you'll be giving us means to reverse #2. So that's that.
Edited by Qwinn, 14 December 2008 - 03:38 PM.
Posted 14 December 2008 - 07:47 PM
Edited by scient, 14 December 2008 - 07:54 PM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
Posted 15 December 2008 - 05:56 AM
Posted 15 December 2008 - 06:34 AM
I also agree with the proposed changes, but I think they must be both implemented. Having the hitpoint fix only would make mages too uber and let's face it the mage already seems to be the most "rewarding" class of the game.
If you'd like to hear more opinions on this matter I could make a post in rpgcodex that would point here. There are many pst fans there, but be prepared to face some angry-purist-maniacs. wink.gif
Edited by Qwinn, 15 December 2008 - 06:49 AM.
Posted 15 December 2008 - 06:57 AM
Edited by Qwinn, 15 December 2008 - 07:17 AM.
Posted 15 December 2008 - 09:07 AM
Posted 15 December 2008 - 10:10 AM
Posted 15 December 2008 - 11:50 AM
I thought it was something actually important. I've never played Torment as a fighter (other then in the Mortuary) and have no idea why it is 'absolutely necessary'.
*sigh* Yes, you have, whether you wanted to or not. If you were even just a 5th level fighter by the time you got Mebbeth to train you, then your mage had combat capabilities that he shouldn't have had until level 15. It was impossible in this game -not- to be a fighter, of however many levels you have in the class, at all times. The only thing you wouldn't keep when you switched off it was using various weapon types, which made no real difference. Add to that that as a mage you'd have far better AC than your fighter ever could.
Look, the "absolutely necessary" part was in relation to the HP fix, which no one seems to be arguing against, which is in the manual, and which is confirmed to be a bug by Chris Avellone himself. That -should- be fixed. It's the way the game was meant to be.
A big reason you didn't find it necessary to have the hit points of a fighter in your other classes is because of the -other- bug, which made your mage and thief overpowered.
The only classes you've never played in this game are a pure rogue or a pure mage. Because as it stands, it's impossible to be one.
Edited by Qwinn, 15 December 2008 - 11:52 AM.
Posted 15 December 2008 - 12:16 PM
Posted 15 December 2008 - 12:38 PM
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
Posted 16 December 2008 - 03:44 AM
The Nameless One only gets experience in the class he is currently a member
of ? he switches classes by talking to people in the game. Furthermore, he cannot
access any of the other classes? abilities when he is specializing in one of the classes.