I'll check it out, but too late to get any potential fix into this version I'm afraid.
I think you're definitely right as to the 2nd ed.
D&D rule on the matter. You're probably right that it's not working that way in game as well. We'll have to look into it to see if it was intended... I'd like to know why it operates differently from the games the engine was inherited from if that's the case. From a balance perspective, it's probably quite unbalancing... that can add a -ton- of hit points in the end game that no other creatures in the game (except Lothar and Coppereyes, heh, they have 32000) compare to, but still, I'd like to find more in-game evidence other than the 2nd ed. rules before changing it.
As I pointed out on another board recently, the intent isn't to enforce 2nd Ed.
D&D rules (although, if there's a bug and there's no clear designer intent on the matter, complying with the 2nd ed. rules is the way I'll lean). This game breaks 2nd Ed. rules deliberately in quite a few cases, so can't always go by them. The goal is to determine and implement the designer's intent. I -hope- you're right about this because I do think it'd be more balanced, but like I said, gotta dig and see if we can find indications of that intent anywhere before we can call it a bug.
Qwinn
P.S. Just checked the manual, it seems silent on the subject.
P.P.S. Hmmm, thinking about it... the only
IE game that came before
PS:T to my knowledge is
BG1, and due to the
xp caps, you couldn't reach the higher levels, so for the engine at that time it was a non-issue. They wouldn't have needed to make a point about it in the engine until games that came after
PS:T. So. Hmmmm.
P.P.P.S. Bleah. Yeah. Confirmed. All the PC's continue to get their Constitution bonus after level 10. You're right that by 2nd ed. rules they shouldn't be. Hmmm. They don't do so in any other
IE game, right?
Edited by Qwinn, 18 December 2008 - 08:48 PM.