I look forward to hearing more from you.

Posted 13 December 2008 - 03:26 AM
Posted 15 December 2008 - 01:20 AM
neostalker, on Dec 12 2008, 12:05 PM, said:
Death Folder, on Dec 12 2008, 07:24 AM, said:
I, too, would not play it. It adds a bit of realism, certainly, but I'd end up feeling annoyed by it. A curious question, however: If you're going to make it anyway, for yourself if for no one else, why ask anyone whether it's a good idea or not? You obviously think it is, and worth the effort and work also.
Because I still think it's fun to have other peoples input.
Posted 15 December 2008 - 02:53 PM
neostalker, on Dec 13 2008, 03:04 AM, said:
I guess there are (generally speaking) two kinds of players.
Those that want a really powerful character and as few restrictions as possible, and those that want a more challenging and interesting gameplay.
Posted 16 December 2008 - 09:02 PM
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Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression
Posted 16 December 2008 - 10:17 PM
Zyraen, on Dec 17 2008, 07:02 AM, said:
Well, technically, a better solution might be to close up the whole party member stuff completely and make the join-able NPCs, really allies like the familiar.1) Closing Up Inventory / Gold
Technically, characterising every item would not be that hard. You just need to (of course) manually decide what alignment a given magical item is...
Deactivated account. The user today is known as The Imp.