I suggest using multi instead of dual then. You'll only miss kensai's +3 damage bonus.
But that gives an "even" balance between fighter and mage, doesn't it?
I want the fighter part to be higher level than the mage.
Optimum levels for dualing a Kensai are 9, 13 and 15. 9 for a proficiency and last of your D10+CON HP, 13 for another 1/2 attack per round and 15 for another proficiency. For a caster mage, 9 is optimum. For a fighter-focused dual, 15 is better, as you want the most from your fighter class.
Spells like Tenser's Transformation, ShapeChange and weapon spells are best for a F-F/M. The downside of Tensers makes no difference, while the perks are a real boost. Also, Stoneskin you have a whole new use for, and you can soak damage with PBAoE (Point-Blanc Area of Effect) spells like SunFire in Contingencies and Triggers turns you into a powerhouse.
Also, disabling spells are better, over damage spells. Free-Action and Web is a fairly deadly combination, as is Greater Malison -> Emotion (Without SR). Remember that Improved Haste is probably going to be among your favourite spells, and that Sleep and Charm is better than Magic Missile, in this game.
Icen
Thanks. That's kind of what I have in mind too. More combat-effect spells and less damage spells. I'll let my sword do the damage.
I'm playing as a mage, and will dual-class to fighter, btw. Not the other way around. :-P
The reason for that is because I'd like to reach a level with the mage where I can say "this is enough", and then go for the fighter-aspect.
So, when I'm playing a mage, when should I dual-class in this case? :-P
Sorry for making this over-complicated.
Edited by neostalker, 11 December 2008 - 09:04 AM.