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Vault for BGT v6.4 Released


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#1 erebusant

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Posted 09 December 2008 - 07:27 PM

http://www.shsforums...mp;showfile=657

Edited by erebusant, 09 December 2008 - 11:31 PM.

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#2 melkor_morgoth75

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Posted 10 December 2008 - 03:28 AM

Nice to see u're around mate ... :-)

Keep it up,

mm75

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#3 -Guest-

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Posted 10 December 2008 - 04:34 AM

I'm still getting a crash in AR7225 even in this version when the global SarevokBehavior = 1.

IF
	OnCreation()
	Global("SarevokBehavior","GLOBAL",1)
THEN
	RESPONSE #100
		SaveGame(0)
		Continue()
END

It seems it's because of the Continue() after the Savegame(0) according to Taimon mentioned here:

http://www.shsforums...p...ault&st=20#

#4 Taimon

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Posted 10 December 2008 - 09:19 AM

To clarify:

Looks like this is due to the Continue() and the StartMovie() in the following block. Removing either will solve the issue.
But this block should be reworked anyway, since after loading the saved game it will simply save it again.



#5 erebusant

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Posted 10 December 2008 - 05:44 PM

Go ahead and re-download. The AR7225 issue should be resolved now.

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#6 Jarno Mikkola

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Posted 11 December 2008 - 03:05 AM

:cheers:

Deactivated account. The user today is known as The Imp.


#7 Graoumf

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Posted 26 December 2008 - 02:20 PM

Hello Erebusant,

Just to say that we're translating this mod in french. I noticed there is 8 tra files. Is it correct?
I guess translations don't work for the moment since there is no english directory and no lines in .tp2 file.

#8 erebusant

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Posted 27 December 2008 - 12:06 PM

Hello Erebusant,

Just to say that we're translating this mod in french. I noticed there is 8 tra files. Is it correct?
I guess translations don't work for the moment since there is no english directory and no lines in .tp2 file.

Graoumf, that's one of the things I have on my "to do" list. None of the .d files or the .tp2 are set up with a .tra file yet. Give me awhile and I'll have a set of .tras to translate. It would be the .tp2 and the 11 .d files in the Vault/dlg folder to be translated, by the way.

It takes a village...


#9 Graoumf

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Posted 27 December 2008 - 06:01 PM

Ok, I'll wait.

Thanks Erebusant!

#10 erebusant

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Posted 30 December 2008 - 10:19 PM

Ok, I'll wait.

Thanks Erebusant!

Here's a translation package for anyone that wants to provide a different language translation for the Vault.

Attached Files


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#11 erebusant

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Posted 01 January 2009 - 09:40 AM

Ok, I'll wait.

Thanks Erebusant!

Here's a translation package for anyone that wants to provide a different language translation for the Vault.


Just a general note as you translate... you'll run into a few instances in some of the .tra's where there will be some text that obviously doesn't belong there. Things (like GOTO VLT35, or THEN REPLY) that are outside of the tildes ~~. Just delete it out. It was a long night of getting the files made up. Thanks. Or if you want, just use this revised package.

Attached Files


Edited by erebusant, 01 January 2009 - 09:44 AM.

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#12 LoneRogue

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Posted 01 January 2009 - 06:56 PM

Hey erebusant,

Do you (or anyone else for that matter) know where I can still find a copy of Josh Clue's original Vault BEFORE version 4.0?

Thank you,
LoneRogue
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#13 erebusant

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Posted 01 January 2009 - 09:13 PM

Hey erebusant,

Do you (or anyone else for that matter) know where I can still find a copy of Josh Clue's original Vault BEFORE version 4.0?

Thank you,
LoneRogue


http://www.angelfire...od/Vault_v5.zip

Here is the version I used to port to BGT.

It takes a village...


#14 Graoumf

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Posted 02 January 2009 - 03:58 AM

Just a general note as you translate... you'll run into a few instances in some of the .tra's where there will be some text that obviously doesn't belong there. Things (like GOTO VLT35, or THEN REPLY) that are outside of the tildes ~~. Just delete it out. It was a long night of getting the files made up. Thanks. Or if you want, just use this revised package.


Erebusant, is it possible to have the .DLG files too, please?

Edit: ouch, sorry, I have opened my eyes...

It would be the .tp2 and the 11 .d files in the Vault/dlg folder to be translated, by the way.


Edited by Graoumf, 03 January 2009 - 10:16 AM.


#15 Leo_TR

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Posted 02 February 2009 - 04:55 PM

About the ReturnToNashkel quest;

If you choose to trade books with Zernan, there is problem with Nandin encounter in front of Candlekeep gate. First he appears busy then has nothing to say. Can't initiate a dialog with him.

I see that it is reported here http://www.shsforums...p...3&hl=nandin but still exist.

#16 erebusant

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Posted 02 February 2009 - 06:56 PM

About the ReturnToNashkel quest;

If you choose to trade books with Zernan, there is problem with Nandin encounter in front of Candlekeep gate. First he appears busy then has nothing to say. Can't initiate a dialog with him.

I see that it is reported here http://www.shsforums...p...3&hl=nandin but still exist.

I'll take a look when I get there in game.

It takes a village...


#17 Galathée

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Posted 03 February 2009 - 12:51 PM

Hello ^^

We are currently finishing the French Translation of the Vault for the d'Oghmatiques... but I noticed that the .d files in the Vault/DLG folder do not seem to correspond to the .tra files we've got for translation... It is at least the case for the JC files, where the .tra version has no mention of a Josh the Clueless whereas he names himself in the .D file...
Which one is the "right" version ? Did we translate something that is obsolete ? I haven't checked in the other files at the moment, I thought I'd clear it up first...

Thanks in advance for the answer !
Coordinator of the French Translation Team Les d'Oghmatiques

#18 erebusant

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Posted 03 February 2009 - 01:08 PM

Hello ^^

We are currently finishing the French Translation of the Vault for the d'Oghmatiques... but I noticed that the .d files in the Vault/DLG folder do not seem to correspond to the .tra files we've got for translation... It is at least the case for the JC files, where the .tra version has no mention of a Josh the Clueless whereas he names himself in the .D file...
Which one is the "right" version ? Did we translate something that is obsolete ? I haven't checked in the other files at the moment, I thought I'd clear it up first...

Thanks in advance for the answer !

As long as you're using the Vault Trans Pack Rev1 posted above, you have the correct files.

It takes a village...


#19 DeusEx

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Posted 10 February 2009 - 01:45 AM

Hi :)

I had a small problem with Zernan. He stole my tome after i told him to go to hell and since the only clue was to go south I went south, all the way and I stopped at every area, but I just couldn't find him so I had to use CLUA to get another tome. my weidu.

#20 erebusant

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Posted 10 February 2009 - 09:48 PM

Hi :)

I had a small problem with Zernan. He stole my tome after i told him to go to hell and since the only clue was to go south I went south, all the way and I stopped at every area, but I just couldn't find him so I had to use CLUA to get another tome. my weidu.

I'm not sure how to leave a clue in the journal or by dialog about how to follow Zernan without coming right out and saying something to the effect of "Hey, I just stole the book that you really need, but if you'll just swing on down to the Friendly Arm in and poke around a bit, I may just appear with a few mercenaries to try and kill you off again, only to flee the area and escape to another location further south." This mod requires a bit of thought to proceed. One actually needs to apply a little bit of role-playing and it doesn't work so well for power gaming through at a high rate of speed. Players will only get clues from time to time in Dialogs, such as:

The book is mine! Kill them...! We'll meet at the Arm...


Edited by erebusant, 10 February 2009 - 09:48 PM.

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