bug with the
QP component creature and area improvements.
There is a fix which is supposed to change the fight in the bottom of the guarded compound from its mishmash to something more appropriate. Instead what happens is that you get 4, friendly, and not invisible invisible stalkers on the stairs, who will fight on your side should you lure some of your opponents from upstairs downstairs.
Your upstairs opponents will also set off and be trapped by their own traps. Just thought I would post this here, becaues I currently recommend that people using Steve's fixes not install the component 'area improvements'.
Thanks,
Laura