Please report crashes here
#161 -BBadger-
Posted 16 November 2011 - 10:51 PM
I predictably noticed some crashes, especially in areas that others had witnessed them: inside the siege tower with Coaxmetal, and when I attempted to reenter the Mortuary. Bear with me, this isn't to whine about crashes.
Desperate to finish the game, I found my old 4-CD version of the game and copied all the CDs to the hard drive, and modified my Torment.ini to point to these CDs, while leaving the HD0 line pointing to the normal Torment directory.
All the crashes went away. I also noticed some of the animations have returned (e.g. the fire in Coaxmetal's siege tower), though others have not (the spinning gears at the foundry).
Have any others had this experience?
#162
Posted 29 January 2012 - 07:33 AM
Also, I was wondering, is changing the Widescreen/Ghostdog UI settings going to corrupt the save files?
#163
Posted 29 January 2012 - 09:23 AM
The UI should only change the interface files and not game files (which are the ones stored in saved games), so that should not be a problem.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#164
Posted 29 January 2012 - 10:22 AM
Now I'm having trouble with leaving the Siege Tower, due to the missing AR0501.bif in the cache dir.
I guess I need the one from the 4CD version, because I can't extract it from AR0501.cbf I have now. AR0511.bif I found online, but I can't find this one anywhere.
PS: This is the error I'm getting when I try to use the cbf2bif extractor provided by fearless
Edited by capZom, 29 January 2012 - 10:49 AM.
#165
Posted 29 January 2012 - 11:13 AM
Changing the resolution of the widescreen mod during a playthrough will result to crashing when entering small areas you had previously entered. That's why each time you change the resolution you should start a new game.Huge thanks to Mad Mate for providing a fix for The Foundry Area "3"!
Also, I was wondering, is changing the Widescreen/Ghostdog UI settings going to corrupt the save files?
Here it is : http://www.mediafire...owdf9471au0mqn4I figured as much, but better safe than sorry.
Now I'm having trouble with leaving the Siege Tower, due to the missing AR0501.bif in the cache dir.
I guess I need the one from the 4CD version, because I can't extract it from AR0501.cbf I have now. AR0511.bif I found online, but I can't find this one anywhere.
PS: This is the error I'm getting when I try to use the cbf2bif extractor provided by fearless
#166
Posted 29 January 2012 - 11:41 AM
#167 -Kamil-
Posted 31 January 2012 - 12:00 PM
See JPG below for area that crashes the game if anyone walks into it. The Clerksward citizen staring at the painting in the center walks into that area fairly quickly causing the crash without user input.
I have been able to work around this by blocking the path with my other party members with lackluster results.
I then went in and found his script to be 0608PAT4.BCS contained within CS_0608.BIF. Gutting the parts of the loop where he walks around will "fix" it so people can walk around in the curio as long as they don't hit the red area in the picture attached.
Thank you! That was a wonderful solution
#168
Posted 05 February 2012 - 03:59 PM
http://www.gog.com/e...allery_crashes/
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#169
Posted 07 February 2012 - 02:30 PM
The function that is affected has to do with calculating "Wall Polygons" from area WED files. It actually crashes trying to obtain "polygon index count" from memory. I plan on doing some more analysis to figure out what goes wrong just to get a better idea. However, this is definitely a fix that should go into next version of WS mod.
http://iesdp.com/Ies...WEDV1_3_Polygon
For anyone who is interested in testing this, here is patch data. I would really appreciate feedback of anyone using WS mod that is having game crashing a lot. Let me know if you need assistance applying it (you'll need hex editor and basic understanding of hex).
search: B9 80 02 00 00 F7 F9 89 45 BC 8B 95 D8 FE FF FF 8B 82 F0 00 00 00 99 B9 80 02 00 00
search: B9 E0 01 00 00 F7 F9 89 45 A0 8B 95 D8 FE FF FF 8B 82 F4 00 00 00 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 68 FF FF FF 8B 55 18 8B 42 04 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 70 FF FF FF 8B 55 18 8B 42 0C 99 B9 E0 01 00 00
replace:
80 02 00 00 -> 0x0280 -> 640 -> x coord big endian hex
E0 01 00 00 -> 0x01E0 -> 480 -> y coord big endian hex
edit:
Wall Groups should be Wall Polygons.
Edited by scient, 07 February 2012 - 09:57 PM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#170 -Astoril-
Posted 08 February 2012 - 06:15 AM
Thank you Scient
#172
Posted 08 February 2012 - 10:44 AM
http://i.imgur.com/WU3L9.png
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#173 -Astoril-
Posted 08 February 2012 - 07:21 PM
#175 -Astoril-
Posted 09 February 2012 - 10:39 AM
#176
Posted 09 February 2012 - 05:39 PM
Once I do some more analysis and confirm a few more things (just to be complete), going to put together patch data for bigg to include as part of WS mod so this issue will be sorted once and for all.
Edited by scient, 09 February 2012 - 05:40 PM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#177 -Astoril-
Posted 09 February 2012 - 07:17 PM
-Crash in siege tower whenever I tried to save the game
-Crash in the foundry when I did the dream machine quest and when I was using the stair icon to talk to the NPC.
Both solved in adding the AR0511.bif and AR0501.bif files in cache folder
(I use the 2CD version)
#178
Posted 09 February 2012 - 08:16 PM
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#179
Posted 10 February 2012 - 05:19 AM
"an assertion failed in D:\Torment\Source\chitin\ChVidPal.cpp at line number 1124"
But the others crash in foundry are a bit more random but if you run long enough in it you should get crash.
The problem was already mentionned in the 8th page of this topic and seem to be a problem with .cbf file don't unpacking in .bif file in cache folder (hence why I known which files was in cause ^^). Seem to be only a 2CD problem too.
Still it was weird that my game crashed only when saving in siege tower, maybe a problem hiding in another problem ?
Here is my save http://www.mediafire...htudh7anx65gmhp
#180 -JamesofN-
Posted 14 February 2012 - 07:46 AM