1) Enemies running is awesome. That, along with a few other fixes (thaco between classes, fear spells), makes combat less trivial than it has been. I love it. Now I'm looking forward to the strength progression fix. Challenge is good.
2) Deionarra's Truth -- Fantastic. you unlocked some stuff that adds some depth to the endgame. I especially like having more reasons to revisit more characters before heading off to the fortress. It helps the pacing a lot.
3) Every change that excises an exploit is good. I especially like the items auto-unequipping when changing factions. It makes you have to think a little more about which faction you want to stick with at the end.
4) Opening Doors -- I loved loved loved having to work to get some of those doors open. I had to pay attention to Anna's thieving skills! Great stuff. And the proper crowbar bonus makes that item make sense.
*And I like all the other fixes, too.*
Things that still need some work, I think:
1) Pendant of Yemeth -- I really like the setup and Ratbone's tale of what he saw. But the encounter still gives a very "unfinished" vibe. It's unsatisfying. I know you're working with what you've got, but the feeling remains. I'm too tired right now for any creative suggestions.
Things I'm looking forward to:
1) Luck viewable on character screen. If this can be done, it would be great.
2) The strength progression fix.
3) Making combat turn-based.
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Love your work, Qwinn. Thanks again.
gothemasticator