Please report crashes here
#121
Posted 11 May 2010 - 08:08 AM
Qwinn
#122
Posted 11 May 2010 - 12:38 PM
I do add variable THUG_ESCAPE in my Setup-PST-Fix.tp2. I'm not sure why it should crash at that point. Does the variable not exist in your VAR.VAR after installation, scient?
Qwinn
Ah, my bad. The debug installation I was using only had v4.0 installed not v4.1. Another installation directory I had updated to v4.1 loads up the game fine (and has THUG_ESCAPE in var.var). Looking into repeating crash hayohayo detailed.
edit:
Confirmed. Said I wanted to see Dhall and midway into loading the game crashes.
Edited by scient, 11 May 2010 - 12:43 PM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#123
Posted 12 May 2010 - 09:58 AM
Good luck nailing it! I'd love to see that one killed once and for all.
Qwinn
#124
Posted 12 May 2010 - 10:06 AM
Edited by scient, 12 May 2010 - 10:07 AM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#125
Posted 12 May 2010 - 08:17 PM
#126
Posted 12 May 2010 - 10:28 PM
#127
Posted 13 May 2010 - 07:07 AM
scient, are you sure the problem isn't with AR0201.CBF? AR0202 is the second floor of the mortuary, and AR0201 is the first floor. IIRC, asking the guard to let you in, which is where the crashing is occuring, is supposed to put you in AR0201.ARE. The Pox method, which is the workaround that people don't seem to have a problem with, -that- is the one that puts you on AR0202.ARE.
Hmmm, well then for some reason it's trying to access AR0202 incorrectly and causes crash. Using guard to get you in unpacks AR0200 and AR0201 into your cache folder. For whatever reason AR0202 isn't successfully unpacked so when code tries to access the non-existent bif it crashes game. I'll have to see why Pox method works but guard one doesn't. It may have to do with Pox you die while guard uses TeleportParty (I think that's script command).
@lac: But do you have AR0202.bif in your cache directory?
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#128
Posted 13 May 2010 - 08:16 AM
Qwinn
#129
Posted 14 May 2010 - 05:49 AM
@lac: But do you have AR0202.bif in your cache directory?
Yes. So whatever is causing it not to be unpacked properly isn't happening to me.
Edited by lac, 14 May 2010 - 05:51 AM.
#130 -bloodaxis-
Posted 15 May 2010 - 08:25 PM
#131
Posted 12 June 2010 - 06:58 PM
First of all, I'd like to congratulate everyone who worked on this. Planescape is a truly wonderful game and your work is just as wonderful. You've breathe new life in it, and I admire that.
However (there are always howevers) I get a few crashes and I was wondering if you could help.
-I've got in Old Mabeth's hut a few times, but now, whenever I rest there, she asks me about dreams. I end the dialog and when I head out, bam, CTD.
-Whenever I get in the Art gallery in the Clerk's Ward, I get a CTD after a few seconds, no matter my actions.
-I've got another one in the advocate's house, but I can't replicate it (yay!)
I run the following:
Planescape Torment 1.1
Widescreen Mod (1920*1080)
Ghostdog's UI mod
Qwinn's Unfinished Business
Quinn's Ultimate WeiDU Fixpack
Quinn's Tweak Pack
My PC's running on Windows 7 64-bits with an ATI video card.
Your help is appreciated!
#132 -Felipe-
Posted 13 June 2010 - 08:11 AM
Scient: Ollydbg final was released, i dont know if the old plugins will work on it but i'd recommend to try to be sure.
#133
Posted 13 June 2010 - 10:37 AM
Will my saved games be compatible on a fresh reinstall with a new mod order?
**EDIT: Just tried a brand new installation, still doesn't work. Any other ideas?
Edited by Takar, 13 June 2010 - 01:21 PM.
#134 -Felipe-
Posted 13 June 2010 - 01:40 PM
#135
Posted 13 June 2010 - 03:15 PM
Here's my saved game. It's right in front of the Art and Curio Galleria so you'll be able to experiment the bug a few second after loading. Just get in the Galleria and wait wait/move around/talk/whatever for a few seconds and you should crash to desktop.
Here's my configuration:
AMD Phenom X4 965
ATI Radeon HD5850
4GB of RAM (Can't recall which brand/model)
Windows 7 64-Bits English installed on a 1.5TB HDD
My Planescape is the 4CD version, English.
Many thanks for your help!
EDIT: I'm downloading a 2CD version of the game. Just in case I have some corrupted files. I'll post the results.
Attached Files
Edited by Takar, 13 June 2010 - 03:58 PM.
#136
Posted 13 August 2010 - 10:48 PM
Having same issues (Mebeth and art museum), same configuration. Intel instead of AMD. DVD version with patch is what I used.I've tried a brand new installation with redownloaded mods/fixes in a folder other than my Program Files. Still didn't work.
Here's my saved game. It's right in front of the Art and Curio Galleria so you'll be able to experiment the bug a few second after loading. Just get in the Galleria and wait wait/move around/talk/whatever for a few seconds and you should crash to desktop.
Here's my configuration:
AMD Phenom X4 965
ATI Radeon HD5850
4GB of RAM (Can't recall which brand/model)
Windows 7 64-Bits English installed on a 1.5TB HDD
My Planescape is the 4CD version, English.
Many thanks for your help!
EDIT: I'm downloading a 2CD version of the game. Just in case I have some corrupted files. I'll post the results.
#137 -mkultra-
Posted 14 August 2010 - 01:56 AM
I tried removing the files in cache/temp.. tried all different compability modes and different settings in the .ini.. still no luck.
im not sure its the fixpack.. i googled it and someone said he narrowed it down to the widescreen mod.
#138 -tormentor-
Posted 22 August 2010 - 01:15 AM
...
im not sure its the fixpack.. i googled it and someone said he narrowed it down to the widescreen mod.
Exactly the same problems!!
Win7 64bit. Core i5, some new graphcard, 4gb mem.
Crash at Mebbeths. I have it so that.. after asking for heal, if I leave the hut = crash. If after healing I rest and buy something (blood charm usually) then I can leave the hut with no crash.
Crash at Art Curio happens after few seconds inside the place. I was able to touch the finger freezing sculpture and walk a couple of steps before crashing.
Some random unrepeatable crashes also occur, but they are ok since quick save works
Don't know if I could live without the widescreen mod. Playing this from my 55 inch led atm. XD
It's super that people recognize the creativity put into this game still after all these years!
Keep it up
#139 -tormentor-
Posted 22 August 2010 - 01:17 AM
4 CD version, with the same upgrade path as above. Widescreen mod @ 1920x1080
#140 -Dae-
Posted 10 September 2010 - 09:09 AM
Unfortunately, I'm having an issue with it: the game crashes each and every time I load a saved game; only starting a new game seems to work.
I'm running the 2CD version and my system is an AMD Athlon64 at 2.4Ghz, Nvidia GeForce 9500GT, 2GB of RAM, Windows XP.
The unmodded game worked like a charm so far; no video settings to tweak, no other crashes, no errors.
After installing the fixpack, as I said, it crashes when I try to load a saved game, at about 10%-15% loaded. New game loads fine though.
I uninstalled the fixpack, and things are back to normal. I can load as usual.
I'd really like to be able to use the fixpack though. Any thoughts?
Thanks a lot!
PS: I just made an additional experiment that might prove useful. With the pack installed, I started a new game, walked around a bit and saved. Then exited the game, re-entered, and succesfully loaded that save I'd just made. It still crashed when attempting to load my previous (pre-fix-installation) saves. Hope that helps!