Attached Files
Edited by Steve, 13 November 2008 - 04:39 PM.
Posted 13 November 2008 - 04:36 PM
Edited by Steve, 13 November 2008 - 04:39 PM.
Posted 17 November 2008 - 10:40 AM
Edited by Leomar, 17 November 2008 - 10:41 AM.
Posted 18 November 2008 - 08:13 PM
Posted 19 November 2008 - 10:39 PM
Posted 19 November 2008 - 10:44 PM
Oops, didn't notice that. I guess we still need the other ToB fix as well.You'll still need the BP files from BiG World's Fixpack for a complete fix.
Posted 20 November 2008 - 02:31 AM
Posted 20 November 2008 - 03:19 PM
Posted 22 November 2008 - 09:02 PM
// *********************************************************************
// *
// * Some creatures work better with stupid scripts!
// *
// *********************************************************************
ACTION_IF FILE_EXISTS ~data/BG1BCS.bif~ THEN BEGIN
COPY_EXISTING ~SHOAL.cre~ ~override~
~TENYA.cre~ ~override~
~TENYA2.cre~ ~override~
~HAER[0-9]*\.cre~ ~override~
WRITE_ASCII 0x268 ~WTASIGHT~
BUT_ONLY_IF_IT_CHANGES
// But these won't work with them, so they need to be yanked like bad teeth!
COPY_EXISTING ~DROTH.cre~ ~override~
WRITE_ASCII 0x250 ~BPMAGE3~
BUT_ONLY_IF_IT_CHANGES
END
Posted 22 November 2008 - 11:19 PM
Posted 22 November 2008 - 11:37 PM
I think you're missing the _REGEXP for this COPY_EXISTING (and by adding it you'll have to escape the periods for the other .cres).I just loaded BP onto a virgin BG2 and I didn't see a problem. What error did it give?
Posted 23 November 2008 - 02:26 AM
ERROR locating resource for 'COPY'
Resource [HAER[0-9]*\.cre] not found in KEY file:
[./chitin.key]
Posted 23 November 2008 - 11:29 AM
Posted 23 November 2008 - 09:18 PM
Posted 26 March 2009 - 02:08 PM
WRITE_ASCII 0x250 ~BPPLOT~ #8 // Class (was GENSHT01) WRITE_ASCII 0x258 ~BPLEADER~ #8 // Race (was NONE) WRITE_ASCII 0x260 ~GENSHT01~ #8 // General (was NONE)to this:
WRITE_ASCII 0x250 ~BPPLOT~ #8 // Class (was GENSHT01) WRITE_ASCII 0x258 ~BPLEADER~ #8 // Race (was NONE) WRITE_ASCII 0x260 ~GENSHT01~ #8 // General (was NONE) WRITE_ASCII 0x268 ~BPWTSIGT~ #8 // Default (was WTASIGHT)
The cre's are o.k., but it could give problems, if another mod want to change a cre later (if it want to use the same offset). Attached are the corrected files.Zeroed effects offset in [BPv177\ASCEND\CRE\finirat.cre]
Zeroed effects offset in [BPv177\BrownDragon\FileDump\KRAIRSU2.cre]
Zeroed items offset in [BPv177\CRE\ARVOR.CRE]
Zeroed effects offset in [BPv177\CRE\ARVOR.CRE]
Zeroed effects offset in [BPv177\CRE\HOBGO2.cre]
Zeroed effects offset in [BPv177\CRE\HOBGO3.cre]
Zeroed effects offset in [BPv177\CRE\HOBGO4.cre]
Zeroed effects offset in [BPv177\CRE\HOBGO6.cre]
Zeroed effects offset in [BPv177\CRE\HOBGOB03.cre]
Zeroed effects offset in [BPv177\CRE\HOBGOB04.cre]
Zeroed effects offset in [BPv177\CRE\HOBGOB05.cre]
Zeroed effects offset in [BPv177\CRE\HOBGOD.cre]
Zeroed effects offset in [BPv177\CRE\PSQHOSU.CRE]
Zeroed effects offset in [BPv177\KRGNOME\KRFAM01.cre]
Zeroed effects offset in [BPv177\KRGNOME\KRFAM02.cre]
ASSERTION FAILED! File: CGameEffect.cpp Line: 2811 Exp: FALSE Msg: no msg. Run Debugger?White Agnus said the following:
ASSERTION FAILED! File: CGameEffect.cpp Line: 2811 Exp: FALSE Msg: no msg. Run Debugger?If one empty this script and take BEHHIV01.cre the game freezes and this message shows up:
ASSERTION FAILED! File: ObjCreature.cpp Line: 12162 Exp: pCreature != NULL && creatureSize > 0 Msg: no msg. Run Debugger?If one take the BEHHIV01.cre from the BP backup folder then all is fine.
Edited by Leomar, 26 March 2009 - 10:08 PM.