As for the workings of the map, I aint sure but here's what I'm using. I want a bg1 style map to be used here. If you want to get somewhere, you have to travel from area to area in a stepping stone style. Unlike bg though, I don't want all area moving to be done via the world map. Wilderness or stepping stone areas if you like will be accessed simply like going in to a building. I only plan on making large area jumps from one main civilized area to another. Therefore, the first time you can even do this will be when you finally get to the friendly arm inn. When here, you can choose to travel to the only other civilized area of note which is Candlekeep. These areas are the only ones that are named on the world map.
My reason for doing this is because it forces you to walk back through areas that you think you have totally explored etc and these areas may have random replay ability that you would never ever bump in to again if you never re travelled them. That may be from a simple attack on your party that may give a rare, strong weapon (still pretty weak though) or it could be a perfect way to set up quests made later on. It all adds to the role-play factor I think.
Thoughts???
